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Discussion in 'Dual Wield' started by メScye, Mar 13, 2017.

?

What do you prefer?

  1. Phantom slash and/or Sword tempest

    27 vote(s)
    46.6%
  2. Twin slash + 100 C.rate and/or Spinning slash

    31 vote(s)
    53.4%
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  1. メScye

    メScye Well-Known Member

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    I count AMPR now as MP into AMPR = 100:1. Then after that, the total will be multiplied by 2.
     
  2. メScye

    メScye Well-Known Member

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    The combo section is in the guide too. It is with stat allocation and skill build summary right in the main section.
     
  3. メScye

    メScye Well-Known Member

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    your equipments can produce higher number than a player who uses same gears as you use but in a different gear stats (all crit rates). But the one that's using all crit rates gear stats has strong consistency and more concentrated hits and/or combos. If you're about to use this gears of yours then transition it to my build, the result might not be as same as it should be because it will not be in a 100% crit rate.
     
  4. メScye

    メScye Well-Known Member

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    S
    STR is a dominant and the most OP stats for physical damage users except for bow-BG users as this stat provides aspd, crit damage, stability and raw ATK whch is by far considered as a "pure damage oriented stat." However, DW needs balance. But if you'll just ask me about phantom slash with dex or phantom slash with str, I can say that STR will produce slightly higher numbers if crits. Then dex will produce high numbers even if it didn't crit and if it crits, the difference might just be so little as compare to full STR.
     
  5. Smarties

    Smarties Well-Known Member

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    How about from equips, are they multuplied by 2 too?
     
  6. メScye

    メScye Well-Known Member

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    Yes. Your overall MP will be converted into AMPR in a ratio of 100:1. (Base MP, xtal MP, gearstats MP, Magiadd etc.) Then the sum of your converted MP > AMPR + the AMPR from your xtals, your gearsets and your base AMPR will be multiplied by 2.

    For example:
    You have PG 300MP > 3AMPR > 6AMPR
     
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  7. Eliahzrel

    Eliahzrel Well-Known Member

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    i guess DW has its limits.. I guess i have to wait until higher skill pts will be released.. I just made a mistake with my DW.. Your right bout the STR PS.. But i found out that Phantom Slash rely on your main stat.. And attack up and intimidating power really gives the boost of PHANTOM SLASH.. Im kinda short.. Hoping for orb sale or book of oblivion
     
  8. Mihawk D

    Mihawk D New Member

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    Hi! I'm a noob at toram online but I'm trying to learn more stuff about the game.
    There are some terms that I don't know yet like AMPR, Proration ,and such, if I could tell me their meaning it would be greatly appreciated!
     
  9. I robot

    I robot Elite Member Elite Member

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    Attack MP Recovery(shortened as AMPR) is the amount of MP you recover from each auto attack. if it's higher you regain more MP.
    Each monster has a set proration value for magic, physical and normal attack. let's take silver roar for example. it has 100% proration on all attack types. if you use a normal attack, the next normal attack will do -100% of it's original damage(minimum is 50% of base damage), and any physical or magic attacks do +100%(maximum is 350% of base).so after this you hit it with Magic:arrows(multi-hit skills prorate only once) you get
    magic proration +100%-100%=+0%
    physical proration+100%+100%=+200%
    normal proration-50%(due to cap)+100%=+50%
    then let's say you use another normal attacks
    magic+100%-100%+100%=+100%
    physical+100%+100%+50%(cap)=+250%
    normal-50%(cap)+100%-100%=-50%
    I guess you understand how it works now.
     
  10. Smarties

    Smarties Well-Known Member

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    My total mp is 900, and from pumpking and eerie xtals I got +3 & 5 ampr
    Base on thread in Guide subforum, base ampr for dw is 20, using trigger lv.10 it becomes 40.

    So my ampr is 40 + (2 x (9+5+3)) = 75 ?
    Is this correct? Then I need 5 ampr more to reach 80 which is safe for this build?
     
  11. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Mhm with trigger/s,step10 base becomes 40, ur mp ampr and gear ampr is already doubled for being a dw, so it all comes to 74 ampr, add a s,roar somewhere to make it 82ampr
     
  12. Smarties

    Smarties Well-Known Member

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    Ouch, 2 x 17 = 34, not 35, my bad
    Thanks for correcting and suggestion
     
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  13. Eliahzrel

    Eliahzrel Well-Known Member

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    About ampr which is better Trigger slash, Shadow Step or Sober Analysis
     
  14. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Sober gives no ampr but regains 10mp every 3secs, shadow10/trigger10 both doubles base ampr, so on dw ud get +20ampr and non dw +10ampr
     
  15. SharP

    SharP Active Member

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    sir baket po lvl 10 yan dalawa? salamat po sa sagot

    Blade Skills:


    • Trigger slash 10
    Dual sword skills:

    • Shadowstep 10
     
  16. メScye

    メScye Well-Known Member

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    Personal reasons:
    • Shadowstep = longer range and you can use your trigger slash freely as your combo filler for you to be able to boost 'X' skill's motion speed. Also, you can abuse something like Astute > Twin slash smite > Shadowstep cons against bosses who needs instant reaction for you to be able to survive via controlling your character much sooner without even sacrificing AMPR.

    There's no other reasons aside from these and I guess that if these reasons are not important to your playstyle or not gonna affect your performance, level 7 Shadowstep might be your go-to.

    • About Trigger slash, it's all upto you but in my personal preferences, I really need this skill to be maxed out cause this skill is a part of my combo that I'm abusing as of now.

    (The colors means something. Blue in shadowstep means you can adjust the skill, while red means it's alright as is.)
     
  17. Factor09

    Factor09 Well-Known Member

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    I wanna use flash n strike stab in combo its possible with this stats?
    If possible, how can i build my skills?
     
  18. SharP

    SharP Active Member

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    salamat (Y)
     
  19. SharP

    SharP Active Member

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  20. メScye

    メScye Well-Known Member

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    Strike stab needs 200% Crit rate for it to be completely viable. You can gamble tho. I just don't like inconsistent damage output. In my build, your strike stab will only gonna be 50% chance of critting. Still not good if you ask me. And if you're gonna use level 10 shadowstep together with astute and my build, you will only gonna have 75% chance of critting yout strike stab. In this build, I recommend you to not use AMPR build and go gothic hat + warmonger, pendelum bexis or mistletoe talisman 2slots with bexis and c.rate +3 xtal. From that, you will gain another 28 - 26 C.rate which will be boosted even further via C.rate % from your weapon and armor stats which leads you from your strike stab's C.rate upto 90%+ using level 10 shadowstep and astute. If you want to boost it even more, sacrifice more stat points for you to reach "crit locking". (Crit locking needs a lot of hands-on test.) Now your only problem is the ailment debuff which spinning slash provides.
     
    Last edited: Apr 2, 2017
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