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Full Support Mage (Lvl 160 Cap)

Discussion in 'Mage' started by Raider_, Aug 25, 2016.

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Are supports needed in toram?

  1. Definately

    326 vote(s)
    57.1%
  2. Maybe

    180 vote(s)
    31.5%
  3. Definitely NOT

    33 vote(s)
    5.8%
  4. Just mine

    32 vote(s)
    5.6%
  1. Raider_

    Raider_ Well-Known Member

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    Support Mage
    I have been building a support as my main since I started the game. It started with me always having agro and just kiting with buffs and heals while party killed. Now that the game has progressed, I have had more of an actual support role. I have been asked about it and a few have started their supports off of mine though I have never shared my build. I have been asked to, so here it is.

    I'll start with stats. I first tried with magic device cause of the range, which was an int-agi build. I was able to easily keep up MP with attack speed, but I switched to a shield and staff way for the buffs and gaurd rate.

    Stats
    VIT:
    230
    INT: 180
    DEX:13

    HP: 21313
    MP: 1681​

    Gear I use at the moment mostly goes into HP and MP.
    Equipment
    Staff:
    VIT% Hp% or Int% MAtk % - (Imitacia Xtal)
    Sub web:
    ***Supporting*** Zahhak Shield (NPC crafted)
    ***Agro*** Spike Shield (NPC crafted)
    Armor:
    Vit% Max HP% Vit (Player Crafted)- (Arcoiris Xtal)
    Head:
    Medical Bag - (Aranea Xtal)
    Ring:
    Magic Talisman IV - (Venena)


    Skill Trees & Skills:

    Blade Skills
    -Sword Mastery Lv5
    -Quick Slash Lv5
    -Warcry (Attack buff)- lvl 10
    *SP used: 20​

    Magic Skills
    MP Charge lvl 10
    Chain Cast Lv 5
    Power Wave Lvl 5
    Maximizer Lvl 10

    *SP used: 30​

    Support Skills
    First-Aid lvl 10 **3 times brings the wait time to about 15 seconds**
    Mini Heal Lv10
    Heal Lv10
    Recovery
    Lv6-10 *Heals small amount of MP (100mp) when an ailment is successfully removed/ grants the Immunity buff**
    Sanctuary Lv8
    Life Recovery Lv10** lowers the defense of caster; no matter your defense, you will become more squishy**
    Mana Recharge Lv10
    Brave Aura Lv10**Raises attack power slightly and stability (performance) of weapon(s))
    High Cycle Lv10
    Magic Barrier Lv10**Raises Defence slightly and increase gaurd rate/power/Gaurd Strike attack (*maybe?*)
    Quick Motion Lv10
    Immunity Lv5
    Fast Reaction Lv4
    Shield Skills
    Shield Mastery Lv5
    Shield Bash - Lv1
    Protection -10 **Raises Physical Resistance of party**
    Aegis - 10 **Raises Magic Resistance of party**

    Priest Skills
    Bless - 10
    Gloria - 10 **Raises Defence and Magic Defence stat of party**
    Enhance Bless - 10 **increases by approx. 100 HP per tick between 0 and Lvl 10. Duration goes from original 20 to approx. 45 seconds (I timed with chicken in microwave)**

    Potions
    Vita Plus II
    Shooting Star Potion


    Auras
    Combos do not work with Auras in the Support Tree.
    **Auras do not lower party stats, only the caster.**

    When I start a battle I put up Protection/ Aegis first for party.
    The 3 Support Skills Auras I always try to have up are the Life Recovery, MP Recharge, and High Cycle. They keep HP and MP up really well for the whole party and make the fight faster with the Cast Speed boost. If you keep those 3 up and reach the party you are pretty set on the party's health.

    In the description of the skills, it says it will decrease the a stat of the player in place of the buff until the player takes damage. "The Player" it is referring to is the caster. It is very important to know what will be deducted on yourself.
    Debuffs
    Life Recovery: Defence
    Mana Recharge: Attack
    Brave Aura: Accuracy
    Magic Barrier: Dodge Rate
    High Cycle: MP Restoration
    Immunity: Attack Speed
    Quick Motion: Attack MP Recovery --ampr--
    Fast Reaction: Cast Speed

    With deductions in mind, try to buff yourself to compensate.

