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Max Prorate Halberd - Strike Stab build

Discussion in 'Halberd' started by Saphos, Dec 19, 2016.

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  1. Saphos

    Saphos Old Sword Nerd Elite Member

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    Greetings! Hello!

    With the introduction of a Halberd, 'my' version of a max pro-rate build can finally be possible.

    Why did I say that? Recently, a fellow forum member approached me and asked if my 2h build is still a good build. My honest answer? It never was! It is displaying 60-80% potential of what a 2h is truly capable of. Reason? This little monster called proration.

    In my reply to that forum member, I stated that no one to date, is playing with max proration. That's not exactly correct. If you are one of the Snipers who used @Precaria's build, you were doing it. That's the reason behind good Snipers doing so much damage, on top of Snipe being a powerful skill itself.

    Yes, you are right. This will be a long read, get yourself a cup of coffee, or hot chocolate or whisky, kick back and read on.

    Now let's start with proration. Proration is a defence algorithm that was built into every creature in Toram. Put simply, if the target is it with:

    1. A normal hit. The target's defence against normal hits increases, while its defence against physical skill and magic decreases.
    2. A physical skill. The target's defence against physical skill increases, while its defence against normal hit and magic decreases.
    3. A magic. The target's defence against magic increases, while its defence against normal hit and physical skill decreases.

    Therefore, with my 2h spammer build, it consists of 4 physical attacks and 1 magic. It boosts the target's defence against physical skill 4 times in a row, dropping the output of the last physical skill to roughly 60-80% depending on my much you Prorate before the spam starts. And to get back to maximum proration, it requires 5 normal hits in between combos, that is against the idea of spamming. But if you spam on, you are starting the next combo at roughly 90% proration and continue back down to 60% again.

    Take the Sniper combo as example: Mobea > Impact > Snipe > Smash. You start off with normal hits to Prorate (lowers the target's defence against physical skill and magic), then you hit with a physical skill (Mobea), then a magic (Impact). With this, the target's defence against was raised by Mobea, but lowered again by Impact. The Snipe will hit at maximum proration. Therefore, it is important for Snipers to get up close and personal, so the Impact connects.

    While I did leave that member who asked a new combo for 2h, that combo is still less than ideal.

    Then we have this Halberd, that makes a melee max proration class a reality.

    Halberd relies on STR and AGI for its attack, so it has naturally low accuracy unless you invest DEX or CRT as you third stat, something I do not recommend. Halberd skills are very well designed to over come that issue, so wasting 255 stat point on that is rather redundant, but we will see when we need to worry about third stat.

    Let's start with the combos:

    Nuke combo:
    Spike dart > Punish ray (swift) > Strike stab (smite) > Quick Aura (Swift)
    - 300mp
    - 150% Strike
    - 100% ailment to increase Strike damage
    - Increased crit rate for Strike
    - Increased Aspd for Ampr after combo
    - Phy > Mag > Phy (max proration)

    Mana saver combo:
    Deadly spear > Lance (save) > Spike dart (swift) > Punish ray (swift) > Strike stab (smite) > Bless (Consec)
    - Bless is used to recover the Hp loss in Nuke combo, if you are in a party with a priest, change that to Holy fist, make sure you stay far away enough so the HS does not connect. If it did, just do an extra normal hit to gain that proration back.
    - 100mp
    - 120% Strike damage
    - 100% ailment to increase Strike damage
    - Increased crit rate for Strike
    - Phy > Mag > Phy > Mag > Phy (max proration)

    Other skills:
    The passive that raise Crit rate for Halberd
    Sober Analysis
    Quick draw
    Crit up

    Play mechanics:
    To benefit from max proration, it is recommend that you do 5-6 normal hits before your first combo. And since your combos are now designed to maintain your proration at highest level, 2 normal hits in between combos will make sure that you proration stays maxed, or increase if you are not at max.

    Drawbacks:
    With the Halbert passive and Crit up, and increased crit rate from skills like Deadly spear and Strike stab (after Punish ray), the Halberd skills should land. Magics don't miss. The problem is with the Spike darts as they are based on your default accuracy, which is quite low. Therefore, DEX / CRT may be a solution to that down the road, but we can decide on that later.

    To be honest, I am not spending a lot of time on Toram, so I doubt if I will have time to max this character to showcase the end result of this build, but having read the discussions so far, I hope this will help spark some great ideas / or help those who needs a hand.

