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Lv200 Mage Build Share (1/5 New Burst Mage Equip Set)

Discussion in 'Mage' started by Aka Kuro, Jan 18, 2020.

  1. Aka Kuro

    Aka Kuro Well-Known Member

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    Since the game environment has changed a lot, I would like to write a passage about my build officially instead of just posting some videos. Since I am going to write a lot about my mage, I will release my content one by one. IF YOU WANT TO WRITE A COMMENT, PLEASE FEEL FREE TO DO SO. I will put a hyperlink for each section so you don't need to worry about messing up this thread

    Anyway, here is the table of content:

    Extras:

    Section 0 Basics

    Section 1 Finale Attacker
    Section 2 Burst Attacker

    Section 3 Doing Well in Other Positions

    Section 4 Just for fun

    Finale Section: Connecting to the future


    Nice comment from PutuKarma regarding low cost burst and chain cast type burst mage
    A little more info about chain cast type burst combo by Aakurii

    6/2: Well, I didn't expect that so many ppl interested in burst tbh, lol
     
    Last edited: May 1, 2020
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  2. Aka Kuro

    Aka Kuro Well-Known Member

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    Section 0 Basics


    I Why mage? Why you need to read this long dumb thing?

    First of all, I have to say that don’t pick mage if you want “OP” dps. Well, nowadays people are talking about 1.7m enchant sword damage on Don Yeti, near 2m tenryu damage on Seele, 1.8m dragon tooth…(If you don’t believe in me, just pick some build videos on YouTube) While we, mages, are talking about giving 2.5m to 3m damage in 8 second, such a long time is already enough for those physical attackers to spam their skills for a few times. Therefore, I do believe that we have to admit mage is not an “OP” dps class and make reasonable choices base on this fact.

    Ok, you may ask what brings this issue although generally magic skills have a higher skill power and multiplier than physical skills. Simply saying, our damage increase linearly while their exponentially because we seldom benefit from critical damage, range damage and unsheathe damage.

    Still too hard to understand? Well, let’s assume that we currently have 3% elemental damage and we now have a chance to increase 3% damage in whatever way we want.

    So, a common way for mage to boost damage is further increase elemental damage as our attack seldom gives critical hit and finale is a placement skill (won’t be affected by range damage). As a result, our overall damage is 100%+3%+3%=106%

    On the other hand, we can add this 3% to critical damage, range damage or even unsheathe if we are physical attacker. Let’s say we put that additional 3% to unsheathe damage. As a result, our overall damage up is (100%+3% elemental damage)*(100%+3% unsheathe damage) = 106.9%, which is larger than 106% that we mentioned in mage case.

    3% maybe not a big deal, but what about 10%?50%?100%? even worse, enchant sword benefit from all the % damage up status (critical, elemental, range and unsheathe). Well, that's Y it is strong…

    Anyway, my first point is Never thought that mage can be as “OP” as some other physical attackers, at least at this moment.

    However, don’t get me wrong, I am not saying mages are weak. By giving up a high maximum damage, what we get as return are: good cost performance ratio, stability and flexibility.

    A good cost performance ratio simply means you don’t need very expensive gear for an average dps - you may get nothing using the same cost on making a physical attacker, lol. It is because we don’t need critical gear and finale got a high power constant already. (But you still need a lot of effort if you wanna go burst). Another way to think about this is in terms of status point instead of building cost, we only one kind of state, int, to give a good damage but some other weapons need 2 for good performance.

    Second, stability. Well, the examples I gave on those high physical damage are only half correct, those high damage happens most likely on low dodge rate boss (the Seele example… Ok, maybe the player is very strong…). Indeed, physical damage fluctuate a lot because of graze and that can affect the overall performance. So, high risk high return, low risk low return (no risk no return xD). We are stable but our max damage is not very high.

    Last, flexibility. as I mentioned, we can do quite well even we only have int. So, we got flexibility in choosing our secondary state: dex, vit, mtl, str, crt… This means flexibility in terms of status. Besides, we can change our sub weapon and main weapon according to our needs: staff dagger, staff magic device, main magic device… That’s why there are way more things for us to explore in this field.

