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Guide to Making OP Pets (max 3M dmg per hit)

Discussion in 'Pet/Taming' started by Sente Nelson, Dec 6, 2017.

  1. Sente Nelson

    Sente Nelson Well-Known Member

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    Sente
    The highest damage ever recorded from a single pet was a 1.8m Magic Lance on Platinum Potum. And that pet was only Lv93.

    To make an OP pet, Fusion is involved. Therefore, you will have multiple generations of pets. And there are different things you need to be worrying about in each generation.

    Generation 1:
    Whenever you fuse two pets, you get what are called "Inheritance skills," where you get to take one skill from each parent pet. Pretty self-explanatory.
    Once inherited, these skills cannot be leveled up, so it's important to get them to to Lv10 before fusion.
    The best skills for DPS are Magic Lance (Top right corner of skill tree)
    And Raging Blow (Top left corner of skill tree)
    These are each incredibly difficult to get. You only have a 25% chance per pet to get one of these skills if you start as close as possible, so you may need multiple pets before you even get the right skill.

    For every level you have to grind up, however, the grind time will double. Grinding one skill level should only take 30 minutes. 2 levels take an hour. 3 takes 2 hours. 4 takes 4 hours. 5 takes 8 hours. 6 takes 16 hours. 7 takes 32 hours. 8 takes 64 hours. 9 takes 128 hours.
    Long story short: toss your pets until you get Magic Lance / Raging Blow Lv4 or Lv5.

    (Note: It doesn't matter which of your two Gen 1 pets learns the skill. I.e., if your end goal is to have a Lv140 Colon, do NOT try to grind to Lv10 Magic Lance on a Lv1 Colon, it will not end well. Only one of the Gen 1 pets needs to have the Lv10 skill, so I would choose whichever pet is initally stronger.)
    Damage% Patterns may seem confusing, but they're actually incredibly easy to understand.
    Low Danage% Patterns are like (Swift). The skill is quick and weak.
    High Damage% Patterns are like (Smite). The skill is slow and strong.

    You're going to want a pet that has both a high Damage% Pattern for dps skills, and a low Damage% Pattern for casting support skills quickly.
    (Note: Lv10 Pet MP Heal restores 1k MP each cast. And pets only have 1k max MP. Magic Lance and Raging Blow each use 800MP. If you do not use the remaining 200MP, either on support skills, aggro skills, or sub-dps skills, it will simply go to waste.)
    Pets have elements, and elements form a sort of weapons triangle.
    WATER beats FIRE beats EARTH beats WIND beats WATER
    Light and Dark beat each other without penalty.
    When your element beats a bosses, it does 1.25x damage.
    We haven't documented all of the Damage% Patterns of each and every pet, but to our best knowledge, these are the best pets from some elements:

    Light: Planet Head (200% -> 480%)
    Water: Glow Ray (367% -> 501%)
    Earth: Stone (169% -> 469%)
    (Any further information would be appreciated)
    Planet Head, for example, does 6x damage against dark monsters and dark bosses. Planet head is my fav~
    By the end of Gen1, you should have both the kind of pet you want (Element and Damage% Pattern), and your first Lv10 skill that you want (preferably Magic Lance or Raging Blow).

    The reason why you need to worry about these things in Gen 1, is because these are the things that can kill your build... If RNG gives you a bad skillset, you'll have to scrap your pet. Better to scrap a new pet than a pet you've put tons of work into.
    Also, because a fused pet's max level will be the average of its parents' current levels, you want to fuse the starter pet as quickly as possible. Otherwise, if you were to wait until the final generation, and fused a Lv30 stone with a Lv140, you could end up with Lv10 skills on a Lv85 pet. So it's best to take this hit as early as possible as well.

    Generations 2-Semifinal:
    The max level of a fused pet is based on the CURRENT levels of it parent pets. I.e., if you fuse a pet that is currently Lv140, with a pet that is currently Lv0, then the result will be a pet with a max level of 70.
    Because the best starter pets start out at relatively low levels (30, 70, and 70), it's going to be difficult to get the attern patterns you need to Lv140. Let's go through it step by step.
    > (30+140)/2 = 85
    > (85+140)/2 = 112
    > (112+140)/2 = 128
    > (128+140)/2 = 134
    > (134+140)/2 = 138
    > (138+140)/2 = 139
    > (139+140)/2 = 140
    In other words, in order to get a Stone all the way to Lv140, you'd have to max level 7 Lv140 pets, + I think you have to relevel Stone every time you fuse into it.... There's probably an easy way to cut a few corners here, but since each level adds 14 Atk/Matk, you want to be as high level as possible.
    Natures affect how pets behave in battle. I.e., whether they'll dodge attacks or simply charge in and get themselves killed.
    There are only four natures in which pets will not get themselves totally wrecked: Steady, Sturdy, Justice, and Sly. You at least want one of these four natures. Though, each one has its pros and cons.
    Steady: Avoids blue AoEs.
    Justice: Continues dodging even after you die.
    Sly: Does neither of these things.
    Sturdy: Bleeds stamina like a mofo... I.e., they get tired easily. They may have an extra perk, but tbh, I've never taken one into battle.

