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Next Balance Patch Dreams

Discussion in 'Toram Online General Discussions' started by ViPR, Feb 1, 2019.

  1. Kaisyl

    Kaisyl Elite Member Elite Member

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    Ah yes, the future. I can only imagine it.

    Me, phone in one hand.
    My avatar, running like a mad man I a tiny boss arena.
    The boss, spamming wave attacks 24/7 that break up into more waves the further they go from the boss with complete disability immunity.

    Fun.
     
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  2. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    I agree this might mean new boss will get more and more harder like crazy dmg incoming and dying be normal that a support's first aid be needed someday. I guess nobody will farm the newer harder boss in the future.
    Need to chill and stack on my popcorns! Huge amount of salts supply incoming :D
     
    Last edited: Feb 8, 2019
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  3. Yunan

    Yunan Not Enough Salt Elite Member

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    Just rework the sanctuary to have 12m radius, guardian with 12 m range, anti flinch, and guardian check precedes sanctuary check
    No, support would stay suck hahahahahaha, everyone will just take max first aid with the extra sp. I ald took it for dps my mage
     
    Last edited: Feb 8, 2019
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  4. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    And I also forgot that ailments will also become more worste in the future bosses. I believed it's more annoying for DPS than a tank making them uncomfortable doing their roles and sometimes getting dead. support should be the one to alleviate that annoyance. Unless full mental DPS be at hype :rolleyes: (let's go senpais) :fail:
     
    Last edited: Feb 8, 2019
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  5. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Just quit Toram and let's all move to Avabel Lupinus
     
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  6. Yunan

    Yunan Not Enough Salt Elite Member

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    Well, I did heal and recoveries all the time with my tank, but I guess a support would be nice.

    Currently a support's worth best with Chakra spam and recovery, brave aura, maybe bless but that's about it. Aspd and cspd buff honestly don't make your team much better either
     
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  7. Kaisyl

    Kaisyl Elite Member Elite Member

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    Locked classes, other than that it has a nice action combat system. Definitely worth trying when it releases.
     
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  8. fyreus

    fyreus Well-Known Member

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    What killlls me is when people don't revive others. It takes me 3 secs to get someone on their feet. Now THATS how you dps lol. Mobs dead faster cause of team work not a party of four people who, for stupid reasons, are actually alone soloing the same mob. This mentality gots to go!
     
  9. Yunan

    Yunan Not Enough Salt Elite Member

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    One of the reason is the time you'd spare on aiding others isn't worth it. I'll gladly revive a dead member if their DPS worth more than what I could do with the time Id spend on reviving them. And dont forget that it costs mp. Unless you're a mage, even if you have decoy shot the mp cost to revive is high. You cant expect to be revived all the time. The solution would be: Don't die in the first place, or get playdead to minimise the revive time. If I play as a mage or tank Ill gladly revive anyone anytime, I also learnt heal for both my mage and tank to do long range revive
     
    Last edited: Feb 8, 2019
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  10. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    That might be the case for many.
    Many complaining how hard Eidenlebe but he only have 1.5m HP for bitter mode. This game players opinions more like DPS is the only thing that matters. They will always prefer fast killing it to skip the defensive part/role for any boss.
    When devs released a boss with higher HP, high atks, many phases/sets of patterns of atks, shitload of ailments, there you will see many will stuggle to a point where many will start to loose it when their fast kills won't work. The likes of Gespenst2 types of boss but more harder
     
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  11. TokiXKiru

    TokiXKiru Well-Known Member

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    Heal is good for everyone. It makes Venena get killed faster in Nightmare. Good people, good times. Right on
     
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  12. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    1.Try not to die.(dps players)

    2.Get Playdead to lower the revive time.(melee dps must have this skill because of the anti melee bosses recently).

    3.First aid is now a must.(melee dps die fast now, at least help em out by reviving, you can also contest support rank with this skill).

    4. If they constanlty die because of long @$$ combos, mehhh let them cry to be revive and ignore them. (This is the most annoying part.)

