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need hibrid 2h guide

Discussion in 'Hybrid' started by ♥♣ IZURUE ♦♠, Feb 5, 2016.

  1. ♥♣ IZURUE ♦♠

    ♥♣ IZURUE ♦♠ Well-Known Member

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    Hey guys I'm new at forums plz help I really want a hibrid char
     
  2. Maro24

    Maro24 Well-Known Member

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    2h cant be hybrid cuz they cant equip secondary weapons . i think
     
  3. ♥♣ IZURUE ♦♠

    ♥♣ IZURUE ♦♠ Well-Known Member

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    *screaming in horror*
     
  4. xGUI

    xGUI Well-Known Member

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    They can hybrid. There are skills that has no limit which means even you dont have a sub weap you can use it. Sorry right now i dont have charactet slot so i cant post a guide for this :3
     
  5. Zenki

    Zenki ゼンキー Elite Member

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    Currently I'm doing a impact sword tempest buildit, still working on it
     
  6. Saphos

    Saphos Old Sword Nerd Elite Member

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    2h cannot Hybrid effectively and effectively should be the keyword here.

    2h + Magic hybrid will force you to use STR + INT as main stats, leaving you with the choice of either low hit rate or low survivability.
    2h + Arrow does not work
    2h + Knuckle does not work
    2h + Shield does not work
    2h + Dagger does not work

    Of course, you can still 'compliment' your 2h with:
    Priest skills such as Bless and Gloria
    Survival skills such as Sober analysis
    Magic skills such as Impact
    Shot skills such as Quick draw
    Knuckle skills such as Sonic wave, Shell break, etc

    These are all nice 'add-ones' to make a 2h stronger, but doesn't necessarily constitute it a hybrid as it does not deviate the 2h from its intended function / role.
     
    Last edited: Feb 9, 2016
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  7. Samm

    Samm Well-Known Member

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    omg im doing that too XD hahah i'll leave you to it and i'll add my findings to your thread

    i made one that utilises power wave long distance melee to gain some AMPR while im on trigger slash's effect, impact to soften mp usage, and quick draw to replenish 100 MP occassionally. its a waste of ALOT of points tho. only thing is being able to spam *hopefully* skills like theres no tomorrow.

    i endeavour to make a 2h build that allows @Precaria 's ultimate sniper combo to be implemented on the 2h ^^
     
    Last edited: Feb 12, 2016
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  8. NoticeMeSenpai

    NoticeMeSenpai Active Member

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    Atm im trying a rampage quickdraw build just for fun xD
     
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  9. Saphos

    Saphos Old Sword Nerd Elite Member

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    I had that idea but was begging for a long range 1mp skill opener that is decent.

    Sonic wave > Impact (Save) > Tempest (Smite) > War Cry (Consec)

    Will allow you to combo from distance. Looks awesome, but the DPS is not quite satisfactory.

    If 2h had more ranged skill SONIC BOOOOOM ^^, a ranged 2h would be quite fun to play ^^

    Mine didn't work out quite as planned and deleted it at lvl 66.
     
  10. Saphos

    Saphos Old Sword Nerd Elite Member

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    Ive also tried this with the addition of Sober Analysis, think that MP would regen when I stand there for the rampage hits. The skill is still too lengthy to be used effectively. Reset it at 63 :(

    Quick Draw and Sober Analysis worked very well together ^^
     
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  11. Samm

    Samm Well-Known Member

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    Noted @Saphos .. in that case I'll do up the hybrid 2H then.. I'm calling it the *Samm*urai
     
  12. Howein

    Howein Well-Known Member

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    It might good than 1h fu they said,but it cant spam the combo for astute mp reason,im still at the process though here..not sure if its enough for you..
    2h triple kick no knuckles against bigmask
    Screenshot_2016-05-04-08-29-46.png Screenshot_2016-05-04-08-29-22.png
    1h triple kick with knuckles againts bigmask
    Screenshot_2016-05-04-08-36-57.png 2016-05-04 08.38.00.png
     
  13. Abox

    Abox Well-Known Member

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    You could get magic skills that'll improve your atk rate and rly go glass cannon
    There's also a magic skill that improves atk range which is fun to use
     
  14. Howein

    Howein Well-Known Member

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    ? You mean, if we use walls..2hs attck increases? How?
     
  15. BlackRex

    BlackRex A Black Bunneh Elite Member

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    2h + Quickdraw FTw. ^^ it really suits my playstyle. spam skills spammm
     
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  16. Saphos

    Saphos Old Sword Nerd Elite Member

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    If you end combo with Sonic wave, your 2h combo will cost 200mp per cast, so you run out of mp fast.

    End it with Impact, and add Quick draw. You'll love it ^^
     
  17. Neric

    Neric of House Limitless, First of His Name, The Unburnt Elite Member

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  18. Howein

    Howein Well-Known Member

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    Sonic is 1mp with cons so it drops half but Thanks ill keep that in mind and im not sure about the impact,maybe untill i get my battle skills up ill think of it, im trying to get rid of flinch and tumble btw...since lots of players are complaining of it..thanks..
    Ok..thanks^^
     
  19. Saphos

    Saphos Old Sword Nerd Elite Member

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    Sonic blade at combo position 3 with Consec is reduced to 0 mp, not half. The reason why your 2h combo cost 200mp is Astute. By ending the combo with Impact, it cuts your second combo from 200mp to 100mp, while the first combo will still cost 200.

    It is hard for warriors to completely go without flinch / tumble. Snipers use Impact, they can attack outside of Imoact's reach, Warriors cannot.

    If we avoid those flinching / tumbling skills, we are left with:
    Astute
    Trigger slash
    Sonic blade
    Ramoage
    Tempest sword

    You could still make a decent combo out of it I suppose. But anyway you slice this cake, it's a 300mp combo at best, so you will run out of mp even faster than you already do.
     
  20. Abox

    Abox Well-Known Member

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    No like blast or lances, like support damage
     
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