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Martial skill for dps brawler

Discussion in 'Brawler' started by Vance101, May 10, 2019.

  1. Vance101

    Vance101 Member

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    Hey guys, im new on toram, im wondering what martial skills to get for dps brawler and also can you recommend some other non martial skill. Do i max martial discipline, does martial discipline increase chariot damage. Thanks for the future reply and tips. Also guys can you explain to me if you recommend a skill , what that skill does. Thanks for all the help.
     
  2. kyoulin

    kyoulin Well-Known Member

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    •chariot will most likely be your main damage and so will rush. chariot is able to do 200k+ quite easily (impact-char(smite)-finale(smite)) and is instant at level 10. can be used from 12m away.
    •rush is probably gonna be your second hand skill depending on how close of combat you do, it’s less strong for me to be honest, but you’re capable of doing similar (~120-240k) damage to chariot.. eh it’s not a favorite since the animation is long. but if you’re low on mp or can’t use AOEs, this is a good skill

    •level your smash/bash to level 6. 75-100% chance of flinch&stun.
    •level sonic wave to 10 so that you can use it from 20m away and run off. 100% chance of tumble.
    •max out martial discipline& martial mastery so that your attack is higher. the discipline will give you +10%dmg to any martial skill you use.
    •shell break can and WILL be your BEST FRIEND. i like to put it at the end of combos for the chance of 400mp recovered.
    non-martial skills (normally for ailment reactive bosses)
    holy fist
    (priest skills) is 1mp and can be used in place of smash when you’re fighting against bosses that hate interruption ailments.
    quick aura (halberd skills) is 100mp and will give you an aspd buff if you need it.
    decoy shot (shot skills) is 400mp for AMPR. it attacks along with you and it helps you recover 2x the mp.
    -if you so choose to do long distance chariots, level up long ranged for an extra +8-10% damage.
    perfect defense (knight skills?) is 100mp for defense and can save you pretty easy. i don’t play knuckle+shield so idk.
    magic:impact (magic skills) is 200mp but halves the cost of the next skill. only level this to level 7, at 7 it becomes instant.
    magic:finale (magic skills) is 1600mp. the only thing you need this for is to stop a combo so put this at the end and always set it to ‘smite’ so it doesn’t activate.
    if you play knuckle+dagger then backstep and spike dart are good
    *aggravate and strong chase attack are not necessary, as much as i liked them it was a waste of points.
    *earthbind, triple kick, heavy smash are okay, but keep them at lv5 since you won’t need them past 150.
    personally, chakra isn’t something i use because decoy exists. completely up to your preference because we all play in different methods.

    all the best with dps. i don’t really recommend starting toram off with it since it will be a pain (trust me, my main acc is one and i’ve been one from my start) but if that’s you, that’s you. make sure that you know your boss reactions since some will berserk if you handle them improperly. there are many of us here that are passionate and are just happy to see the rise in interest of the class :D
     
    Last edited: May 10, 2019
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  3. Mukhlis

    Mukhlis Well-Known Member

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    Umm... i think you mean quick aura not brave aura, brave aura is the support skill that gives 10% attack



    Also Decoy is 400mp
     
  4. kyoulin

    kyoulin Well-Known Member

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    ah yeah sorry i was doing that from what i remembered
     
  5. 小宇宙

    小宇宙 Well-Known Member

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  6. Vance101

    Vance101 Member

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    Thanks for all the tips kyoulin. This will help a lot guys. Thanks so much
     
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