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Main weap suggestion for Gattling Dagger.

Discussion in 'Toram Online Class Discussions' started by Zufeng, May 7, 2019.

  1. Zufeng

    Zufeng Well-Known Member

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    So,dagger skill pique my interest now,even so after seeing how good they are on hell empress.
    My plan is to make Gattling dagger as my second dps skill in combo+gonna max out the passive except double throw (Since phys pierce+double gattling sounds nice)
    Since now bosses are getting more annoying for close range dps,im kinda biased for ranged dps such bow and halb,but im still confused nonetheless

    Anyone can suggest me a good main weap for this build?
     
  2. Yunan

    Yunan Not Enough Salt Elite Member

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    1h dagger has the fastest gattling with trigger>gattling(smite)>impact(cons) combo. Plus the gattling will be smited. The overall damage per period of time should be comparable to Halberd's gattling. Without swift tag or trigger slash's motion speed buff. Gattling has a pretty long duration. Also if you have proto clarity, the phys pierce should be great to have.
     
    Last edited: May 7, 2019
  3. XDuskX

    XDuskX Well-Known Member

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    If you are used to using finale you will barely notice the slowness of gatling.
     
  4. _nobody_

    _nobody_ Well-Known Member

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    fast but maybe not safe. Using throwing dagger from the dagger tree is safer because you don't have to get close to within trigger slash range. The only advantage of 1hs over any other weapon is proto clarity physical pierce.

    Also Gattling is not slow if you use quick aura and god speed wield. Since your combo is entirely ranged (Throwing dagger > gattling (smite) > finale (smite) ), using god speed wield is actually very safe. I don't recommend impact at the end of the combo unless you want to start a high mp cost skill right after. Just finale (smite) to end the combo and run to somewhere safer.
     
  5. Zufeng

    Zufeng Well-Known Member

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    Crap,i didn't have proto so 1hs is out of my plan i think.
    Also,i managed to think about 2 smite combo on some class:
    Bg: Moeba-Cf(Smite)-Impact(Cons)-Gattling(Smite)-Final(Smite)
    Halb: Impact-Dt(Smite)-T.Knife(Swift)-Gattling(Smite)-Final(Smite)
    Mage: Impact-Finale(smite)-T.Knife(Swift)-Gattling(Smite)-Quick aura(Swift)

    I didn't put knuck because the dmg is just too low
     
  6. _nobody_

    _nobody_ Well-Known Member

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    those combo are too long. I think you'd better break them into two combos for each. Because you will be standing in the same place casting all those skills while the boss is AOEing you.

    For example, CF needs charge time, so it's better to be managed in a separate combo. Use your gattling combo to do stuff while cf is charging.
    DT is double dangerous, since you can get hit twice with its jumping animation, it's not a good idea to stay in one place for too long with DT.
    Finale is also a long casting skill, by the time you finish your casting, you would probably want to run somewhere else instead of staying for gattling.
     
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  7. Zufeng

    Zufeng Well-Known Member

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    Yep,this combo designed to be used at boss that mostly remains stationary.
    If i were to use these on boss like Gwai or Mardula,pretty sure im gonna perish.

    Well,i can split the second combo with reflex as starter
    Just want to try 2 smite combo
     
  8. Yunan

    Yunan Not Enough Salt Elite Member

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    As I mentioned the problem of gattling is the long animation time, 1H's sword even without proto clarity have high damage because on top of smite, its also "swifted" by trigger slash. The idea is to spam it so the damage overtime is quite high. And its definitely higher than 1handed meteor spam.
    I think these combos can be optimised. From the looks of it those are double smite combo. Impact is best placed at 3rd combo slot since consecutive tag will costs it 0mp. Gattling is a 3mp combo so with impact, it would still cost you 2mp. The mp saving of impact isn't used to its full potential, its better to put smited gattling on 2nd slot before impact, and a high mp cost skill after the consecutive tagged impact. For example this combo for Halberd:
    Reflex>gattling knife(smite)>impact(cons)>Dragon tooth(smite)>finale(smite)
    This combo costs you 700mp in comparison to yours that has the cost of 800mp, with the exact same smited skills, just switched place. Throwing knife would also lenghthen the combo duration and increase the physical proration count. Not ideal imo. Although for Halberd I prefer strikestab that has lower mp cost and higher damage per mp cost ratio over gattling knife.

    Same case with bowgun, impact is better placed at 3rd slot, with 2nd slot being smited gattling knife, at 4th slot, instead of CF I think snipe would be better. CF is better used separately since its a charge skill. The gattling combo can be used as a filler while waiting for your cf to charge. Moeba>gattling(smite)>impact(cons)>snipe(smite)>finale(smite) costs you 600mp

    As for staff, I see no point of pairing finale with any other skills without modifying the mp cost. Plus finale is an already risky skill to use without any additional skill. Also I mean why would you use gattling with finale? Finale is magic skill while gattling is physical skill. Your gears should optimize either of both. I could see a gattling arcane strike build though, but finale is definitely out of question.

