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New Staff stats question

Discussion in 'Mage' started by LordBolt, Dec 13, 2019.

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  1. LordBolt

    LordBolt Well-Known Member

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    So, I am confused between the 3 stats for staff after new skills came out.
    1. INT +10% MAtk +10% INT +20 CSPD +20% or
    2. INT +10% Matk +10% INT +20 Dex +X% or
    3. INT +10% Matk +10% INT +20 Dex +X

    Which one should be better? also Please tell me if there are better stats than those above.
    Thank You!
     
    Last edited: Dec 13, 2019
  2. Aka Kuro

    Aka Kuro Well-Known Member

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    personally prefer crt+20. That helps mage prorate.

    p.s. if u use decoy, crt is a must now.
     
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  3. LordBolt

    LordBolt Well-Known Member

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    Why would a mage use decoy?
    and other than proration with basic attack, there is no other advantage for crit rate over cspd or dex?
     
  4. Aka Kuro

    Aka Kuro Well-Known Member

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    Because 2sec charge time can be fatal sometimes. Also, 2sec charging also means 2sec idle. With additional mp supply from decoy, u charge less, so u can spend the time on other meaningful things

    To me, proration is a big issue compare with 200 cspd. proration is talking about more than 10% dmg difference while there r lots of potions boosting cspd now.

    Btw, magic crt gives 25% dmg up so it is pretty tasty tbh.

    Boring video but that demonstrate how decoy support dps


    Charging sometime cuz death for tank, thats how decoy support me when I am in tnk mode
     
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  5. LordBolt

    LordBolt Well-Known Member

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    Not at all boring video, thanks for that I'm gonna go with crit rather than dex or cspd
     
  6. Insane23

    Insane23 Well-Known Member

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    1. INT +10% MAtk +10% INT +20 CSPD +20% with -15% Aggro
    2. or same above with +20 crt instead cspd, because mcrit builds (btw I can show the average damage of these builds is low, but whatever).
    Dex barely affects matk, no idea why put it on mage staff (this worses after 500 points used, bc mages will prefer int over dex even more).
    Because crazy builds. They've just removed AMPR on miss, decoy is even more irrelevant now for mages than it was before.
     
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  7. SkyeStart

    SkyeStart Member

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    I stick with dex
     

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