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Lv200 Mage Build Share (1/5 New Burst Mage Equip Set)

Discussion in 'Mage' started by Aka Kuro, Jan 18, 2020.

  1. VangNir

    VangNir Well-Known Member

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    You can do well as long as your mage is int>dex character.
    With high cycle support skill and mage cape, you'll have enough cspd already.
     
  2. Aka Kuro

    Aka Kuro Well-Known Member

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    let me think about it since my mana and time may not be enough for this (there are two more on going projects in my schedule: my tank and my brawler, need to finish the brawler by end of Feb). Also, someone requested me to make a little vid about my pet... Very tight schedule, hope I can do it
     
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  3. randboyz

    randboyz Well-Known Member

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    seriously? ok i'll try it, btw thanks for your answer
     
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  4. randboyz

    randboyz Well-Known Member

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    thanks before, i'll waiting for this one until you finish it, and pet? wow.... i'm really waiting you'll be release this video soon
     
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  5. PutuKarma

    PutuKarma Well-Known Member

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    Doesn't impact can give a stack for burst? Then as long you can manage to reduce the cast speed of burst to be lower than 1 secs (which is around 7.8k cspd) your build is already good enough. Ofc you also need to keep in check the matk so it wont decrease too much.
    Another way might be using chain cast passive benefit to reduce the cast time even more. This means you only need to have cspd enough to reduce burst cast to 2 secs (5.5k cspd). But then appear another problem, which is proration. By casting burst after magic: arrows you can decrease the required amount of cspd you needed and giving you an extra space to tweak your matk, but in other hand you have to sacrifice the proration, and at some bosses it might means mightmare (tho as long you're the only mage in the team you can always rest assured)

    S/N: You know, i'm really pissed when someone asking about an answer when s/he doesnt even provide the proof that they tried it before hand. Well, it's not like i'm gonna tell you to open the game source and check the system data by yourself since only certain people that can do it, but man, coryn website is a thing and you can always ask when you stuck with your own build
     
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  6. Aka Kuro

    Aka Kuro Well-Known Member

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    Nice Analyse :)


    Btw, here are some of my old works that may help you think about low cost burst
    Burst Mage 4 slots build
    Trying Bitter Gelatin on Burst mage

    Here is my old video about making a 2 phase type burst combo (the requirement of gear is way low in this video)


    Here was a little demo on chain cast type burst combo (damage is low as I didn't know empress will reduce damage at that time)


    The following is to show you how your impact burst combo will looks like if you have around 6.3k cspd


    P. S. here is a link to my main mage thread:
    Aka Kuro’s magic guide (Megiston Rd Solo without merc and pet)
     
  7. Aka Kuro

    Aka Kuro Well-Known Member

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    3.3 Semi Tank Mode

    I know, this mode is a joke when comparing it with my pure tank Brunhild. I will make a build guide about her after this series.

    To be honest, this mode is pretty poor compare with other mode, I really wanted to put this to Just For Fun Section. Well, Mtl mage (like youjiDx's paladin build) is way better in tanking compare with Int Dex mage. Even worse, I got aggro-72% in my cooking list. Therefore, my build is not favorable to tank, although this doesn't mean it is impossible - this semi tank mode can still tank some easy bosses, just use this when no one can tank in your party.

    Compare with the lv195 version, this time is better in terms of aggro and resist, although ampr is not as high as before.


    Equip

    Staff: 4th Anniv Staff IX (Matk+7%, Int+7%, MaxMp+500, Cspd+40%, Physical Resist+30%) <Megiston the Champion> <Drama Clown>

    Sub: Esca Shield (Guard Rate+20%, Guard Power+31%, Aggro+30%, Damage Reduction (Straight line) +5%)

    Armor: Heaven Feather Garb [Npc smith] (Atk+6%, Matk+6%, Hp+4000, Mp+300, Light Resist +20, Dark Resist +20%, Neutral Resist +20, Revive Time -3%) <Evil Shadow> <Iron Empress>

    Add: Yashiro Azuki Mask (Physical Resist+5%, Magical Resist+5%, Aggro+50%) <Yashiro Azuki's Mom>

    Special: Guidance Lantern (Mp+500, Aggro+25%, Attack Speed -10%) <Seele Zauga>​

    Basically 1s gear for add and special, since this build is still under testing stage and I got a way better tank. So I seldom use this to be honest.


    Ava Ability
    Accessory: Ailment Resist 7%
    Top: Ailment Resist 7%
    Bottom: Ailment Resist 7%​


    Potions
    Tera speed potion (Aspd+1000)
    Ginkgo Nut Rice (Physical, Magical Resist +25%)
    Magic Proofed Coat (Magical Resist +10%)
    Magic Absorption Stone (Ampr+6)
    Matsutake Soup (Weapon Atk +10%, Ampr +10)
    Aggro Tonic (Aggro +10%, Mp +100)
    Lyark Tranquilizer (Hp +1000)​
    Forgot to bring Vita Plus when taking demo video

    Extra Skill
    Provoke lv10 (cost 1)
    Mp Boost lv10 (cost 2)
    Aigis lv10(cost 2)
    Protection lv10 (cost 1)​


    Combo
    Decoy combo: assault attack > Decoy shooter (save) > back step (swift) > Finale (smite)


    Demo
    Same as last time, hanging out with Shiro at Scrader
     
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  8. Aka Kuro

    Aka Kuro Well-Known Member

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    Ex. Staff tank? Is it really useful?