    Example:
    Mana Recharge before High Cycle is something I manually choose to do so my MP regain doesn't get effected as much. Every little bit counts!
    Magic Barrier before Life Recovery in case you get hit while casting.

    ***
    Some bosses you can not use the Auras in the Support Tree; You will get hit too much from AOE. But that doesn't mean you can't support. I'll use Nurethoth as an example here:
    Keep up Protection, Aegis, Gloria, Warcry, and bless for buffs. Mini heal for main heals.

    Combos
    Be very careful when creating a combo. There have been many times I have been in a combo and need to break out to heal. You always need to be ready to get out of routine.
    Combo1: Bless>Sanctuary (save)>War Cry (swift)>Gloria (Swift)>MP Charge (Swift) -100MP
    **CP used: 8pts

    Combo2: Gloria>Gaurdian (save)>Sanctuary (swift)>Bless (swift)>MP Charge (swift) -100MP
    **CP used: 8
    **** I tried Gaurdian, it did not work with my build with the way I am building it at the moment. Maybe in the future I will change and work something out, but Gaurdian does not seem to fit a support build as well. It is more for being up close to boss, which, with tank, is what I try not to do most of the time... I am still debating whether to go partial DPS or partial tank in the far future updates****
    **Edit** I found myself having to tank more for random things; when a tank wasn't around I would offer my support as a meat shield. So Gaurdian is back to help keep agro in those instances, but probably will stay as a side Skill for -just in case-.**

    You will most likely pull mobs during boss battles, so I recommend staying with another party member. I usually stay by the tank so I am seen and others can help me out.

    I am still working on it, obviously as we are nowhere near games end. But this is my support build and I hope it does help inspire and help bring more decent supports into the game as tanks are becoming called for more. And like I tell everyone, the tanks HP is my HP, my MP is the tanks hp. Let's bring teams into this game. It is possible to play without supports, I have another attacker character. But it makes battles a lot more easier, especially when you want to try fighting on Hard mode +. With all the decent DPS out there, and you compensate with buffs, battles shouldn't be any longer than with a full DPS squad. Only difference is little to no deaths :).

    And here's me:








    This is a demonstration that different bosses are possible to avoid AOE depending on where you stand too! And what skills are used by party members.


    ** I just realized sound didn't upload correctly. So... I guess enjoy the videos in silent awe and glory xD

    Check out my sister's wonderful thread too!
    1-hand + Shield Wrath Tank: http://toramonline.com/index.php?threads/tank-1h-sword-shield-lvl-115-cap.15215/
     
    Last edited: Jan 4, 2019
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  2. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I dnt mind having a support in pt but i do mind if the support casts buffs that make it worse for the players, like casting aegis aswell as protection on a full physical boss, because aegis only weakens protection etc, also if ur pting with tanks sanctuary is a decent skill for support, heres my current unarmed tank


    And this is where it all began a year ago when i was making a healer tank
     
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  3. LeonLCE

    LeonLCE Well-Known Member

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    Nice (0w0)b
    With you around i can go all out without using revita, no revita = saves spina \(^O^)/
    Hope you can continue your hardwork,look forward for future update ^^
     
  4. athena__

    athena__ Well-Known Member

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    You should put your list of potions you use since they are something you use frequently.
     
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  5. BlackRex

    BlackRex A Black Bunneh Elite Member

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    does quickdraw have any effect while using support skill?

    i just dont like mp charging tho ^^
     
  6. Bedsheet

    Bedsheet Supercalifragilisticexpialidocious Elite Member

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    I thought aegis and protection canceled each other out?
     
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  7. Groot

    Groot ┐('~`;)┌ Elite Member

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    they are both +50% -25% so they cancel out half and u end up +25% on both resistances
     
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  8. Raider_

    Raider_ Well-Known Member

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    I am not sure if it works with support skills. It uses too many points right now to get to the skill. I know for a fact it works with Mage skills,I have used it with those before. But if it is triggered from a successful hit, it may not work with them because, well, you aren't hitting anything ._. I have yet to test it though, so I could be wrong
     
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  9. Raider_

    Raider_ Well-Known Member

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    I only use them individually when tank asks,or it's obvious what the boss hits with (like Shining Gentleman use Aegis only). I usually cast what I think first will help, and people can say what they want and don't want as the fight goes on.
     