    Merry X'mas Toram. Hope you enjoy this gift ^^
     
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  2. Saphos

    Saphos Old Sword Nerd Elite Member

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    Forgot to mention, more like I assumed you knew. Proration can lower the target's defence such that your skills / magic / normal hit will do up to 250% damage. That's why a max proration stands out from other builds. You will benefit from 250% bonus while Saphos' little 2h is spamming at 70% capacity ^^
     
  3. Mcw

    Mcw Well-Known Member

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    Wow nice didn't know some of those
     
  4. Souleh

    Souleh Well-Known Member

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    Nice to see you come at it again @Saphos this is actually pretty good :) yeah most builds right now do lack proration (even mine).
     
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  5. mayam

    mayam Elite Member Elite Member Epic Member

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    Punish ray indeed is an extremely useful skill at lvl10 it gives 100% chance to get crt.
    If you are using with cat ear hood(seltirio) and cspd pot its cast time reduces to 0.8sec.
    So you are just sacrificing stats on your add gear while on weapon you can go for full dps stats instead of crt rate stats.
     
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  6. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Change the quick aura con to quick aura swift :p
     
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  7. Saphos

    Saphos Old Sword Nerd Elite Member

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    For some reason, I cannot edit. But @BK. is right ^^
     
  8. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    No offense, but after reading your wall of text of a guide, there's one reason I can think of: forum (maybe an error on Xenforo software's end) somehow lets you create a thread where the first post (AKA yours) goes over the char limit. Once you try to edit it, it won't let you because of it being over the limit. The only way to edit it is to create a separate post and put the exceeding characters there. Had the same problem with my guide and this is how I solved it (glad I reserved a post just in case).
    @Saphos can you confirm that the error is about your post exceeding the char limit?
     
  9. Leuix đe Saga

    Leuix đe Saga Well-Known Member

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    Thank you so much
    I had heard only a tiny bit about proration.
     
  10. Caithe

    Caithe Well-Known Member

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    definitely worth to try, thanks for sharing @Saphos !

    i heard that 900+ cspd is already enough to cover punish ray cast time, think i gonna prove if its true or false later, need to max out my alt first :D
     
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  11. Mcw

    Mcw Well-Known Member

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    Punish Ray is useless for me even if the cast was 0.8s that's a lot for a halberd
     
  12. mayam

    mayam Elite Member Elite Member Epic Member

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    Its not a lot if you consider 100% crt rate and being able to focus on more dps stats rather than crt stats on your weapon.
     
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  13. Mcw

    Mcw Well-Known Member

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    Considering that roga flinch a lot or td moves a lot can ur combo with Ray work :v
     
  14. mayam

    mayam Elite Member Elite Member Epic Member

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    Let someone else tank so that flinch no problem.
    For bosses like td that move too much all melee atkers will have the same trouble, only snipe char can atk properly i think :v
     
  15. Mcw

    Mcw Well-Known Member

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    What if u hold aggro :v
     
  16. Joughton

    Joughton Well-Known Member

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    The concept of using proration with its full potential is something rarely seen in toram though... Because:
    1. We have Sword, Staf and Gun fu spamming their combo.
    2. The moment we prorate those spammers will get the benefit of the proration before we do

    3. Yes, you had Snipers who relied/and still relies on proration; which is not bad in fact...But a fu still ruins their careful proration; (not really complaining about that because some Snipers expect you to prorate like a living merch)

    I love the idea of a prorating build; I think it'll be a great solo build too; in parties too...As long as they don't spam; which is not often the case.

    The idea of dps is damage per second: fu builds interpreted this as: spam for the win.

    So yeah; prorating is good..But as long as there are combo spammers, the damage increase of it all goes to them :(:oops:

    EDIT: Snipers still are good builds...But they rely too much on proration for their snipe to hit hard (some of them)
     
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  17. Vangoth

    Vangoth Member

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    How does sober analysis raise critical rate?
     
  18. mayam

    mayam Elite Member Elite Member Epic Member

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    Proration wouldnt work on halberds tbh, their auto atks are much slower than other weapons.
    Even the tutorial screen shows them as "Hard" difficulty because of slow atks.
    halberd chars will become spammer chars just like the fus in my opinion.
     
  19. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    does this mean u're back? :rolleyes:
     
  20. Saphos

    Saphos Old Sword Nerd Elite Member

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    I tried 3 times. Every time I counted to 9, I fell asleep :oops:
     

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