1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

MAKE TORAM GREAT AGAIN: PART 2

Discussion in 'Toram Online General Discussions' started by HoboOnline, Dec 9, 2019.

  1. Rydalis Darx

    Rydalis Darx Well-Known Member

    Joined:
    Oct 14, 2015
    Messages:
    569
    Likes Received:
    533
    IGN:
    Rydalis
    I don't feel it's how easy it is to execute, but the damage curve. 5/5 Does do a lot of damage but it's at the caveat that you can't get hit, which for some bosses is harder than others. It's likely that 3/5 does too much damage for how easy it is to obtain. Even 5/5 does too much damage in my opinion, so I feel it would just be better to lower the damage curve than to give it more gimmick, which can easily kill the class.

    I'll say that anything that asks for new animations would likely be ignored since thats a very big order. Making animations is probably one of the hardest if not the hardest part of making a game, since it is the thing people will see all the time.

    This is probably here for some peoples fantasies, but I'm against the notion due to the fact that this would basically throw 1h up there with Dual in terms of imbalance and also 1h would likely be statistically better than Dual if it were able to use the tree since 1h does not need to take Subhand into account.

    I feel the game has more of a problem with how the enemies have too much dodge and accuracy, I recommend lower bosses dodge and acc over raising the players because thats easier to balance.

    This would likely make MTL a useless stat and blacksmiths could basically replace tanks which some would say is good others would say would make the game worse.

    I feel that this would make a lot of controversy, since I could see builds with 100 crit and a stupidly high Crit Damage with no equipment.

    Tec - no, let's not buff TEC characters, they already dominate the economy.
    Mtl - why? It may as well optimize mage tanks
    Luck - yeah I can do with that

    This right here. I can say I would hate it much more of it the game made beating everyone else in damage MORE OPTIMAL for getting rare items to sell. Giving players a score based on ??? criteria and showing it off to others can easily make players more likely to kick you because you got a D in Damage and a C in Damage Received. It's the same issue with the current Ranking System but with more ways to make fun of someone who is trying their best to play. Plus, adding more things for them to track would easily make this a no for them, since that would require a lot of code and testing for a possibly worse system.

    The basis of almost every RPG is that you can sell your items to NPCs for money if no one else will buy your items, because it's better than discarding them. I'm not saying this because it's a bad idea, but I'm sure new players would be extremely confused why there is no NPC shop to sell items.
     
  2. HoboOnline

    HoboOnline Well-Known Member

    Joined:
    Jul 16, 2018
    Messages:
    525
    Likes Received:
    262
    IGN:
    FamousToramPlayer
    I think that all weapons/skill trees should be able to provide a benefit to a party. So maybe we need to think about this in a different way...Please suggest things, because this is all your feedback we will be spamming...

    Here are some thoughts of mine.

    - Halberd (Dragon Tooth): Should not have 100% Pierce, but inflicts a status aliment that causes a 100% physical Pierce like effect. This means everyone has a 5 second window to deal additional damage. And the boss will gain resistance to the status for brief moments...meaning that spamming the effects will not help, and the team will have to work together. Potentially.
    (The logic works in a similar was as meteor breaker causing dizzy, everyone benefits from a small window where the boss cannot evade or guard etc).

    - Cross fire (rework): So maybe the scale of the damage changes. Is it more of a linear growth or exponent per charge? 10/20/30/40/50 to 5/12/21/32/50 (maybe make it wider on the final charge?)

    - Dodge/accuracy: Maybe we need to think about the actual relationship...They may have already hard coded this into the game. So we may not be able to convince them something is wrong. We should probably voice this as an overall issue, rather than detailing it.

    If I were to choose on a accuracy / dodge mechanic. I would simplify the values, so that accuracy is a flat value of 5000 (max) and flee is a flat value of 6000(max). So if you had 5000 accuracy against an enemies 6000 dodge, would would have a 83% chance to land an attack. Then they can calculate the degree it grazes/full crit. If this is how they already calculate it...then yeah. We need to just just be vocal about giving more potency/growth to accuracy via dexterity. In theory 510 Dex points should make your ACC bar almost full???

    - Tech: Influences the potency of a players status effect on the enemy, and the resistance time reduction? And certain skills damage power?

