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Need Build Farmer Mage

Discussion in 'Mage' started by Flamel01, Feb 27, 2019.

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  1. Flamel01

    Flamel01 Active Member

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    Please, i'm creating a new character in order to warm objects, high luck and int. What skills should i pick?
     
  2. Kaisyl

    Kaisyl Elite Member Elite Member

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    Staff/Arrow
    Farm with finale, use landmine when they get close.
     
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  3. Flamel01

    Flamel01 Active Member

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    Why arrow and not magic device?
     
  4. Kaisyl

    Kaisyl Elite Member Elite Member

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    Can't use sub with MD
     
  5. Flamel01

    Flamel01 Active Member

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    Maybe i made a mistake, but i remember it was staff main and magic device as sub. Now i have a problem in logging in
     
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  6. Kaisyl

    Kaisyl Elite Member Elite Member

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    Yeah those are resonance/Critical mages

    Login problem is probably angry mages ddosing the server over nerfs
     
  7. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    Full luck, rest int
    impact (lv7) > finale (lv10) smite
    maximizer lv10
    and u're pretty much set :)

    i use md to farm mobs since they have a wider coverage.
    i only use staff when mobs too op for me n im always dead.
     
  8. Flamel01

    Flamel01 Active Member

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    So for a luck mage arrows are better?
    Other question: i searched a lot of builds and there was impact 7lv. When i use it, the area is around me and it's not useful. The damage is low and all enemies destroy the combo hurting me.
     
  9. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    impact is mostly used so ur next skill is saved half of its mp so like if u did impact > snipe, snipe usually cost 4mp, but if used after save it cost 2mp. so it's just used as mp saver not really for dmg.
     
  10. Flamel01

    Flamel01 Active Member

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    Yes, but impact costs 2mp. It's the same, ahahha. The only thing is that u can apply an effect to the following skill, but meanwhile u lose the combo for the charge time and enemies.
     
  11. Kaisyl

    Kaisyl Elite Member Elite Member

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    Arrow isn't exactly necessary but it does help if you're using landmine to clean up mobs (which unfortunately would happen a lot now due to finale Nerf and bad crit implementation until New skills released)

    TBH, just wait until they do the summer preview for the next set of skill trees but in my opinion, yes arrow is better because you get access to more AoEs and can use skills to make a 2 or 1 MP finale combo in the even you want to party up and don't have that much MP.
    Landmine is nice in case you have approaching mob clusters. I'm not sure if sleep works too well as an AoE but it's still there and lasts long enough to mp recharge and start casting. It's bad on bosses as they start to heal tho.

    Edit:
    Impact lv7 is at that level for the instant cast as well as the utility it provides in halving the next skill mp cost
    Eg: 4mp storm to 2 mp storm.

    You can use this to make storm do 150% damage for the same mp cost if you do your combos right
    Eg: Impact > storm (smite) > holy fist (consecutive)
     
  12. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    it's not really the same, i mean yes, if you use storm on it's own, it's 4mp. but then you don't get added dmg by smiting it. if you use any other skills before storm to smite it for example, holy fist > storm. holy first is 1mp + storm is 4mp = a 5mp combo, whereas if you use impact 2mp > storm 2mp smite = u get added dmg from the smite tag for a stronger storm and it'll only cost u 4mp. i mostly use impact > finale smite on bosses. since finale is 16mp, using impact before it will only cost 8mp, making it a 10mp combo. instead of 16+

    and there's no charge time for impact at lv7, it's instant cast
     

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