    From those characteristics of mage, I picked flexibility as the theme of this build and that’s why you could see there are total 11 battle modes from the index (Well, i admit that 11 is too many…)

    To summarize, what I want to point out is that don’t focus too much on dps, or you could say we should at least think about how we can contribute extra value to the party in case we are not the best dps or even we can’t do any dps. What I really hope you to do after reading this long dumb thing is not 100% follow my build, instead I hope you could appreciate and enjoy the freedom in this game.
     
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  3. Aka Kuro

    Aka Kuro Well-Known Member

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    II Basic Setup
    In this section, I am going to show you my basic character build which will be consistent in all the later sections, including states, most of the skills and cooking buff. For equip, potions and additional skills, I will tell you in later sections as they are different for different battle modes.


    States
    Int 270: for matk
    Dex 252: for cspd, matk​

    I don’t get full int (int = 275) simply because I need some more dex for burst instant cast (especially after I use Armasite). But anyway, I will distribute all state points to Int as level cap release later on.

    If you got skills requiring casting or you got a skill that it's charging time depends on cspd, getting dex can be beneficial. But we got so many cspd potions like spell headphones and bitter gelatin, dex still not mandatory in this case.

    To be honest, if you are going to take finale only for your mage, I won’t suggest you go purely dex as your second state, since the survival ability is too low. Maybe mtl or vit? (or even str crt for dps?) But anyway, mage with such status is out of my scope, although in section 4.1…


    Skills
    • Magic skills:
      • impact lv10
        • to half mp cost of upcoming skill
        • lv7 is enough for instant cast
        • lv10 is for 100% tumble (you can see how useful it is in section 2.3)
      • finale lv10
        • One of the main damage skill for mage
        • also a good combo ender if you put it in the end with smite combo effect
        • strong penetration to boss but very low mobility so be prepared to receive damage from boss easily
      • burst lv10
        • Another main damage skill
        • high mobility and it is the only mage make you invincible
        • however, mp and proration consumption is very high
        • also, its building cost is way higher than finale only build
      • magic mastery lv10
        • I replaced it with a star gem
        • usually i will introduce star gem inside each battle mode section but i use this too frequently so I put it here
      • mp charge lv10
        • main mp recovery skill
        • Since charging time relies on cspd now, cspd 1.1k is recommended (you can achieve this with the help of potions)
      • maximizer lv10
        • another essential mp recovery skill
        • personally suggest you think about how to make this skill cannot be accessed too easily, so that you can prevent accidentally press this skill and cast for 10 second. (I put this skill in the side list btw)
    • Shot skills:
      • long range mastery lv10
        • This is for burst not finale, finale won’t benefit from this skill
      • quick draw lv10
        • more beneficial to burst than finale since burst is triggered more frequently.
      • decoy shot lv10
        • if you are a burst mage, you will waste less skill points as the previous skills are useful (you only waste 5 point on shot mastery)
        • if you are a finale only mage, you will waste 15 point before you get this skill. If you love using finale at 12m range, moving forward 12m for setting decoy can be troublesome
        • However, it does make you charge less frequently, so you will be less likely to get hit because of mp charging
    • Halberd skills:
      • Godspeed wield lv10
        • Very useful for burst mage, this is the key for burst evasion
        • If you are finale mage, use it with caution since cast time of finale is too long
        • another benefit of getting godspeed wield is you can get some aspd from this and quick aura, which is a prerequisite of this skill.
    • Katana skills:
      • Shukuchi lv1
        • If you tried hunting tuscog with a tank merc, you will understand chasing boss without shukuchi is very tiring
        • if you are a burst mage, it is especially useful as burst only has 8m range which means your target get out of range more easily
    • Magic blade skills:
      • Magic warrior mastery lv10
        • for cspd and a little matk
      • Resonance lv10
        • lv1 is enough if you only want mp recover ability
        • Since the matk buff and crt buff is useful to me, I boosted this to lv10
        • Refine value of magic device affect buff positively
    • knight skills:
      • assault attack lv1
        • for shortening moving time in decoy setup
    • Martial skills:
      • Holy fist lv1
        • combo ender for finale combo
    • Assassin skills:
      • back step lv1
        • life saver, for avoiding aoe
    • battle skills:
      • increased energy lv10
        • not essential, awkward matk buff
        • I get this just because i got some extra skill point
      • spell burst lv10
        • a skill make my crt rate useful
        • transfer 25% of physical critical rate to magic critical rate
    • support skills:
      • Heal lv10
        • useful skill when your member is down or he/she never drinks potion
        • brave aura lv10
      • Brave aura
        • a good damage up skill, the accuracy down debuff is nothing to mage
      • High cycle lv10
        • essential skill for burst mage. ignore this if finale only
    • dancer skill:
      • fairy dance lv1
        • useful unlimited range combo starter
      • elegant poise lv1
        • life saver, in case you can’t avoid the aoe
    • minstrel skills
      • ad-lib lv1
        • another good combo starter
    I guess these information should be enough for you to back trace my whole skill tree. For additional skills that don’t appear here but in later section, that’s simply star power :)