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  10. athena__

    athena__ Well-Known Member

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    I haven't tried using it with support but QuickDraw will activate even when you're not using an attack. The problem with using it with support is the rate of mp recovery would not keep up with the amount needed to cast support skills. Most skills are 2-3 mp bars while QuickDraw recovers 1 mp bar every so often. You would still need to charge. There is a support skill that boosts cast time though.
     
  11. BlackRex

    BlackRex A Black Bunneh Elite Member

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    hmm im not getting the answer but i got the point by looking at sp needed, its not efficient to have qd for support build.

    next questions are
    1. If youre vit based . why dont u use sanctuary and stand near the attacker?
    2. how effective is life recovery and brave aura buff? its like how many hp recov per sec(does your matk influence the number? etc) and how many ATK/MATK increase?
    tbh, as the one that being supported, my char dont really need that buff bec i can avoid aoe by my own.
    and the increase of ATK/MATK doesnt seem improving my damage... iirc.
    based on my experience, the only buff that really gives benefit is the CSPD bonus(high cycle). and it only affects mage and sniper tho. its my friend's build and its semi-mage and support so it helps attacking as well...
     
  12. Raider_

    Raider_ Well-Known Member

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    1. I plan on having Santuary, but it does use a lot of mp and standing near the tank isnt always a good idea to hold up buffs. Some bosses, like nure, require you to be by the tank other wise you will die. So sanctuary would be , but generally, it isnt smart to hang right next to the tank.

    2v. Life recovery is efficient, especially with bless with lower hp players (dps), but that combo isn't efficient to keep tank alive. Also brave aura doesn't say anything about raising attack power, it increases weapon performance, which is stability (or hit rate). It doesn't raise the atk or matk stat.
     
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  13. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Brave Aura increases atk/matk and gives stability, tho it only adds around 50atk, sanctuary is much better + it can be used in a combo so having 4mp saved means u can have skills on swift
     
  14. athena__

    athena__ Well-Known Member

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    The problem with this is most support skills can't be used in a combo. Sanctuary is one of the few you can use
     
  15. LeonLCE

    LeonLCE Well-Known Member

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    Yep, Support skill can't use in combo, but other skill like priest skill and shield skill can use in combo, but you gotta tap all the skill according to the combo. ^^
    Example: Bless > Protection(Save) > Aegis(Swift)
    So you need to use bless first, while bless in under skill animation, use protection, use aegis when protection animation on going o(^^o)
     
  16. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Or just attack the boss to do that combo without tapping each skill, if u dnt attack first ud have no current target so buff combos wont activate
     
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  17. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I know^^ but bless, sanctuary save, gloria swift protection swift aegis smite etc, or 2combos depending on skills u have protection aegis con, then maybe bless sanctuary save warcry con gloria smite
     
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  18. Raider_

    Raider_ Well-Known Member

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    I'm still building it and testing out different things, so any feedback is helpful right now ^^ I'll probably test out combo use after I get sanctuary, but there isn't a need atm for combos for me as the ones that can go into a combo don't use much MP right now. And being stuck in a combo is risky.

    I do have a question though. When I tried combos, a little bit after seeing your post about it, I was using the save, consecutive and all that. But I noticed it made bless Heal less HP. It may lower the buff of the skill like it lowers attack for others. I still have yet to test it (warcry and Gloria would be easiest to notice it as they actually change your stats), but it does kinda put combos more out of the picture for me :\ they are good for tanks though
     
  19. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    If ur using staff the formula for bless is 60 base at lvl 10 then it increases by 1 for every 20int and another 1 for every 25matk, ive asked alot of random ppl if their matk is in the range of 1650-1675 etc and other numbers depending on how much bless heals they do and ive always been correct so i dnt think any combo tag affects it, but rather a change in weapon as they have a different formula if u arnt using staff
     
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  20. Raider_

    Raider_ Well-Known Member

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    Yeah i noticed that a long time ago. I used to use md for range, thats what i used. Then dg came out and roga and i switched to staff and shield. I used bless in combo and consec made the heal weaker, not changing any gear.
     

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