    So depending on which bosses you're planning to face and how often you expect to die, I think you'll want either Justice with First Aid or Steady with support skills.
    There a few different types of pets. Magic Attack, Magic Defense, Physical Attack, Physical Defense, Dodge, Accurate, Ordinary (the worst), Well-rounded, Genius, and Skill Boost.
    Forget everything I just told you, you only need to worry about 3:
    Magic Attack: Start with 120 potential INT
    Physical Attack: Start with 120 potential STR
    Accurate: Start with 120 Potential DEX
    You need to be mindful of your pet's weapon and build just as you woukd be with your own character.
    If you're doing a (DEX / Raging Blow) build, your pet will need either a Bow or a Bowgun.
    If you're doing a (STR / Raging Blow) build, your pet will need a Two Hand Sword.
    If you're doing an (INT / Magic Lance) build, you pet will need either a Staff or a Magic Device.
    Please note that One-Handed Swords and Knuckles will split your pet's Atk/Matk, and are therefore practically useless.
    When fusing two pets together, out of the 2 natures, 2 weapons, and 2 types, for a total of 6 options, you can only choose one to guarantee the inheritence of. Therefore, out of the 6 options available, 5 must already be perfect in order to give you the Weapon/Type/Nature triperfect you need.

    For this reason, because weapons, types, and nature can be lost along the way, it's better to save your trifecta Lv140's for last.
    I.e., if you have six Lv140's... And three of them have 0/3 w/t/n, and three of them have 3/3 w/t/n, then those last three can be used to guarantee perfection. You can guarantee correct weapon in one fusion, then correct type in the next fusionv then correct nature in the final fusion.... If you were to fuse with the 0/3's last, then you'd be taking a 50% gamble in 2/3 categories every single fusion.

    If you have a multitude of Lv140 pets, and you can guarantee one perfect category throughout the entire process, guarantee perfect nature throughgout the process. Pets can't level up if they can't survive.

    Final Generation:
    Aside from Magic Lance / Raging Blow, you can have 4 other skills.
    Your pets have an initial max MP of 1000, and Magic Lance / Raging Blow uses 800MP each. Also, Pet MP Heal restores 1000 MP at Lv10, so if you only use Magic Lance / Raging Blow, you'll be wasting 200MP each combo. You can use this 200 MP (or more) in your next four skills. Here are a list of all useful skills and how much MP they cost:

    Passive:
    MP up: increases pet's MP (not sure by how much)
    HP Absorb: Restores your pet to full HP after every Magic Lance / Raging Blow
    Cover: Some of the damage you take is deflected to your pet (This is animal cruelty). You survive longer because your pet can be healed and is more mobile since it doesn't use long combos.
    Hide: Some of your pet's damage taken is deflected to you (Great if you're a tank, I guess).

    100MP:
    Rage Attack: Pet generates high aggro
    Clear Mind: Increases party's MAtk and CSpd
    Encourage: Increases party's Atk and ASpd

    200MP:
    Clean Hit: Chance to flinch enemy
    Blinding Shadow: Chance to Blind enemy (Blinded enemies cannot evade, and Snipes always hit them)
    Resistance Up: Increases party's physical and magic resistances
    Critical Up: Increases party's Critical Damage

    400MP (if you have +200 Max MP):
    Sweep Attack: Chance to Tumble enemy
    Magic Shot: Damage
    Restore: Heals a party member with the lowest HP

    600MP (If you have +400 Max MP):
    Stun Attack: Chance to Stun enemy
    Circle of Healing: Heals everyone

    And past that, of course, if 1600 MP is possible, back-to-back dps attacks would be better.
    Out of the four more skills you want, 3 of them will have to be adjacent to one another. If 3/4 of the skills you want are next to each other, and the 4th skill is out in the middle of nowhere, then that 4th skill should be your inheritance skill, and the three adjacent skills should be what you aim for in your main skills.