    Food
    Hp +3800 (lv8)
    Mp +720 (lv8)
    Crt rate +22 (lv8)
    Int +22 (lv8)
    Aggro -72% (lv8)​

    Basically Hp and Aggro are for survival. Mp is for reaching 2k mp (or 2.3k mp in some cases) so I can shift my xtals to aggressive ones. Crt rate is for solo proration, decoy ampr and a little dps. Int is also for dps and the cooking cost is low. I think it is a balanced meal, I have some defensive buffs and some aggressive buffs :)
     
    Last edited: Jan 18, 2020
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  4. Aka Kuro

    Aka Kuro Well-Known Member

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    Ex. Pet?

    Strictly speaking, this is not a part of my character but it really helps my character perform better, so i specially make a section here.

    My pet is lv172 now with Staff/Skill Boost/Gentle characteristics, which you could say it is a low training cost setup. Skill boost make all skill level require the same amount of exp and this will make your life easier after skill level reached lv5.Gentle allow your pet auto recover mp so you don't need to worry about its attack mp recovery.

    My pet’s main state is vit for durability and second state is agi which hoping for high dodge chance.

    The only pet skill i use is clear mind which boost 10% + 50 matk and 10% + 120 cspd at level 10. Basically that skill gives 1.5 times matk buff compare with a boss xtal and it's pretty good.


    Ex. Wizard skills?

    Originally I wanted to learn some wizard skill but the overall outcome is not satisfying to be honest:
    single hit of blizzard is too low
    meteor strike miss too frequently
    lightning cast too long​
    those attack skills are not very useful to me.

    Stone skin is useful for solo but it’s pretty awkward as a support skill. Front attacker usually loss the skin earlier than mage but mage can't recast it unless skill effect on him or her ends.

    Mana crystal is fine but i guess only useful for those reached cspd 10k.
     
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  5. Aka Kuro

    Aka Kuro Well-Known Member

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    Section I Finale Attacker:

    Well, although I said don't be too focus on getting the best dps, we still need some dps right? Indeed, attacking a boss is fun, so let's start with an attack build then. I guess most people will run away if i start with a difficult burst build and therefore I would show you my finale battle modes first.

    Before we start going to talk about the build, let’s have a look on finale (lv10) damage equation:
    First hit: (Matk + 3000) * (3750 + Int)%​
    Since finale has a very high power constant. Damage up from boosting matk is not very high. Therefore, we have room for giving up some matk for other features and that’s I created penetration mode and defensive mode apart from full attack mode.
     
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  6. Aka Kuro

    Aka Kuro Well-Known Member

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    1.1 Sub Md/ Dagger Finale

    I put sub md and dagger (holy dagger) together simply because both of them are glass cannon build, the only difference is dagger gives better matk while sub md allows you to shoot finale more frequently. If you are sure that you can finish the boss in one or two hits, then use holy dagger. Otherwise, better use sub md. However, this mode has very low resistance so make sure you won't be killed by boss in one hit.