    - New Ranking system:

    I think what has been suggest would mean that you would not be able to see damage outputs, but your overall score of what happened in combat. That would mean players could not discriminate based on attack rank, which is what happens now. (example) If you did 90% of the damage, and died 8 times...though the tank absorbed 90% of the damage and revived team mates. Then this would weight the scores, so maybe the Tank would be S ranked, and the DPS A ranked. I think this is to help players acknowledge each others contribution, and influence healthier behaviour.

    At the moment, support characters can be out competed with tanks spamming buffs and reviving people. Breakers could be people ruining proration and doing no damage....so the team is not being rewarded on their merits at the moment.

    I don't think the coding is difficult. It's literally just sums of values. They already sum the damage received, dealt, number of attacks landed and support skills used. So they literally only need to create one more value based on eac

    But if your behaviour in combat could influence drops, then this could be achieved by any build...how efficient you avoid damage, engage in combat and use a range of support skills. Currently, everyone is just spamming their combos...and it's not getting any better. But at least all the fu builds are dying out.

    - NPC/SPINA:


    Just paste it in again, I am balancing my time reading everyone's agreements/disagreements that I will miss stuff haha
     
    • Like Like x 2
  3. Rydalis Darx

    Rydalis Darx Well-Known Member

    Joined:
    Oct 14, 2015
    Messages:
    569
    Likes Received:
    533
    IGN:
    Rydalis
    Changing hard code is fairly easy, and it's likely they have a hard value and a multiplier. Really with the scale they've been working with on designing bosses having to wait till you get to 510 DEX to have an 83% chance of hitting most Ulti bosses is almost impossible for newer players coming in. Doing this wouldn't exactly fix the problem since in the end people will still use Crt equips to bypass that 17% chance they can miss. If get rid of crit hits cant miss then a fully DEX player will hit 83% but a new player or Full STR/AGI/INT player may be likely to hit 45% of the time because of how big those numbers are. If we were to lower these numbers down, to lets say 500 and 600 then having slightly less DEX can still have you hit reliably but at a less impactful cost. 5000/6000 is the same as 500/600 except the numbers look smaller and easier to think about and calculate.

    If the simplest reason of overhauling the system is to make sure people can't discriminate based on small lines, then get rid of the small lines and everything would be good, no? We can change what is a support character and what skills affect the rank in the system and it would be fixed, no?
    The coding is not difficult, but monitoring it is. The more parallel processes happen, the more RAM it uses, making the game run slower. The more things to keep track of, the more likely the game can crash.
     
    • Like Like x 1
    • Winner Winner x 1
  4. UfuLamb

    UfuLamb Well-Known Member

    Joined:
    Mar 20, 2016
    Messages:
    970
    Likes Received:
    452
    Atlast someone who understands hardware limitations!
     
  5. TheElza

    TheElza Well-Known Member

    Joined:
    Oct 15, 2017
    Messages:
    79
    Likes Received:
    13
    IGN:
    TheElza
    Ampr from miss attack are bug if you see the bug report yesterday. The base multiplayer of dt itself is low, and the jumping part requires skill to use, and without boost from good equips it's gonna be very hard to make it competitive, and if you're talking that then just get good equip, if aso releases something that can do great physical Pierce for all class like they make crit+100 weapons then it's gonna be the same anyways, I mean there is proto clarity for once, and toy gun, who knows what could be next. And that is just plainly gonna kill the specialty of halberd class
     
  6. TheElza

    TheElza Well-Known Member

    Joined:
    Oct 15, 2017
    Messages:
    79
    Likes Received:
    13
    IGN:
    TheElza
    I'm talking about if you're 150, and have shitty gear, there will be no aspd as your agi is still low. The character are very hard to move with. And gsw barely help with it unless you're stacking 3, which will make you die when hit with powerful attack, and lose whatever advantage hb has over the lowered -resistance on gsw.
     
  7. Quit toram

    Quit toram Left. Elite Member

    Joined:
    Dec 28, 2016
    Messages:
    1,217
    Likes Received:
    961
    I don't think they fixed Decoy's auto attack though?
    Proto and Toy Gun is meant for weapons that could only get like half of halb's atk.
    Doesn't change the fact that it's an absolute monster at high level with mid to high budget equips, and is better than most if not all weapons in most cases.
     
