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Halloween 2020 Skill and Combo changes.

Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Oct 20, 2020.

  1. Clover

    Clover Well-Known Member

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    Imagine invincibility with previous smite tag, goodbye p.def, hello OP defensive combos
     
  2. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Ah God why! We ask for Knuckle Buff, we ask to remove Goliath bug, we ask to remove the annoying boss animation before the fight and they listen to this!?

    People outside of Japan play this game too, man!
     
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  3. ViPR

    ViPR Elite Observer Elite Member

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    I hope they don’t completely revert smite. Keep the one smite per combo and remove the double mp at least:(:(:(
     
  4. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Damage freaks probably rejoicing as they will see their high damage numbers once again.
     
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  5. LanHe

    LanHe Active Member

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    Honestly Asobimo really only chooses when to listen, there is nothing wrong with the new tags at all.....
     
  6. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    We keep crying for Diversity in Playstyles, we finally get it, and then some uncreative minds show up and cry for bringing old system back.

    Does Asobimo have an English support team? Let's battle our Japanese counterparts
     
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  7. Clover

    Clover Well-Known Member

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    Toram EN support replies INCREDIBLY slow, maybe they lack staff or there is delay in communication between EN and JP so even if we compliment this change, JP comments would still be considered first, just like what happened this day.
     
  8. Balugbog056

    Balugbog056 Well-Known Member

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    we should also give negative feedback by reverting old smite. giving them threat quit dev might hesistate to change the new smite system
     
  9. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    I personally don't mind a partial reversion. There being double smite to triple smite on a combo should be removed from the game at least. The "Double MP cost on next skill" and the fixed 50% damage cap is fine imo.
     
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  10. Balugbog056

    Balugbog056 Well-Known Member

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    that would ended power creep if the smite is 50% maybe they should put buff like in bloodsucker. but smite buff will reduce the output damage while smite buff is active
     
  11. Negi

    Negi Well-Known Member

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    I'd rather have a 20% increase per skill than a reversion to the old smite.
     
  12. screamingfox

    screamingfox Well-Known Member

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    Was actually really happy seeing that they gave a risk-reward element to strong combos. You know, giving incentive to build tankier, maybe even give a reason to make a semi-tank with nice defensive skills mixed in to get some nice beefy deeps. Hell, maybe even slap on some skills that help my party survive longer combos to.

    Nevermind though, going back to 1 of 5 builds that use virtually the same combos, with the same stat builds, to do the same thing to dominate the game again and again. ZzZzzz.

    See y'all in like, 3 years, when Asobimo has another good idea and caves in immediantly.
     
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  13. MyLastDreams

    MyLastDreams Well-Known Member

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    Oh cool so my bowgun/MD build is worthless just as I start making weapons....God i hate Toram's playerbase.
     
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  14. FrostHydra97

    FrostHydra97 Well-Known Member

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    I though all sub md users are automatically deemed as worthless already? (Except knu md tho) Since phy/mag hybrid with sub md can't have high STR which gives crit dmg which would drastically decrease damage output... Well, at least 1h md can still use STR INT instead, sacrificing DEX benefits for crit dmg and stability.

    Also, unrelated but it's kinda funny when asobimo adjusted Conversion so that it also affects bowgun and knuckle, but haven't changed Elemental Slash into something that bowgun and knuckle can use.
     
  15. Amaymon

    Amaymon Well-Known Member

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    Unlimited Burst & Finale due to Decoy plus a CF / Satellite Arrow on demand. It works on theory, but damage is kinda meh.
     
  16. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    There is also this make evasion or guard system usable during the long combo process. Idk why asobimo didn't think of that if they want to promote long combo. There is no need to revert back the old smite if they implement guard and evaaion during the combo process.
     
  17. Lynxia

    Lynxia Musketeer

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    Probably cause of the money. You would be amazed people would do for money. They probably fear that the ones complaining will quit Toram and no longer waste their money on the game.
     
    Last edited: Oct 23, 2020
  18. Lost Love

    Lost Love Well-Known Member

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    TBH I think invincibility and P. Def should be swapped so P. Def doesn't get status but invincibility does. I don't think it's fair that every class now has access to a better P. Def. that doesn't cost skill points.. and I don't even play tanks lol
     
  19. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    I think those complaining will realize that the new combo system actually gives higher overall damage boost as long as they know how to adjust their combos and playstyle, the moment a famous youtuber does a detailed comparison between the old and new system and show that the new system is better, and shows a build that they can easily copy, is when they would shut up lol
     
    Last edited: Oct 23, 2020
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  20. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Odore! Nakano! Where are you! Remember that players want to see 1 big number not 4 small numbers! Show use 10 combo Smite to give them that!
     
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