    Extra Skills
    Mp Boost lv10 (cost 2)
    Magic up lv10 (cost 1)
    Magic mastery lv10 (cost 1)
    Pet heal lv10 (cost 1)
    Bushido lv10 (cost 1)​


    Equip Set
    To element set
    Staff
    Element, Matk 10%, To element +20%, Crt +20 <Armasite> <Finstern>
    This is the staff I used for demo but it is indeed more favorable to burst.

    Sub weapon:
    Any md with +S refine
    Holy dagger (matk2%, tumble unavailable)

    Armor
    Matk 7%, To element +20%, Crt +20 <Iron Empress> <Noeliel the Ice Statue>
    I gave up 3% matk for Crt +20 so I can do solo more easily (also decoy needs crt now)

    Add
    Sakura drawstring bag (Matk +5%, crt rate +20, cspd +10%): <Empress2> <Tuscog>
    an equip with a fine matk buff and also some useful crt cspd buff.

    Special
    Magic talisman V (Mp+600, Int+10) <Tuscog> <Guignol>​

    Neutral set
    Staff
    Mischievous Magic Book (Hp+3k, Mp+300, To neutral +25%): <Neo Maton Sword> <Armasite>
    a good staff for neutral boss, still a bit stronger than current new matk10%int10%20staff

    Sub weapon:
    Any md with +S refine
    Holy dagger (matk2%, tumble unavailable)

    Armor
    Matk10%,Int10%,Cspd20%,Crt20% <Iron Empress> <Noeliel the Ice Statue>
    Gave up 20 Int for Cspd (which will be needed in section 3.1) and Crt

    Add
    Sakura drawstring bag (Matk +5%, crt rate +20, cspd +10%) <Empress2> <Tuscog>

    Special
    Dark talisman (Magic) (Hp+900, Mp+300, Matk+3%) <Tuscog> <Guignol>​

    For additional, another option is magic emblem (Matk +7%, anticipate +6%, absolute dodge +5%). It only gives a good matk buff, the remaining buffs are not very useful. I will wait for other matk+7% additional gear later.

    The matk difference between the two rings is less than 50 (dark talisman is higher of course), so I could say this is just a trade of between good hp mp boost or mp boost only.


    Ava ability:
    Accessory: Matk+2%
    Top: Matk+3%
    Bottom: Matk+3%​


    Potions
    Basically monster pot (matk+4%+40), Mega Speed Pot (Aspd+750, for decoy) and magic add III (mp+300) are good enough.


    Combo
    Finale combo: impact > Finale (smite) > holy fist (consecutive)
    Decoy combo: assault attack > Decoy shooter (save) > back step (swift) > Finale (smite)
    Charge Combo: Ad-lib > Mp charge (swift) > Maximizer (Save) > Finale (Smite)​


    Demo
    Here is a demo, the bosses I chose are:
    Don Yenti: Basic unit for testing damage
    Super Death Mushroom: A low defense boss
    Altoblepas: A neutral boss for testing neutral set damage
    Eroded Pilz: A boss for testing decoy+finale​

     
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  7. Aka Kuro

    Aka Kuro Well-Known Member

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    Ex. Staff state? Cspd? Crt? Magic pierce?

    After putting Matk and Int (and To element maybe) on your equip, maybe you still have room for some extra state. At this moment, you may think about Cspd+20% (We will talk about this later at Section 2 Ex.), Crt+20 or even Magic Pierce 5%. Well, I personally suggest crt for solo and decoy (Decoy won’t recover mp if its attack miss or avoided now).

    Besides, sometimes you have to prorate by yourself if the proration is broken (or only you hit a pillar in Venena), you do need crt in this case. I still believe that assuming your teammate can build up prorate for you is too optimistic, it is common sense for physical attacker to balance proration building and consumption nowadays.