    Overall, there are 74 different skill combinations you can get in your three main skills. So I'm not going to go over each combo ;3

    Long story short, I believe the best skills to start on are Rage Attack (generates aggro), and Blinding Shadow (chance to Blind enemy). Both are useful for snipers, and both give you high rates of a good combination. Starting with Rage Attack, for example, gives you an 83% chance of getting 3 useful skills.
    These are also the only skills that can give you both Max MP Up (allows pet to use more skills), and Absorb HP (Pet basically heals itself by dealing damage; saves you 2sec each combo).

    In my opinion, the best possible combos are:
    > Rage Attack (100%)
    >> Absorb HP (25%)
    >>> Max MP up (12.5%)

    > Blinding Shadow (100%)
    >> Max MP Up (25%)
    >>> Absorb HP (12.5%)

    The overall possibilities with these are as follows:
    ->> Max MP Up (12.5%)
    Rage Attack / Absorb HP / Cover combo is considered the Harambe combo. Your pet will take Aggro, take your damage, and heal itself every time it attacks. Invest your final 50 stat points (not Potential) into VIT, have a combo for if your pet dies, and/or turn off Rage Attack or Cover.
    ->> Cover (8.3%; Useless)
    ->> Sweep Attack (8.3%)
    ->> Encourage (8.3%)
    ->> Encourage (8.3%)
    ->> Clear Mind (8.3%)
    ->> Stealth Attack (8.3%; Useless)
    ->> Max MP Up (8.3%)
    ->> Clear Mind (8.3%)
    ->> Resistance Up (8.3%)
    ->> Absorb HP (12.5%)
    ->> Guard Break Attack (12.5%; Redundant with Sniper)
    ->> Guard Break Attack (12.5%; Redundant with Sniper)
    ->> Restore (12.5%; Useless without Max MP Up, which you would never have in this case because Max MP Up would be your aim only in your main skills, not in your inheritance skill)
    (If you get Resistance Up as your second skill, don't even waste Discipline trying for a third)
    ->> Restore (8.3%; Useless)
    ->> Magic Shot (8.3%; Useless)
    ->> First Aid (8.3%)
    ->> First Aid (8.3%)
    ->> Clean Hit (8.3%)
    ->> Absorb HP (8.3%)
    When choosing your second inheritance skill, there are actually two things you need to consider. #1, out of the four more skills you want, which one is not with the others? And #2, which skills do you absolutely want to be Lv10? Because, if you rely on your three main skills to give you the skill you want most, you may get that skil, but it may also come out at Lv1 :p

    I'll post more information on this later when I find out how much Max MP up is worth...
    Since your final pet is going to be your final product, the one you'll take with you into battles from here on out, you want to make sure it has perfect stats... And, to do that, you need perfect discipline.
    Step 1: Don't discipline your pet. Period.
    Step 2: Feed your pet High Grade Pet Food.
    Step 3: Repeat Step 2 until it gets the "+50% Disciplicine Success" bonus.
    Step 4: Discipline your pet. Discipline your pet on Hard.

    The Discipline Success bonus works weird. A training session with 60% success, +30% success bonus, will have 90% success. A training session with 60% success, + 50% success bonus, will have 110% success rate. So the difference between these two bonuses is 10% of your base stats. It really does matter.
    No, using orbs for "Professional Training" does not increase your stats over this method. I've tried each method on identical pets and they came out exactly the same.

    Also, once you have all the skills you need, stop skill training. It takes away a lot of your discipline potential, isn't guaranteed to succeed at giving you anything good anyway, and every stat training session you forfeit amounts to 16 Atk/Matk lost. And it adds up quickly.

    Extra generations:
    We don't know exactly how it works yet nor how to manipulate it, but whenever your pet levels up, it'll sometimes give you the message, "Your pet's power has increased!"
    This power can be seen, and it can be inherited. Long story short: 1 "Power" = 1 Atk/Matk.
    It seems that pets gain an average of 1 power every 3 levels, only once their level > their Power.
    But, since Power can be straight-up inherited, it seems as though there's actually no limit to how much Power you can stack up and give to a pet.
    If you were to gain 5,000 power, then, you could add 5,000 Atk/Matk to your final pet, tripling its existing stats and damage output.

    You can get 5000 power either by racking up 15,000 levels, or by just feeding 5000 pets into each other.

