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[NEW] Accurate "Personalized" Statting Simulator

Discussion in 'Toram Online Game Guides' started by Lil☆Neko, Aug 5, 2020.

  1. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Just finished updating the stat simulator (might take ~10 minutes for the changes to be live)
    Assuming 7.65% potential return for stats that EXCEED -20. See attached file for details. With that test, it summarizes that the values must be between 7.625% and 7.7% for potential return (7.625% is the highest minimum value, and 7.7% is the lowest maximum value gotten).
    Further testing is required to get actual values. That requires using a RESET BOOK and testing TEC values one by one until I get can see how much TEC exactly i need to get 1, 2 and 3 potential back when i do ATK-10% going to ATK-11% on armor. If anyone wants to test for me, I'd be very very grateful! For those who want to help me test, another way without spending orbs is try testing with various amounts of penalty to introduce more interesting decimal places. Triple penalty (45%) is the most juicy value of all to test ;). If you can send me values for those, it would be great!
    - Also fixed the issue of stats not functioning properly when rolling past a old "maximum" (ex. ATK, MATK, dodge, accuracy, etc)
    - Fixed parsing minimum values for stats that have a custom max/min (MaxMP and aggro)
    - Updated maximum/minimum stat values for Lv220 stating

    Sad when I can't datamine. It would be nice if Toram devs actually would actually give some answer :p
     

    Attached Files:

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  2. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Sorry it didnt work when you used it. I haven't been playing for a while so I had no idea that +11 was actually possible on ATK% now. Also, it seems like in the screenshot you selected INT (flat) twice instead of INT%.
     
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  3. Savar

    Savar Member

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    Can it show success rate? According to current cap
     
  4. Lil☆Neko

    Lil☆Neko Well-Known Member

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    I'm pretty sure the success rate doesn't change with each cap. The formula for success rate should be the same. (If it isn't, we'd need some dataminer to find the new formula, but success rate is linked to the customize equipment skills, and not level cap)
     
  5. Lil☆Neko

    Lil☆Neko Well-Known Member

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    - Fixed dodge/accuracy
     
  6. Savar

    Savar Member

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    I see. Ty for info and also What happened if number show in red. What's that means in ur calculator
     
  7. Lil☆Neko

    Lil☆Neko Well-Known Member

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    if a number is shown as red it means that it's outside the current possible range for that stat.
     
  8. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Fixed success rate display in formula for final step, lock/display success rate properly when reloading/using redo on a completed formula!
     
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  9. Lil☆Neko

    Lil☆Neko Well-Known Member

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    After reset book finally was on sale yesterday, I've gone through all TEC values from 1 to 255 while seeing the potential that would be returned when doing Natural HP Regen-20 to -21 and -22.
    Results:
    1 - 49 TEC: 0 pot for both -21 and -22
    2. 50 TEC: 1 pot for -22, 0 for -21
    3. 150 TEC: 2 pot for -22, 1 for -21
    4. 250 TEC: 3 pot for -22, 1 for -21

    As such, potential return for negative potential return past the previously allowed range seems to be 1.25 + TEC / 40, or exactly equal to 25% of the normal TEC returned when statting negatives up to the 100 pot mark (aka the old cap for negas at cap lv200).

    This has been reflected on the simulator, with excess potential returns coming in at a 7.625% (1.25 * 255 / 40) ratio.
     
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  10. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Fixed potential calculations for some weird cases where javascript math would give 59.99999999999 instead of 60 (see https://medium.com/@DominicCarmel/understanding-javascripts-weird-decimal-calculations-e65f0e1adefb for details). For decimal calculations I now employ my own math calculator that works with integers instead of javascript's default system for floating decimals. Thanks to josuak62 from ToraNova discord server for spotting this error!

    Added a custom TEC and proficiency value. You can access this extra menu by clicking the (extras) button in the top left corner as shown in the green circle to show the menu (in the green box). These values are saved locally on your browser every time you hit "Go!" so you don't have to enter your proficiency and TEC every time you go on the statting simulator. (Your settings are kept even after closing the tab or refreshing, just like your stats.
    [​IMG]
     
    Last edited: Dec 28, 2020
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  11. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Updated formula display to reflect these customized settings + display mats used
    [​IMG]

    This makes it so that copied formulas won't be misleading if the success rate uses a different TEC value. The mats/success rate will be displayed will be added to the formula when the formula is completed.
     
  12. Mistery

    Mistery Active Member

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    @Lil☆Neko I made a bit of addition on your UI/UX.
    The reason for this is that, on mobile, the content of the webpage actually shrink(zoom out) to the point that its barely readable and also if [settings] is clicked, it overlaps with the other stuffs.
    PS: PC users will definitely not notice any changes except on the [settings] button on the right.
    1. Added viewport to fully support mobile view.
    2. Changed your [settings] 'hide' functionality into a modal view.
    I didn't change any of your ID and didn't touch the js.

    Preview:
    https://magenz.github.io/lilneko/statting_simulator
    Source Code:
    https://github.com/Magenz/lilneko/blob/master/statting_simulator.html
     
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  13. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Oooh thanks, I think that makes it easier to read on mobile! Do you wanna pullreq the changes?
    I'm a music student not a CS student xd
     
  14. Mistery

    Mistery Active Member

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    yeah sure..
    I made a pull request, check it when u have time.
     
    Last edited: Jan 10, 2021
  15. Lil☆Neko

    Lil☆Neko Well-Known Member

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    tysm :3
     
  16. BLCY

    BLCY Well-Known Member

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    Hi, i have a problem when put accuracy from -10 to -12, accuracy skip the step -11 of accuracy and inmediatily put -12 and I dont know if the pot is correct or not. Ty for your great job.
     
  17. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Yes, its correct - Accuracy-11 does not exist in game and -12 is like the 11th 'step'
     
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  18. SAM.

    SAM. Well-Known Member

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    Here's another bug. Would be nice though even if it costed 45 million metal... 0w0
    Screenshot_20210212-082937.png
     
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  19. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Thanks for pointing it out! It's been fixed now!
     
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  20. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Ah i dont know if you noticed, but you have cd+10 flat (you did cd-5 in final step) in your screenshot, and not cd+20
     

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