    Also, you may not be able to interrupt boss fatal attack because of low hit rate and without 100 crt rate. Furthermore, we got spell burst skill which convert crt rate to magic crt rate and therefore putting crt rate on your gear can contribute to your dps a bit.
     
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  8. Aka Kuro

    Aka Kuro Well-Known Member

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    1.2 Defensive Finale

    Finale got a long 3 sec cast time, it is possible to receive damage during magic cast. If it is nightmare or ultimate difficulty, you may get one hit killed. Of course, you can use burst instead for getting enough mobility to avoid boss attack. However, boss map maybe too small for avoiding attack (such as Memecoleous) or the battlefield is too messy so you can’t keep high cycle always effective. Therefore, mages still need a way to make themselves robust enough for boss attack sometime.

    Well, please only use this mode when you are sure that you cannot 100% avoid boss attack. Otherwise, there is no point for you to give up dps for robustness.


    Extra Skills
    Mp Boost lv10 (cost 2)
    Magic mastery lv10 (cost 1)
    Aigis lv10 (cost 2)
    Protection lv10 (cost 1)​


    Recommended skill
    Follow skills are good but I don’t have enough skill point for them
    • Perfect defense:
      • Great life saver also
    • Guard Strike:
      • Its counter is count as physical proration so it can be used for building proration. However, its effectiveness heavily depends on boss attack frequency (Would be good if the boss got bowling attack)
    • Force shield and Magical shield:
      • similar skill so I put them together, good hp buff and resist up


    Equip
    The gear is nearly the same as in section 1.1, but the sub and add is different:

    Shield
    Imperial Shield
    (Physical resist -5%, Magic resist +20%, Guard Power 25%, Guard Rate 16%)
    Harmony Shield
    (Physical resist +10%, Magic resist +10%, Guard Power 26%, Guard Rate 26%)

    Armor
    Dps armors appeared in Section 1.1 or:
    Heaven Feather Garb [Npc smith] <Evil Shadow> <Iron Empress>
    (Atk +6%, Matk +6%, Hp +4000, Mp+300, Light Resist +20, Dark Resist +20%, Neutral Resist +20, Revive Time -3%)

    Add
    Stardust Earring (Int+4, Matk+6%, Reduce Dmg (Meteor) +20%) <Empress2> <Tuscog>​

    Basically most attacks that can hit long range attacker are magic type bowling, meteor and bullet. Therefore, increasing magic resist is good enough most of the time. Moonlight shield (Magical Resist +25%, Fire Resist +15%, Magic Barrier 1000) should be better, but the difference is not very big.

    In case you need physical resistance, use harmony shield.

    If the boss damage is so high that my hp is not enough for survival even I increased my resist, I would use heaven feather arm which can boost my hp up to 14k. Boss version is better but Npc version is good enough for me since I can get enough mp from food, other gears and potion.

    I use Stardust Earring because it can reduce meteor dmg for 20%, that is a lot.


    Ava ability
    Same as those in Section 1.1 (really regret I didn’t get some ava with resist). For high defense boss, I will change to ava set featured in Section 1.3


    Potions
    Apart from monster pot, mega speed potion and magic add III:
    Ginkgo nut rice (Physical, Magic resist +25%)
    Magic proofed coat (Magic resist +10%)
    Vita Add III (Hp +1500)
    Lyark Tranquilizer (Hp +1000, can be used together with Vita add)​


    Combo
    Finale Combo: please refer section 1.1
    Shield Combo: Protection > Aigis (Save) > Finale (Smite)
    Charge Combo: Ad-lib > Mp charge (swift) > Maximizer (Save) > Finale (Smite)​


    Demo
    This time i chose Venena ulti, her meteors are annoying if you got a main tank in party

     
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  9. Aka Kuro

    Aka Kuro Well-Known Member

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    Ex. Negative Resist from Protection and Aegis?

    Indeed it is common sense for tank that NEVER use Protection and Aegis at the same time IF YOUR SKILL LEVEL IS LESS THAN 7. This is because the overall resistance is NEGATIVE in this case.