    Most epic build:
    > Get a Green Planet Head
    > Make it OP
    > Set its Magic Lance to the 480% Damage Pattern. Planet Head will then lean back for a few seconds, then lurch forward, as if he's sneezing
    > Name your Planet Head either "AaaaCHOO" or "GodAchoo"
    > Take him to ems with some friends
    > Record their reactions as Planet Head sneezes out a Magic Lance that one-shots ems
    > Use the "Bless" skill immediately afterwards
    > Not only will you be able to defeat 100 EMSs in a single hour, but your friends will quit Toram and give you all their stuff
    > Best way to get xtals.

    And if you're interested, add me on LINE, sentinelsan, and I'll add you to the Pet Levelers group d(^_^o)
     

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    Last edited: Dec 14, 2017
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  2. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Pets can hit 3m on certain bosses mainly event bosses that are squishy
     
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  3. Lxcn M.F

    Lxcn M.F Well-Known Member

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    Even when I wanna join... I can't anyway
     
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  4. Isra

    Isra Cock and Ball Torture Elite Member

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    Preparing anus for Planet Head Apocalypse
     
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  5. RedBunny

    RedBunny Well-Known Member

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    Wow
     
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  6. Arkana

    Arkana Well-Known Member

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  7. TZ88

    TZ88 Well-Known Member

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    I understand now... Ty. Time to use up at least 3 days on trying to level my potum, only to get distracted again
     
  8. ♥♣ IZURUE ♦♠

    ♥♣ IZURUE ♦♠ Well-Known Member

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    Is bastion any good as a starter?
     
  9. Lenwok

    Lenwok Elite Member Elite Member

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    Thanks for this guide!

    I never realized that different pets have different skill dmg multipliers. (checking my own list of raging/lance/fusion fodder pets) and all are capped at 300% only. Time to find another one...)

    One thing i'd like to add as it doesn't seem to be mentioned is HP Absorb. I always aim to have it as my other inherited skill because then every lance/raging (which lands!) is an automatic full pet heal.
     
  10. Sente Nelson

    Sente Nelson Well-Known Member

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    If you're just raising some pets for Magic Lance, keep them. Get Magic Lance to Lv10, then inherit it onto a good starter :)

    And HP absorb is a thing? 0: I'll have to edit the thread. Thanks for pointing that out!! :D
     
  11. AZYRE月

    AZYRE月 Well-Known Member

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    Eyyy sente ish me Ender. Well done making this guide! Chu became a tamer expert! But I'mma still stick with normal HUMAN dps XDDD rather have 2 snipers than one tamer with an op pet(tamer is for pet mp charging the pet so pet can spam magic lance) owo~
     
  12. AZYRE月

    AZYRE月 Well-Known Member

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    Eyyy sente ish me Ender. Well done making this guide! Chu became a tamer expert! But I'mma still stick with normal HUMAN dps XDDD rather have 2 snipers than one tamer with an op pet(tamer is for pet mp charging the pet so pet can spam magic lance) owo~
     
  13. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Great guide! Just wanna ask one thing, what are those blue options i see on pet? They are sometimes on normal attacks others on skills.
    Heh! 2 snipers spamming snipe all day got 2 mouths that complain about proration and why they become suddenly weak. At least it was lessened by 50%. Plus, since pets can never rank, more space for any rank hog in the party.
     
  14. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Pls, pin this to your list of guides. Just in case it get under tons of katana guides later on.
     
  15. Hiame

    Hiame Bootleg Dual Wielder || Virtual Creator Super Likable

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    Noice Sente~
     
  16. Lenwok

    Lenwok Elite Member Elite Member

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    After seeing this guide, next time online i tried capturing my own pets for the very first time! Tricky with only lvl 5 taming but i have 2 planet heads in the pipeline now xD. Thanks again!
     
  17. AZYRE月

    AZYRE月 Well-Known Member

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    che why u ranting abt it on me? i get more complaints from other people for ruining proration cus im an hb user(jk i think that only happened once ^^)
     
  18. Sente Nelson

    Sente Nelson Well-Known Member

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    Hehe... I tried making this guide too long and it gave me an error message at first x.x But. i improved the skill selection in the Final Generation, added information on which combo of three main skills you want, and discovered a possibility called the Harambe build (Your pet literally solo's the boss. It tanks the boss, flinches the boss, and attacks the boss, healing itself every time it attacks). Also, hi Ender and Hiame~ (\(^.^o)
     
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  19. Epic demi-fox

    Epic demi-fox Member

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    what's the difference between planet head and mirageala? I mean the dmg deal on dark
     
  20. Sente Nelson

    Sente Nelson Well-Known Member

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    Idk, I've yet to discipline a Miragaela o.o Do you know its Atk% patterns?
     

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