    Well, I had a mtl int mage who can be a staff tank (that char is still lv190 now) and now I am using Brunhild the sword tank so I can somehow say why I gave up staff tank.

    Simply saying, the biggest problem of staff tank (or I should say finale staff tank) is that: mobility is too low. Nowadays bosses have different fatal or tricky attacks which require tank's quick response, so spending too much time on finale or mp charge may bring a delay on handling urgent boss fatal attack. Another skill that staff tanks sometimes use is heal, but I still remember I got killed by handmade cookie when I am casting heal…

    Another small problem is that staff tank can't use some knight skills and dancer skill which may be useful for tank.

    Although staff tank mobility is really low, it is really good for easy boss hunting - having some damage contribution is always good.

    To be honest, the main reason I gave up staff tank is just because I think sword tank looks better, lol
     
  9. Aka Kuro

    Aka Kuro Well-Known Member

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    Section 4 Just For Fun

    In this section, all the battle modes are not yet complete/ fully possible because of the current environment limitation. However, there still a chance that these modes become a complete and useful mode just like the penetrating finale and breaker mode - those modes were not possible when lv 195.
     
  10. Aka Kuro

    Aka Kuro Well-Known Member

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    4.1 Fake "Mtl" Mage

    To explain the aim of developing this battle mode, let’s think about why we need mtl mage first: simply because we want to resist annoying ailment or do solo some time. Since I got burst for solo, the only reason I need mtl would be avoid those annoying ailment when there is a tank in party. So, what boss can do ailment so frequent even with a tank? What I can think of are only these two: Gespenst 2 and Neoliel. Well, what I want to say is: there isn’t that many use case which mtl mage is essential - although it is usually good to have aiment resist, but not a must.

    Then, isn’t it making one more mage a bit wasteful? Why not we only boost ailment resist with gear although we may not be able to reach 100% resist? Indeed, how much ailment resist we can get from gear? Build this fake mtl mode is to answer these question.

    Well, the true reason is to reuse my Mozt Armor 2s which sleeping in my storage for a long time, lol.


    Equip

    Staff: Sakura Lantern Staff (Earth Element, Matk+6%, Stronger To Earth+25%, MaxMp+500, Ailment Resist+5%, Aggro-20%) <Seraph Machina>

    Sub: Twilight Arrow (Dark Element, Ailment Resist+5%, Max Hp-10%)

    Armor: Mozt Armor [Npc smith] (Atk+5%, Matk+5%, Hp+1000, Ailment Resist+10%, Neutral Resist +20%, Natural MP Regen +15%, Dark Resist -40%) <Evil Shadow> <Seraph Machina>

    Add: White Eyepatch (Natural Hp Regen +100, Natural MP Regen +10, Ailment Resist+20%) <Seraph Machina>

    Special: Big Tree Talisman (Hp+10%, Ailment Resist+5%, Earth Resist+15%) Seraph Machina>​

    Basically 1s gear for staff, add and special, since this build is still under testing stage.


    Ava Ability
    Accessory: Ailment Resist 7%
    Top: Ailment Resist 7%
    Bottom: Ailment Resist 7%​


    Potions
    Tera speed potion (Aspd+1000)
    Ginkgo Nut Rice (Physical, Magical Resist +25%)
    Magic Proofed Coat (Magical Resist +10%)
    Magic Absorption Stone (Ampr+6)
    Matsutake Soup (Weapon Atk +10%, Ampr +10)
    Aggro Tonic (Aggro +10%, Mp +100)
    Lyark Tranquilizer (Hp +1000)​
    Yup, I made this video right after taking the semi tank video. Don't use aggro tonic.

    Extra Skill
    Provoke lv10 (cost 1)
    Mp Boost lv10 (cost 2)
    Aigis lv10(cost 2)
    Protection lv10 (cost 1)​
    Just do prevent I die during the experiment. Don't use provoke in real battle


    Combo
    Finale combo: impact > Finale (smite) > holy fist (consecutive)


    Demo
    Super Death Mushroom again, a boss spamming ailment frequently
     
    Last edited: Jun 28, 2021
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  11. Aka Kuro

    Aka Kuro Well-Known Member

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    Ex. Arrow Debuff Mage and concept of Debuff Combo

    Some player may ask why I seldom talk about arrow mage while I got some battle modes with other sub weapon. Well, this is simply because I don’t have enough skill point and the effect of arrow mage cannot be mimic by simply using star gem - You need arm break or blind arrow when you want to make use of mp saving combo effect for finale or burst; You need those arrow skills to go level 10 in order to get a good debuff rate.

    Besides, the damage down effect is pretty harsh that the benefit of saving mp cannot outweigh the risk of making a long combo.