    A quick note for buff effect of Protection in different level (Aegis is similar, just exchange the effect between physical and magic resist):
    lv 1 - 3: Physical resist +15%, Magic resist -30%
    lv 4 - 6: Physical resist +20%, Magic resist -25%
    lv 7 - 9: Physical resist +25%, Magic resist -20%
    lv 10: Physical resist +30%, Magic resist -15%​
     
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  10. Insane23

    Insane23 Well-Known Member

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    Very detailed guide, could call this the "Holy Bible of the Mages"
    Tho, I'll never have spina to make set of elemental weapon/armors/equips for specific situations
    Also, this makes -100% aggro builds a joke, how is that even allowed on this game :'(
     
  11. mun1409

    mun1409 Well-Known Member

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    Lvl 10 should have -100% by itself. Hoping toram survives to reach that tho.
     
  12. Aka Kuro

    Aka Kuro Well-Known Member

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    No worries, at least Iruna is still here xD
     
  13. Insane23

    Insane23 Well-Known Member

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    Just three more years, probably it will
     
  14. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    me likes this :3

    i love to read long explanations (if they are well-written) instead of those cringy show-off videos that are so common these days.
     
  15. Aka Kuro

    Aka Kuro Well-Known Member

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    1.3 Penetrating Finale

    Usually, high difficulty (nightmare, ultimate) boss has defense several times of normal level. Therefore, it is good to get some penetration. Besides, some boss get extremely high defense that only soften in certain conditions, such as Guignol and York in Megiston road. If you got 100% penetration, you can ignore these conditions and deal damage to boss directly.


    Extra Skills
    Mp Boost lv10 (cost 2)
    Magic up lv10 (cost 1)
    Magic mastery lv10 (cost 1)
    Pet heal lv10 (cost 1)
    Bushido lv10 (cost 1)​


    Equip

    Staff
    Crystal Rod (Npc smith version: Matk +4%, Magic Pierce +30%, Guard Break 15%) <Shampy> <Armasite>
    Good pierce staff, although weapon attack is a bit low. Therefore, only use this staff when 100% pierce and I use finale to cover the low weapon attack back.
    Armasite is a very strong penetrating xtal, you can get 20% pierce and its matk buff (5%) is just 2% lower than current max value (7%).
    Another good xtal is shampy, although it only gives 5% pierce.

    Sometimes pierce needs not to be as high as 100%, I will use my normal elemental staffs with Armasite instead​

    Sub weapon:
    Any md with +S refine​

    Armor
    Matk +7%, To element +20%, Crt +20 <Iron empress> <Noeliel the ice statue>
    Matk +10%, Int +10%, Crt +20, Cspd+20% <Iron empress> <Noeliel the ice statue>
    Same armors as previous sections, Iron empress gives magic pierce 10%​

    Add
    Devil Hood (Matk +5%, Stability +7%, Magic Pierce +6%, Aggro +8%) <Eiden Liebe> <Tuscog>
    Still a very strong add although there are adds giving higher matk buff. This time I will use it as a part of penetrating gear.
    Eiden Liebe gives 10% pierce, a little pity that it doesn’t give matk buff​

    Special
    Magic talisman V (Mp+600, Int+10) <Tuscog> <Guignol>​


    Ava ability
    Accessory: Magic pierce +8%
    Top: Magic pierce +7%
    Bottom: Magic pierce +7%​

    Total pierce (For 100% version): 30% + 5% + 20% + 10% + 6% + 10% + 8% + 7% + 7% = 103%


    Potions
    Basically monster pot, Mega Speed Pot and magic add III is good enough.​


    Combo
    Finale combo: impact > Finale (smite) > holy fist (consecutive)
    Decoy combo: assault attack > Decoy shooter (save) > back step (swift) > Finale (smite)
    Charge Combo: Ad-lib > Mp charge (swift) > Maximizer (Save) > Finale (Smite)​


    Demo
    Since this is a new mode that is not featured when cap is lv195, I picked a few more boss for this mode:
    Guignol (Megiston road version) [Tbh, 100% pierce is not a must for this boss, 68% is even better than 100% cause of higher weapon attack]
    York (Megiston road version)
    Zahhak Mechina Ulti
    Iconos Ulti​
    All boss has high def, especially for Guignol and York.

