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Lv200 Mage Build Share (1/5 New Burst Mage Equip Set)

Discussion in 'Mage' started by Aka Kuro, Jan 18, 2020.

  1. PutuKarma

    PutuKarma Well-Known Member

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    Tama~
    It's simple, since there're no stat we're looking for in the same sub-category, the step will be:
    1. Input whichever stat that have higher pot. to consume, in this case MATK or %damage to ele. Preferably whichever that can make the current pot close to 1
    2. Input all 4 negative stat. You can look at other popular weapon stat which combination of negative stat that give the highest potential. This step point is to get the highest potential possible
    3. Input CR one by one to make sure the pot. consumed wont be increased. Only work till +20, higher than that gonna cost more pot
    4. Input the rest of the stat (all of it)
    You might want to try using coryn statting simulator to adjust it to your own circumstance (but only can up to +20. If you gonna make +21 then you can still use the simulator till +20, but gotta need to guess for that +1 extra)
     
  2. Kiiyaaaan

    Kiiyaaaan Member

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    this is actually an amazing input! Thank you for this and letting me actually know stuff about statting and not just be spoonfed everything xD
     
  3. overwrite

    overwrite Member

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    Hi, sorry I'm also struggling to understanding statting!

    If there's two stats in the same sub-category, how would the general approach be?

    I understand there's a 20% penalty for potential but how would that change the order of things
     
  4. PutuKarma

    PutuKarma Well-Known Member

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    First of all, the former question is already out of topic, so please refrain from asking this even further.
    Second, I'm not that fond being asked privately, so if you wanna ask something you better ask by making another thread.
    Back to your question, the step if the stat you want to have in the same category will be varying depend on how much potential it will cost. In my experience you can only have 3 pair of stats with same category in one gear (with one of the pair can have another stats in same category, i.e crit gear have CD, CD%, CR)
    While it may vary, there is a common step that could go well with many combinations, and that's:
    By putting those stat in the same category in the first step (by doing so separately) and the rest is the same as i've said before. While this may simple, this first step still need some creativity to minimize the potential being wasted cuz of penalty while still trying to maximize the potential given from nega stat at later step.
    Let's use MATK%10INT%10INT20 in weapon as example.
    The first step will be inputting INT% and INT separately, till the pot reach near 1.
    -The first stat that being inputted consuming less thus it's easier to put higher number on it
    -The second stat only needed to be inputted with the value of 1 since it will consume higher potential
    The next step pretty much the same with only excluding CR step in this case.
    Easier way to interpret:
    1.1. add +X number of INT%
    1.2. add +1 or +2 INT
    2. add all common nega stats
    3. no crit/aspd/cspd so just skip this
    4. add the rest of positive stats

    Now I wont discussing about another stat that much (since this is a mage thread), but for 3 stat in same category like crit gears, it still using the same principle, it just that instead of just 2 inputting 2 stat, it will be 3 stat before you put the negative ones, like 1. put some CD%; 2. put CD one by one (to minimize pot. used); 3. Put CR one by one till the gear pot reached 1; and then the rest will be the the same as before.

    Note: Keep in mind stat like CR, ASPD%, and CSPD% is best to be maxed out after putting nega stat due to their low as heck potential needed to be consumed capable to bypass penalty to certain extent.
    Another note: Do it at your own risk. I wont be responsible about your capability of understanding my explanation and not to mention the result of your misunderstanding
     
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  5. Coffey

    Coffey Member

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    Any idea how to get to 5.5cspd without any dex? Best I get in calc is ~4.8k, with High Cycle and Bitter Gelatin.
     
  6. ẜἸoωer

    ẜἸoωer Well-Known Member

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    Sauteed Lonogo Shrimp, Spell Headphomes, Starlight Potion also gives CSPD
     
  7. Coffey

    Coffey Member

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    Coffey
    Oh more flat cspd food, thanks.
     
  8. mun1409

    mun1409 Well-Known Member

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    If you really want the cspd, Lil Devil Garb. Not that good for boss fight but useful for lukmage on hard mob like mobs at Morga Wasteland.
    Edit : Anniv5 md vii npc version also have 1000 cspd.
     
  9. Coffey

    Coffey Member

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    I saw the Imperial Ray testing video and started fantasizing about crit Burst with Imperial Ray. Elemental Slash and Meikyo to get as close as possible to 134CR for 100% magic CR. This is rough sketch of what I'm thinking about, Staff and Armor statting could prolly be better, haven't checked possible statting yet. Could add some 'Strong vs ele'.
    http://coryn.club/stat_calculator.php?code=111425f300cece3ba8
    Edit: Could drop some Int% on Staff for CR and actually get 100%CR for Magic.
     
    Last edited: Aug 9, 2020
  10. mun1409

    mun1409 Well-Known Member

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    Ah. I thought u was building for farming mage. Building non dex cspd then need all the drugs u can guzzle i guess. Iirc, those halloweeen candy also have 100 cspd to add to flower's list.
     
  11. Purge

    Purge Well-Known Member

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    How the damage comparison between 2s normal weapon and armor finale (matk int etc) with 1s dte armor n weapon burst ? (Ele, Matk crt dte)
     
    Last edited: Aug 30, 2020

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