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Good Breaker Build?

Discussion in 'Brawler' started by LynneRin, Nov 3, 2018.

  1. LynneRin

    LynneRin Active Member

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    That's right, there are so many DPSes... Even among my friends, I see that many are building DPSes.
    That's why I decided I should make a tanker/support/breaker character, so if I party with them, there will still be someone who'd take on the tanking and supporting role. Though I must say that I also made my first character as DPS ><
    Now I'm in the middle of building my tank character with brawler (so it can also serve as a breaker), and I've put most of my points on VIT right now. Is MTL really that important that I should probably stop adding VIT and add the rest to MTL, or should I max VIT first, then MTL?

    I hope the game will be more balanced in the future~! But if any major change is happening, I hope they'd have that free reset campaign again (I'm new so I only have heard of that free reset campaign ^^)

    Thanks a lot for the suggestion! After considering and playing the game for a bit more, I decided to just drop the damage and focus on tanking/supporting (and breaking since I use brawler) for the build! With the damage ignored, there's no need to invest in AGI, right? XD
    Any speaking of which, Decoy Shot also has auto mp regen? o.o I only maxed my Quick Draw skill and didn't take Decoy yet.
     
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  2. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    MTL is nice to free you from annoying ailments that directly leads to damage you might receive. You can max MTL, Additional hp can be get from gears, xtals, pots, gems, food, etc. As long youre comfortable on the playstyle and you doing the job done its fine. And if something doesn't feels right, reset is always there.
     
  3. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    One of the recent bosses that's very anti melee is hero and comrade, , the potums releases annoying wave attacks that inflict bleed almost every 3 seconds, rendering you unable to use any physical skills, as well as boss epicenter spikes that discourages dps from coming close to the boss, which P.ava also uses, short range characters are simply disadvantaged in most situations, while ranged chars have time to evade the wave attacks and take lesser damage if they get hit because the waves have dispersed by then because of distance, (case in point: pomie keeps jumping around and spams it's wave attacks, it suddenly jumped right in the middle of my melee dps while I was chasing it and unleashed it's wave attack, letting me eat every single wave and resulting in instant death)shukuchi does nothing and recently bosses have become flinch, stun, or tumble resistant so the tank can't interrupt to help alleviate the melee dps' suffering, not to mention we can't even do ampr because we can't get close to do auto attacks, while bow users have decoy which regenerates mp even if the decoy's atk missed, and mages have maximizer, try watching D.song's latest youtube vid which perfectly illustrates why melee users are severely disavantaged. The point is, as long as future bosses does the same pattern of spamming wave attacks and activating boss epicenter aoes, melee dps will continue to be disatvantaged compared to bow or staff, as in these situations even a luk mage is more effective in dealing damage than a pure short range dps
     
    Last edited: Nov 11, 2018
  4. LynneRin

    LynneRin Active Member

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    Crap, I'm crying because I have added 225 points to VIT X"D
    I'll add the rest to MTL, then. I think I already have plenty of HP anyway and I haven't even taken that HP boost skill ><
    And stats reset cost quite the orb ;__;/

    But there are also some monsters or bosses that only receive very low damage to long-ranged attacks... My main char is a staff DPS, and I was surprised that my attacks dealt very little damage. That's why in the end, I decided to make a short-ranged melee too X"D
    And welp, reading the pomie case where tank can't interrupt it from damaging the DPSes makes me wonder how a tank should act at that moment... Perhaps use some support skills (in case the tank also can act as support?) I haven't tried my tank char to have a party fight against some bosses, maybe I should try to experience it!
     
  5. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    My hb tried that with a 2H and a mage and as long as it doesn't 1shot rip you, there's room for bottles use, there should be no probs. I'm more concerned about its flee/evasion coz my HB experienced that a lot there. Yes we can see that as a disadvantage if you play to win ranks. But it's a pve game and being melee shouldn't be a barrier on farming it. It can also serve as a puzzle how can u a meelee can make the farm easy (with practice) whether by adding more HP, looking for the right timing to sukuchi, adjust your combos/playstyle. Problem with most meelee dps is that their playstyle universal approach is to smash that 2 button (atk and combo), 1 combo fits all so if they encounter a grind that needs timing and adjustment, they will be frustrated. range can have an advantage on some boss and vice versa like meelee added protection and ampr from tank's Guadian. And the higher the shield refine the more bonus. If you like the class you chose you should be contented on what you got and focus on it to make it work and own that shit. The game is about flexibility, from stats to skills to combo to gears we can use. its always there it's just up to us if we want to utilize it. If you play for just that rank I suggest to switch to tank or full support
     
    Last edited: Nov 11, 2018

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