    Therefore, arrow mage is not useless, I guess the large variety of debuff skills and the mp saving effect makes it unique. Also, Sutsuki P said that he will reduce the damage down from mp save combo effect when the combo system adjustment part 2 comes out (the current new combo system is just the first half of the adjustment). Therefore, I think there is a big potential for arrow mage.

    Well, I do have a arrow mage mode although it is a downgrade version of a normal arrow mage (similar with my semi tank mode - a downgrade of a normal tank). And I used it for testing one of the debuff combos - We all know single debuff is weak, so how about we combine debuff with similar effect? That’s the concept of debuff combo.

    Since most debuff has only 10 seconds, this limit the number of debuff we can use. This limit the usefulness of debuff combo to be honest. Hope Sutsuki P can lengthen the debuff time as he mentioned long time ago. However, I guess this may not happen as he mentioned this once only…
     
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  12. Aka Kuro

    Aka Kuro Well-Known Member

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    Finale Section: Connecting to the future

    First of all, thank you so much for you guys have such a patience to read this long dumb thing, lol. I won’t have energy to update this thing twice a week without your support to be honest.

    Anyway, let’s go back to our topic. The second thing I would like to mention is that Never Think Path Of Mage Will Be Easy. Indeed, we had face a lot of problems until now:
    1. Wall was very strong in old days but its range is nerfed after storm is out
    2. Lance and blast were too weak to use
    3. Storm mage was very strong at the beginning, it became the most unpopular job in mini boss leveling because storm can’t one hit kill mobs and makes battlefield very messy. Even worse, mp charge couldn’t catch up with the consumption of storm. That was the hardest days, no one wanna become mage at that time.
    4. After finale and maximizer is out, things seems to be better - before the second finale nerf is out (first nerf is to make finale harder to hit boss, second is finale damage down). Finale 3rd hit damage is so low that it can’t kill mobs when hunting mini boss. Luckily, things become better after another balance adjustment.
    From the history of mage, days of mage was not easy and will not be easy - Asobimo has told you already, aren’t they?
    [​IMG]

    Therefore, we should be mentally be prepared to challenges and never satisfy with what you can do now. Keeps on trying new things and make improvement! I guess that’s a nice way to enjoy Toram - although it is not the only way for sure :)


    Finally, happy toram life, players!
     
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  13. Aakurii

    Aakurii Member

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    very informative article, thank you so much I personally learned a lot from it. Though I found a small misconception,(I think?) coz as you said in your explanation to the person who wanted a low budget burst build 5.5k cspd will reduce burst cast time to 2 seconds and using magic arrows will reduce it to 1 sec via chain cast and burst buff will further remove 1 sec...(frankly I had the same opinion untill I personally tested it) but it works like this instead,
    8sec -6sec(5.5k cspd) -1sec(burst buff) -0.5sec(chain cast) = .5 sec cast time.
    So I'd rather prefer to use a impact>javelin combo before each burst to make it instacast since it only gives -1 magic proration than magic arrows>burst which even just at lvl 5 not only hits 2 times before burst hits but it also reduces burst cast time to half a second which is still long enough inside a combo. Again thank you so much for this detailed information on mage's and all the hard work you had to put into it to bring it to fruition.
     
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  14. Aka Kuro

    Aka Kuro Well-Known Member

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    Great thanks! Finally understand Y I used arrow > burst > impact with high cycle in old days, lol. Seems that's the reason I didn't use arrow burst finale. impact > javelin is also good, but I m getting used to impact burst so much. As a result I created the 2 phase type combo I m using
     
  15. PutuKarma

    PutuKarma Well-Known Member

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    huh? so the the chain cast buff is applied after the cast time reduced by the stack? now that i think about it, it does make sense when i think about it logically

    sorry to say but my answer is wrong ~.~
     
  16. Insane23

    Insane23 Well-Known Member

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    wow, this makes chain cast even more pointless than I thought
     
  17. PutuKarma

    PutuKarma Well-Known Member

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    @Aka Kuro tell me, isnt the drop staff from the new DL event pretty tempting?
    And what do you think about the new t3 skill?
     
  18. Aka Kuro

    Aka Kuro Well-Known Member

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    The new staff: yes, very tempting, i will definitely get 1.
    New skill: A bit disappointed that it only trigger when targeted, but still usefull to mob when hunting mini boss... But well, pretty awkward
     
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  19. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    it's great for farming with finale
    and when the minions chase you during boss fights
     
  20. Yukiminh0505

    Yukiminh0505 New Member

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    well, I'm new here. I just wanna ask that have you ever feel disappointed with your mage while comparing with the cf user? My mage have 5k Matk, a decent amount not high or low but I got kicked from Finstern party yesterday cuz the leader said me suck and wanna invite a cf user instead. It still me was farming sdm in the party, my finale deal 1,5m dmg on sdm and the boss died, my teammate was like: woa how many dmg you got? I said 1,5m then a person said: Meh, cf still better, cf deal 5m on this boss. I have spend so many spina on my mage and feel so disappointed cuz the game too unfair with mage :(
     
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