    Then going back to 1handed sword, you can modify my previous combo and turned it into a double smite combo by adding smited meteor breaker after the consecutive tagged impact. Trigger slas>gattling(smite)>impact(cons)>meteor breaker(smite)>finale(smite) would costs you 800mp and has quite a heavy physical proration. You can change trigger to reflex to make the cost 700mp and reduce the physical proration count. Your gattling will have no motion speed buff though.
    Then there is an option to use gattling as an opener and use quick aura on 2nd combo slot. Something like this:
    Gattling>quick aura(swift)>impact(cons)>meteor breaker(smite)>trigger slash(save)>finale(smite)
    This combo have 600mp cost and have trigger slash at the end, it will allow you to have an ampr boost and also gives motion speed to the next gattling knife used. The gattling isn't smited, however, so you would have a 100% damage gattling knife quicker animation speed.
    Tl;Dr double smite is best utilised by putting consecutive tagged impact at 3rd combo slot. To diminish its own mp cost while halving the cost of the next skill
     
    Last edited: May 7, 2019
  9. Yunan

    Yunan Not Enough Salt Elite Member

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    Survivability wise, I could argue that godspeed wield have more uncertainty in comparison to short ranged gattling knife . Any stray ranged aoe would likely kill you. The trigger slash>gattling>impact combo is meant to be paired up with decoy shot. Impact at the end of combo is used to utilise the consecutive tag mp saving while halving the cost of trigger slash as the opener, so you only need a moderate amount of ampr for it to be spammed. Of course since it leaning into physical prorarion. You better do 1 hit of auto attack after each use of the combo.

    As far as Pure damage per use of skill concerned, gattling knife doesn't have high enough atk to be the first option or even 2nd option skill in any skill tree other than 1Hs. Bowgun at best have around 220 base weapon atk. Staff and ohs can have 240+base weapon atk. Halberd being the highest weapon atk have other skills that has better damage output. Strike stab being a better 2nd option skill to dragon tooth.

    As for the utility of the ranged gattling itself, dragon tooth IS a ranged attack that is much better than gattling knife. You can use 1mp gsw DT combo> that's a plus point over a ranged gsw gattling.

    If you want the highest damage gattling then sure Halberd is the best option. As gattling could also be used as a 2nd option. Dragon tooth will always be better though strictly in a sense that you want a ranged skill

    Staff is the best for a ranged gattling in term of versatility because you can use mp+charge+maximizer for the mp reserve

    I put 1handed sword on top of my list since the gattling have potential to outdamage ohs meteor breaker as the 1st option damage dealing skill. Albari's 1h gattling build is the example of how gattling can rival meteor breaker. And used as main damage dealing skill.


    Edit: so as I read the op again, yeah Halberd should be the best option for ranged gattling as a 2nd option skill. I wrote this longasss script assuming gattling is used as first option, my bad
     
    Last edited: May 7, 2019
  10. HoboOnline

    HoboOnline Well-Known Member

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    Close range is always an issue, but tigger + gatling (smite) is definitely safer than ranged with a slow animation speed.

    Since gatlings damage scales with Str/Dex/ Agi equally, you might consider it a ranged option late game.
     
  11. Zufeng

    Zufeng Well-Known Member

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    Thanks for the combo input
    But yeah,prorate still in effect tho since i got boatload phys skilll on combo.
    Since you said that 1hs is good for gattling,do you have weap rec for 1hs?
     
  12. Yunan

    Yunan Not Enough Salt Elite Member

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    Aside from proto clarity, elemental swords might be good to use since gattling is affected by element bonus from main weapon
     
  13. Zufeng

    Zufeng Well-Known Member

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    Dam,this could be a very expensive build.
    I think im going to choose between hb and bg
    Altho,,its undecided for now
     
  14. _nobody_

    _nobody_ Well-Known Member

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    right, it's easier to do a HB build because HBs are always elemental weapons. Beside, DT sucks in many situations, it's best to have gattling knife as a secondary method of fighting.

    The over-analyzed guy above said god speed wield is dangerous, but if you are a main HB user, you basically have been trained to use it for a while, so no worries. Perhaps it can be dangerous for 1hs main who don't normally run around with 1hp like HB users. I have tested with god speed wield on, A gattling combo needs as much time as a DT combo.
     
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  15. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    TBH the best pair for dagger is halberd and for the skill is GSW, risky but if done right I guess no problem at all. I find casting finale or storm more risky than a GSW gattling knife.
     
  16. Zufeng

    Zufeng Well-Known Member

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    Im not used to play as halb dps currently.
    Most of time i ended up died because i used Dt at wrong moment.

    But yeah,it takes time
     

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