    5.If they won't say thank you when you revive them for the first time, not gonna revive the crap out of em the second time he/she dies.(be thankful and grateful to the revivers)
     
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  13. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    I am only bitter of the anti melee attacks from bosses. I really don't mind having a 20 min run if that's the case since I am already used to it (I play Monsta Huntuh series forfyears which takes a lot of time to kill the boss).

    Tank will not feel the anti melee attacks FOR NOW but the melee dps will have a hard time specially those who have no access to p-def and other defensive skills, even having a 15k hp and up dps will not able to withstand those attacks.

    Your perspective is too shallow as what I can observe, you only play TANK and IDK if you play melee dps as well. If you also play melee dps then you can also see the pain melee players faced nowadays.

    Those things you said, more ailments, more hp and etc, I do not see any problem with that ailments can be recovered, higher hp mehhh, just hit hard. The only problem here is the waves and spikes. It is so broken af. Those things cannot be considered a CHALLENGE, that is pure TORTURE for melee dps.

    If these continues, the new meta party in the future will be bowgun tank, 1/2 bow dps, 1/2 finale mages burst/supp. Melee is no longer a spotlight and will be ignored because those classes in the party a state above is more effective than having a melee in a party who will automatically dies when a boss do broken waves and spikes prolonging the run. Nobody wants a long @$$ run btw. Not all people are patient enough to do long runs.
     
  14. Kaisyl

    Kaisyl Elite Member Elite Member

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    Eh, long runs are cool if they are rewarding. Not like how Toram is now tho, the only true rewards from bosses are xtals and craft mats.
    This is normal but like other mmorpgs, this becomes stale overtime.
    Combined with the fact breaking doesn't give guarantee and increase counter risk instead, who would try?
    But nah fck that lets play mtl dps with Max vit.
     
  15. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    No wonder some people hate you. I am starting to hate you myself because you are hard to reason with.(this is getting personal so I'll stop, my bad)

    Anyway, I will try to understand your reasoning with the best of my abilities.
    Haha the moment where dps class became tank themselves.
     
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  16. Kaisyl

    Kaisyl Elite Member Elite Member

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    TBH, I think this whole thing could be solved if they made the break parts drop a guarantee and just seriously beef up the break part tap HP.
     
  17. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    nah bro. im just trying to be real to yall. and reality sux thats why many trully hates it. what i say is what i only see, what i experienced.
    I cant really argue with what i believed because what im saying is that survivability many are looking for should be a collective effort from the DPS + Tank and ideally + a support which is non existence at the moment. those skills are present early on the game, and the skills are further farmed from code aka researched. plus the game is a game for dummies even if we just faking the role works like pride on getting support rank via warcry, etc. The thing is players esp the influential voices in the community wont accept the fact that game theyre playing is a party oriented game. that resulted to many build only one sided ignoring some other features games offered. yes it does works in the past but status quo will not remain and will move on. and now that game turning to a point when their old beliefs dont/hard to work anymore should we blame devs? when they gave us crazy amount of options we could utilized. does anyone tried it already?

    many hates me because im a straight shooter. i say no to BS.
     
    Last edited: Feb 8, 2019
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  18. Kaisyl

    Kaisyl Elite Member Elite Member

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    No one has a problem with party play?
    It's just your incapability to perceive an argument as otherwise.
     
  19. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    I've been partying with random since I started, i never had major problem with parties
    I do have HB and it's meelee type.
    That can only serve like an emergency option. Coz if you know patterns of atks that be boss waves shouldn't be a problem.

    If someone stuns it it will dash first and will cast waves directed to tank.
    The waves widens as it goes farther from boss giving both tank and DPS room for dodging.
    And with majority of the meelee DPS/tank got shukuchi, it's easy to get close again.
    The spikes should never be a problem it does gives a blue danger zone and slow cspd enough for anyone to dodge it. And tanks can always kite boss out of spike center.
     
  20. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Said the ranks. Though freedom is always there if we decided to go on solo grinding if that's what you prefer. But don't expect that you can solo everything and try to blame it in devs if DPS soloing it dies when boss farted.
     
    Last edited: Feb 8, 2019

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