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Katana-mage build

Discussion in 'Toram Online Class Discussions' started by Kichiyou, Jul 14, 2020.

  1. Kichiyou

    Kichiyou Well-Known Member

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    Kichiyou
    I'll comment more, a bit later..

    However.. Thank you, for not getting mad. ;*
    I highly appreciate this. ^_^

    PS:
    I calculated the total sp costs (assuming max = 283 sp), &, even with some additional add-ons, & here's the link to said results. ^_^


    http://coryn.club/skill_simulator.php?code=105575f2284eb6ce5b

    Note:

    ..Missing a lot of Natural AMPR, with exception to Shukuchi..

    • I should swap priest party healing (because of pet's (theoretical) coverage..) for Decoy..
    PPS:
    For the lazy person, results are favorable. :p:p

    Estimated core build:
    ~231 Sp
    Or
    Max potential (core) @ ~ Level 165

    Note:
    I see
    Mp Charger (max) & Process Materials (Lv1) as part of the "core".
    • Ie: Technically you're able to cap the "core" @ ~150.
    • Doing the typical approach of Mp Charge (1), & ignoring Process Materials, gives an additional 10 sp.
      • Ie: ~62 sp remaining, @ max level (210), for whatever you decide.
     
  2. VangNir

    VangNir Well-Known Member

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    VangNir
    Ninja mage? Knuckle dagger?
     
  3. Kichiyou

    Kichiyou Well-Known Member

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    Just so as to not distract from the above "sp calculation" post:

    Should Decoy be maxed, if used for Finale castings?

    PS:
    Now
    I see why Bowtana is a favorite..Lots of cc / boss-breaking!
     
  4. Kichiyou

    Kichiyou Well-Known Member

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    Katana/dagger, for said "ninja" / "Katana-mage". ^_^
     
  5. Kichiyou

    Kichiyou Well-Known Member

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    Bumping, just so y'all know I haven't forgotten this project. ^_^

    ..Been working on the Support pet, to hopefully save us SP, via providing more group support stuff.
    Ie:
    buffs / healing / boss breaking

    PS:
    Attempted to:
    • Add another "Advantage" of poisoning + Ignite to main post.
    • Clean-up some of main post.
    • Moved "rant" paragraph to another location (below this post)
     
    Last edited: Aug 13, 2020
  6. Kichiyou

    Kichiyou Well-Known Member

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    Felt like keeping this ranting post, for Historical reasons. Lol

    Rant:
    Having reached T4 skills, I've come to learn that the reasons why full mage+katana doesn't mix well, is because of this:

    Many mage skills either break (as in, screws up the mechanics) Katana skills*, or, the CSPD is too long (looking at you, Finale..:mad:), to suit my tastes.

    • That said, at this thyme, I personally, won't go past Javalin (fire) or mp charge, for a while.
      • (I personally, prefer maxing mp charger, as, I hate waiting 10s per charge, after Team boss (mino) runs..
        • Might grab Storm (&/or Burst) though, for bigger AOE farming..
    PS:
    From experience of doing my mage, I'm likely to replace most Katana T4s with Storm & Finale, due to power output vs mp consumption.
    (Skill swap notification
    to be added to main post later)
     
  7. ẜἸoωer

    ẜἸoωer Well-Known Member

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    Finale when max skill level is 3 secomds. It is fixed even with high CSPD. Burst however is affected by CSPD however requires 7750(?) for Instaburst. Unless you slowly build up stacks from casting offensive skills in Magic Skill Tree.

    As for regen mp, Mp charge is better off used in outside battle for non-magic weapon user i. e. Staff or MD

    Staff and Md only get the bonus of a much shorter casting time compared to other weapons.
     
  8. Kichiyou

    Kichiyou Well-Known Member

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    Not sure why this post as most of this is well-known info..

    However, thanks for the info. ^_^

    PS:
    I've had to use mp charge during battle, as a katana. Especially as a new player, before I had access to Shukuchi. ^_^
     

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