  8. TheElza

    TheElza Well-Known Member

    Joined:
    Oct 15, 2017
    Messages:
    79
    Likes Received:
    13
    IGN:
    TheElza
    Physical Pierce is like halberd's only specialty, if it got removed then halberd practically have nothing. Proto will have dual sword's spam ability and move multiplyer and if hb's Pierce is lower to 75% like it and other class may get that option in the future as well then halberd will no longer have a specialty

    I'm talking about the amount of skill needed to use them, it's like high risk high return. So I personally thought it's ok like that, and it doesn't change the fact that aso isn't showing signs of nerfing them soon anyways.

    And if they actually nerf it poorly just like finale, it will bite back and they'd probably have to buff it again, then I guess it's fine in it's own way.
     
  9. Mass (Boatman)

    Mass (Boatman) Well-Known Member

    Joined:
    Nov 21, 2019
    Messages:
    129
    Likes Received:
    194
    IGN:
    黑楓
    I've tested my damage before. My lvl 172 halberd dealt about 320k each hit of DT while my lvl 150 2h meteor dealt 500k for the first hit and 360k for the 2nd hit, both have same attack damage (3300 atk, brave on, gsw on) and both are tested on Super Death Mushroom (I always use GSW + brave aura for most dps classes even for mage).

    So I can say remove pp will make halberd just like a bootleg version of 2h or I can say it much worse compared to other classes. If you want to nerf, nerf the bonus innate critical rate or remove it from DT so players have to invest more on crit gears because crit rate is more busted than any other stats in this game except for mages.
     
  10. TheElza

    TheElza Well-Known Member

    Joined:
    Oct 15, 2017
    Messages:
    79
    Likes Received:
    13
    IGN:
    TheElza
    Exactly
     
  11. HoboOnline

    HoboOnline Well-Known Member

    Joined:
    Jul 16, 2018
    Messages:
    525
    Likes Received:
    262
    IGN:
    FamousToramPlayer
     
  12. HoboOnline

    HoboOnline Well-Known Member

    Joined:
    Jul 16, 2018
    Messages:
    525
    Likes Received:
    262
    IGN:
    FamousToramPlayer
    They were just suggestions, I'm fully aware of hardware limitations. But they need to consider that the current options to players leave the door wide open to either a optimum build and trash. With players being left out in the open wondering what to do.

    The best we can suggest, in this instance is to consider that the community isn't happy with the relationships between critical hits, graze and accuracy.

    The whole point of this was so we could collectively provide feed back together. To hopefully makes some positive changes to the game.

    But, it feels like community is dying...so it might all be too late / futile.

    In terms of the ranking system, from my experience it became a lose measure in 2015 to grounds to being kicked in 2018. So it definitely shaped the player base, and moved from diversity of play styles to spam.

    We can just omit these sections or simplify them to say that " we feel adjustments should be open to feedback and consideration for changes in the future".

    They would be able to make new ranking systems and hit/accuracy adjustments without impacting RAM. I don't think the player base needs to actually start sending in lines of code.
     
    • Like Like x 1
  13. HoboOnline

    HoboOnline Well-Known Member

    Joined:
    Jul 16, 2018
    Messages:
    525
    Likes Received:
    262
    IGN:
    FamousToramPlayer
    I don't think you understand, they already have all the variables summarised in the coding. So changing how it's displayed wouldn't change the processing requirements. It would just change the ranking screen.

    But anyway, we just need general feedback for changes we would like to happen. The development team are fully aware of of software limitations.
     
    • Like Like x 1
  14. Odin

    Odin O.o hello? Anyone there? Elite Member

    Joined:
    Jun 5, 2015
    Messages:
    2,408
    Likes Received:
    1,699
    IGN:
    Odin
    Quest XP (orb) book. I.e. double XP for quest hand in. Maybe in lots of 10 , 30 and 100.
     
  15. Sorrow™

    Sorrow™ Member

    Joined:
    Jan 3, 2019
    Messages:
    11
    Likes Received:
    0
    IGN:
    SORROW
    Basically a huge fudging nerf.
     

Share This Page