     
    Last edited: Apr 1, 2020
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  16. Aka Kuro

    Aka Kuro Well-Known Member

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    Ex. Boss defense? Boss resist?

    Here is a damage equation for physical skill:
    [(Atk + Lv difference)*resistance + skill power constant - Def * (1 - pierce)] * Skill Coefficient​
    Magic version should be something similar to that.

    Well, boss resistance only work on your atk (or matk) while defense work on both attack and skill power constant.

    For boss with high defense but low resist, you can boost your damage by increasing atk or pierce or use a skill with high constant.

    When boss has very high resist but low defense, having a high skill constant is the best.

    If the boss has high resist and defense, a high pierce will be needed as well as a high power constant skill.
     
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  17. Aka Kuro

    Aka Kuro Well-Known Member

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    Ex. Magic: Igel?

    Ok, as mentioned by P in last Toram live. We, mages, are going to get a new skill called Magic/ Igel in February. Here is a quick note for that:

    Magic: Magic/Igel, 2mp
    • Fixed element
    • Buff skill so it is not likely to contribute burst stock
    • Auto attack when cast and magic finish
    • Critical behavior should be same as physical attack (that skill appear as critical twice but P's magic never crt during demo)

    Should be pretty useful for mini boss hunt when impact can’t kill surrounding mobs. Besides, still remember the days that finale 3rd hit can’t kill mobs after finale nerf? this may happen again as mob level increase, Igel may help to solve this problem.
     
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  18. Aka Kuro

    Aka Kuro Well-Known Member

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    Ex. Crt Mage? Str Mage? Mtl Mage? Agi Mage?

    Apart from the Int, Dex build I am using, there are way more combinations if you go finale only, here I will express my view on them.

    Crt Mage: Some claim such build is strong although I still can’t see any video to provide me a trustworthy proof for accepting this claim. Anyway, such build most likely need Curios dress and other time limited gear. Therefore, it is a bit hard and risky to make such a build.

    Str mage: Using str as second status and do pretty well in magic/physical hybrid attack. Such build has become pretty good after assassin skill is out. Besides, some say that Nemesis (lv4 priest skill) also depends on Atk. Therefore, I believe such build has its good perspective. Well, lv4 job skills will be released in June given that everything is on schedule, there’s still plenty of time for you to think about it.

    Mtl Mage: A pretty common build now compare with one and a half year ago. High difficult boss loves spamming ailment to everyone nowadays. Making this build is really favorable to them. Mtl is a status that somehow assume you get attacked by boss (You won’t get ailment if I don’t get attacked) so better go with a shield to make it as robust as possible.

    Agi Mage: Found a pretty good work about this and this why I put some lines of comment here. Getting agi is good but you need quick motion (support skill) to reach near 6k aspd for 26% motion speed. So here is a same problem faced by Burst mage: rely too much on support circle skills which means you have no tolerance on receiving attack (Since getting hit = buff lost). Even worse, finale has low mobility so you have a high chance receiving attack if the boss can do long range attack. HOWEVER, getting agi for motion speed is still making sense to me (so it is a good build), using the build or not is just personal preference indeed.


    p. s. Just personal feeling, it's normal that you don't agree with me :) Also, please read related build shares before you make your finale decision!

    p. s. p. s. should I post others good work here? Pretty worried about copyright issue though...
     
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  19. Aka Kuro

    Aka Kuro Well-Known Member

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    Section 2 Burst Attacker

    Unlike finale, burst is not as handy as finale: you need elemental staffs, good cspd gear with boss xtal, lots of buff potion and a skill which disappear when damage is received. If you can’t fulfill these criteria, burst cannot work effectively. Therefore, it is reasonable that burst is not as popular as finale. However, burst provide a total different experience to player and has way more possibilities. In this section, you may see how mage behave differently with different sub weapons using burst.

    p. s. Next update will be on coming Wed with translated update info :)
     
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  20. Aka Kuro

    Aka Kuro Well-Known Member

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    2.1 Sub Md Dps Burst


    Unlike finale, I don’t put sub md and dagger in one section as they behave differently. Sub md dps burst is the battle mode that I used most frequently. Sub md gives the best cspd buff and mp recover among all sub weapon, that’s why it fit well with burst, which requires cspd and consume mp real quick.


