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Four-leaves clover Mage Build (Min lv.150 - 175 Caps)

Discussion in 'Mage' started by RokuMLG, Feb 10, 2019.

  1. RokuMLG

    RokuMLG Well-Known Member

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    RokuMLG
    Overview: A build set for LUCK and DAGGER mage. This build is stable for normal mobs farm as well as boss drops. I prefer dagger over shield/arrow due to the MP cost/bonus, fast cast and proration keep damage stable at upper cap.
    Keep in mind, LUK costs a lot of stats point which sacrifice your damage output and survivability. In return, you get increase chance for rare drops and lower boss level drop materials more often. (The farming time will be shorten so it's worth it!!!)
    Requirements: Have a team for tough boss. Gather enough emblems for stat and skill points. Prepare the equipments and xtals needed.

    LUK(200)>INT(200)>INT/VIT(Rest)
    Do enough emblems and reach lv. 150 should gives around 400 stats points, invest more to INT for damage or VIT (Recommended) for survivability.
    Notes:
    *Required to reach minimum SP of this skill. Invest further with more SP available (HIGHER Priority)
    **Required to reach minimum SP of this skill. Invest further with more SP available (Lower Priority/Optional)
    Shot Mastery 5
    Sneak Attack 5-10*
    Long Range 0-10 **
    Quick Draws 0-10 **
    Sneak attack 5 allows 2-3 finale uses before reapply this skill. Recommend to max out.
    Long Range at max gives only 10% bonus, a proper proration can out play this with fewer SP.
    Quick Draws is a good bonus for casting another finale if you lack of MP.
    Mains:
    Magic: Arrows 5
    Magic: Javelin 5
    Magic: Wall 5
    Magic: Lances 5
    Magic: Blast 5
    Magic: Impact 5-7 *
    Magic: Storm 8-10 **
    Magic: Finale 10
    Sides:
    Magic Mastery 10
    MP Charge 10
    Chain Cast 5
    Power Wave 5
    Maximizer 10
    Impact 7 is recommended for instant cast. Storm 8 do one less hit, might not be necessary to max out.
    Throwing Knife 5-10 *
    Spike Dart 1
    Poison Dagger 1-10 *​
    Spike Dart help with [Slow] effect. These skills should be grouped in a seperate combo for proration.
    Bless 0-10*
    Gloria 0-5**
    Enhanced Bless 0-10**
    Holy Fist 0-1*​
    Priest skill is highly optional. But as a farming drop build, do consider to steal the support rank for boss if there is a better DPS than you.
    Holy Fist is good for power combo termination. But since you have dagger for end combo, this only speed up the combo a little bit.
    Drop Rate Up 10
    Safe Rest 5*
    HP Boost 10*
    Short Rest 5*
    MP Boost 10*
    Another 10 SP is required to be sacrificed for drops here. MP is good for start up, HP for higher boss build but it's depending on which xtals you can obtain.
    Magic Up 10
    Concentrate 5
    Desperate Resist 5
    Increased Energy 10
    Process skill at 1 level is OBVIOUS for farming materials
    Proration: Spike Darts > Sneak Attacks(Save) > Throwing Knife(Swift) > Poison Dagger(Power) [100MP/200MP][8 meters][8 CP]
    Or: Spike Darts > Sneak Attacks(Save) > Poison Dagger(Power) [100MP][8 meters][6 CP]
    Avoid spamming proration combo, ideally use for start of battle. Continue proration with 0 MP Throwing Knife.
    DPS: Impact > Magic: Finale(Smite) > Throwing Knife/Holy Fist(Cons) [1000MP][12 meters]​
    Use impact away from mobs for safe cast, stand closer (12 meters) to boss when ready to nuke.
    Farming: Impact > Storm(Cons) [300MP]​
    Assign another shortcut for storm incase first impact kill the weak mobs. 400MP if farming combo fail.
    Crystals you want are: Roga/Iconos/Ornlarf, Jape Raptor/Super Death Mushroom, Eidenliebe, Aranea.
    If you can't afford those above, HP+500 and MP+200 will do just fine.
    In short, anything that boost HP, MP, –Aggro%

    Weapon: Luminous Mushroom Staff (boss drop gives 3000HP, BS is 1500HP only)
    Sub Weapon: Magical Dagger MP+300 (quest)
    Armor: Mozt Armor (boss drop gives 2000HP, BS is 1000HP only)
    Additional: Tapir Hood HP+1000 (Boss drop), Teacup Hat HP+3000 (Event BS with 1 slot)
    Special Gear: Hallucination Spore MP+500 Aggro-25% Tumble immune (Miniboss only), Magic Talisman IV MP+500 INT+8 or Stamina Talisman IV MP+500 VIT+8​

    Make sure your MP total reach between 1200 – 2000 MP
    I believe there even better gears out there, please leave any suggestion as you like.
     
    Last edited: Feb 11, 2019
  2. Sowc

    Sowc Well-Known Member

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    Exsqueeze me. Pardon me.

    Gatling Knife counts as 1 physical dps move, not as many hits as it does. :p

    Sorry to break it to you.
     
  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    as mentioned above, multi-hit skills still prorate only once.

    then, "long range" doesn't affect placed skills. only javelin, blast, burst, power wave and the dagger attacks benefit from it.

    throwing knive lv10 costs 0mp and is fast. it is much more usable than holy fist.
    gattling is the slowest dagger skill, poison knive is a better option for a 3rd physical proration skill.

    sneak attack generates 400 aggro. if you want to use it to hide aggro from storm and finale, better get it to lv10, so you have to use it less often.

    hp+% only affects base hp, not hp gained from equipment. if you don't have decent VIT stats, you won't gain much from it.
     
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  4. TokiXKiru

    TokiXKiru Well-Known Member

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    Quite a friendly build ^^
     
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  5. RokuMLG

    RokuMLG Well-Known Member

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    Thanks for all of suggestion guys, I will make some changes to the skill list.
    I also made a test with this build for Eidenliebe. Took around 50 rounds fast break on sweet, get 3 armor dyes, 88 love cacaos, a stack of prime chocolate chips, 3 ores and 1 crystal.
     
  6. Kaisyl

    Kaisyl Elite Member Elite Member

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    For proration, gattling knife and sneak attack can leave you rooted which is bad in fights against bosses that have fast and large AoEs. You're better off taking poison knife instead of gattling and ending the combo on impact/javelin/throwing knife.

    1) Spike Dart > Poison Dagger (Save) > Impact (Swift)/Elemental Javelin(Swift)/Throwing Knife, non-maxed (Smite) {1MP}
    Javelin may be used for bosses like Crystal Titan who have lowered resistance when freeze is inflicted, impact does not necessarily have to hit the boss but it is nice to have on hand in case the boss isn't reactive to it and for the throwing knife ender, you can't max the skill.

    All of these are extremely fast and allow you to GTFO when a boss has a fast spawn AoE on you.
     
  7. Vio Albert Ferdinand

    Vio Albert Ferdinand Member

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    Nice build! Not only its (relatively) spina friendly but also pretty straight-forward. But your proration combo is pretty long, bad for higher-up bosses. I suggest using fast proration as Grimsol has mentioned.
     

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