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Improvements to exp system

Discussion in 'Toram Online General Discussions' started by Kousunpo, Oct 1, 2021.

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  1. Kousunpo

    Kousunpo Well-Known Member

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    I believe the exp system would be much better if it was like iruna online's exp system. In toram we have to always keep a really really long list of bosses to level on because any deviation past 6 levels means ineffective abysmal exp gained. so my suggestion is for the developers of toram is to take a look at iruna online's system of exp and apply it if possible. it would help make leveling not require us to always pull up a list of hundreds to thousands onwards of boss names and difficulties written down everytime we level up our characters. Iruna's exp system works like this: even if you are 100+ levels higher or lower than the mob's or boss's level they can still be useable for leveling via decent to high exp and are not rendered useless.
     
    Last edited: Oct 1, 2021
  2. Kousunpo

    Kousunpo Well-Known Member

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    I think this will help people have more options and variety in terms of what mobs or bosses to use for leveling and make it a less boring experience, what are your opinions on it?
     
  3. moonlightreys

    moonlightreys Well-Known Member

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    imo, i do prefer iruna's levelling system. it's quite interesting when you can meet people of different levels at one spot with differing abilities because of said level (ofc only applicable for those with no good equips or even t4 skills). but i also think it's such differences in the games that make toram... toram. not an iruna reboot rip-off. my stance is neutral i'd say but i deffo won't have a single complaint if it was anything like iruna's system.

    on the bright side, this levelling system kinda forces you to explore different maps instead of deciding to sticking to one since the time makes up for the exp drop per kill as you level up. still can't say i prefer toram's system but it's not the worst thing.
     
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  4. Spanish Bread

    Spanish Bread Well-Known Member

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    Ez : Boosting, that even newest of players cheat or one shot their way out of the content . To not knowing even of simplest mechanics and such(probably).
     
    Last edited: Oct 3, 2021
  5. moonlightreys

    moonlightreys Well-Known Member

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    well to some extent, they are the same. but for example, in iruna a level 100 and level 400 can fight megaroche if they choose to and it's not the trashiest exp. in toram you can't because as you level up, there's practically no visible increase in exp. for mobs, the exp can even go down to like, 1. basically, they are similar, but toram is a bit stricter on levelling areas.
     
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  6. Balugbog056

    Balugbog056 Well-Known Member

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    boss exp need to adjust to higher level because miniboss has higher base exp vs normal boss with same level (poorly scale design)

    also they should increase more exp starting at miniboss~boss due to high algorithm exp requirement growth (later we wont even get 1%=1 mini boss anymore)
     
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  7. Kousunpo

    Kousunpo Well-Known Member

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    agreed!!
     
  8. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    It is a very poor design.
    • Not only does the level exp requirement scale exponentially (x^4/40 + some constant), but the exp gain from mobs also decreases linearly.
    • No side quests give enough EXP either. Other activities don't contribute to level EXP either.
    One improvement would be to allow multiple kinds of activities to count towards your EXP.
     
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  9. Kousunpo

    Kousunpo Well-Known Member

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    Absolutely agreed!!
     
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