    Extra Skills
    Mp Boost lv10 (cost 2)
    Magic up lv10 (cost 1)
    Magic mastery lv10 (cost 1)
    Pet heal lv10 (cost 1)
    Concentrate lv10 (cost 1)​

    Unlike finale, burst is not a placement skill so concentrate works.


    Equip

    To element set
    Staff
    Element, Matk 10%, To element +20%, Crt +20 <Armasite> <Finstern>
    This is the staff I used for demo but it is indeed more favorable for burst.

    Sub weapon:
    Any md with +S refine

    Armor
    Matk 7%, To element +20%, Crt +20 <Iron Empress> <Noeliel the Ice Statue>

    Add
    Mage cape (Max Hp -30%, Magic pierce +10%, Cspd +1000, Aggro -20%) <Chocolate2> <Gespenst2>
    Still the best cspd although -Hp debuff is not good. Besides, magic pierce is good for burst as its skill power constant is not as high as finale.
    Bookholder (Cspd +750 +25%, Aspd -500) is also fine but aspd debuff is even worse to me as I need to use decoy.
    Another option is Yashiro Dad (/Mom) mask (Matk +6%, Atk +6%, Cspd +500, Aspd +500)​

    Special
    Philosopher ring (Int +3%, Mp +300, Cspd +30%) <Tuscog> <Lalvada>
    Pretty surprising that this ring can last for that long, still the best cspd special gear.
    Cookie ring 2 (Max mp +450, Matk +20, Cspd +200) is gives higher mp but lower cspd.​

    For neutral boss, I suggest you use finale as element advantage is not as obvious as finale. However, if burst is really needed:

    Neutral Set
    Staff
    Mischievous Magic Book (Hp+3k, Mp+300, To neutral +25%): <Neo Maton Sword> <Armasite>

    Sub weapon:
    Any md with +S refine

    Armor
    Matk10%,Int10%,Cspd20%,Crt20 <Iron Empress> <Noeliel the Ice Statue>

    Add
    Mage cape (Max Hp -30%, Magic pierce +10%, Cspd +1000, Aggro -20%) <Chocolate2> <Gespenst2>

    Special
    Philosopher ring (Int +3%, Mp +300, Cspd +30%) <Tuscog> <Lalvada>​


    Ava ability
    Add: Matk+2%
    Top: Matk+3%
    Bottom: Matk+3%​


    Potions
    Apart from monster pot, Mega Speed Pot and magic add III, i used following cspd buff potions:
    Spell headphones (Cspd +700)
    Sauteed Lonogo Shrimp (Mp +300, Cspd +250)
    Potion from Halloween event (To element +5%, Cspd +100)​
    Sometimes I will also use ampr potions:
    Matsutake Soup (ampr +10, weapon attack + 10%)
    Magic Absorption Stone (ampr +6)​


    Combo
    Burst Combo: impact > Burst (Smite) > Finale (Smite)
    Decoy Combo: Assault attack > Decoy shooter (Save) > Back step (swift) > Finale (Smite)
    Sub Finale Combo: Fairy dance > Impact (Consecutive) > Finale (Smite) > Holy Fist (Consecutive)
    Charge Combo: Ad-lib > Mp charge (swift) > Maximizer (Save) > Finale (Smite)​

    Swift will not shorten the charge time, I add swift on it is just for looking good.


    Demo
    Apart from finstern which I usually use for measuring dps. I included Tuscog hunt which I tried before. Besides, Tuscog don’t have crt down as finstern, it should give a better demo on the crt buff effect from my equip set.

     
    Last edited: Apr 1, 2020
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