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No Impact Yet! It's a Disaster @0@

Discussion in 'Brawler' started by Bouncy, May 8, 2019.

  1. Bouncy

    Bouncy Well-Known Member

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    Hi! So I recently got lv155, but I haven't gotten impact yet @0@ and it'll take me around 17 levels before I can get it. Can anyone recommend me a quick 1-2mp combo? I'm looking to put chariot in it. I was thinking something like:

    Smash > rush (save) > chariot (smite) > sonic wave (cons)

    My problem with this combo is that the boss could interrupt me in the middle of it @0@ also, I'd miss out on shell break's possible mp heal, so I thought maybe this would work better:

    Smash > rush (save) > sonic wave (swift) > chariot (smite) > shell break (cons)

    However, this combo doesn't let me do auto attacks safely in between combos since the tumble is somewhere in the middle, rather than at the end. But maybe this is okay after all?

    But most importantly, my issue with this combo is that it does less damage than the first one!
    Combo #1[​IMG]
    Combo #2[​IMG]
    My guess is that the proration got ruined @0@ but Idk, maybe it's something else? I did this vs don yeti with 10 auto attacks in between combos. The damage is consistent somehow (I'm at 80% stability here).

    Now I'm thinking maybe I should just drop the smited chariot and use save tag on it for now til I get impact @0@ pretty much almost the same combos as above, but rush and chariot are switched. Also, both combos below are 1mp.
    Combo #1 [​IMG]
    Combo #2[​IMG]
    The extra chariot damage (Idk which one) is from when it hit a random mob near don yeti xD

    Or maybe I should just use a 6 mp combo xD which I don't really wanna do since I have terrible ampr @0@

    Smash > backstep (cons) > Chariot (smite) > sonic wave (cons) [maybe a chakra (cons) as well? The cast tho @0@]
    (The backstep is just for insurance!)
    [​IMG]

    Please help @0@
     
  2. XDuskX

    XDuskX Well-Known Member

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    You'll want more skills between your save tag and smite skills to get more damage from the smited skill.
     
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  3. Bouncy

    Bouncy Well-Known Member

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    Yes, but I prefer short combos @0@
     
  4. Yunan

    Yunan Not Enough Salt Elite Member

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    That's the trade off, really. You can either have longass 1mp combo with high damage or shorter one with lower damage, also that combo is full of physical skills. You need to do a lot of auto attack to stabilise the proration. If you also have warcry you'd have more versatility in making a combo. But if you haven't, you can use this combo.
    Smash>shellbreak(save)>backstep(cons)>quick aura(swift)>chariot(smite)>holy fist
    It costs you 200mp if you don't proc holy fist. Chariot would have 130% damage and shell break will reduce enemy's def +400mp recovery at 25% chance. The chariot would have higher damage if armor break ailment is inflicted
     
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  5. Bouncy

    Bouncy Well-Known Member

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    Unfortunately, I don't have warcry @0@ I didn't think I'd need it since I thought there's a good chance others will have it (it is a party buff, I think?).

    Here's what I currently have: http://coryn.club/skill_simulator.php?code=23505cd3074bd8861

    Also, I think the combo you provided is 3mp? Smash is 1, then chariot is 5, but minus shell break's 3, it becomes 2, for a total of 3mp. I can't keep my mp up if I use a 3mp combo @0@ well, unless I'm fighting weaker bosses.
     
  6. ugliest

    ugliest Well-Known Member

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    dang your skills are all over the place and incredibly inefficient.
     
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  7. Bouncy

    Bouncy Well-Known Member

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    Yes @0@ but I'm liking it so far :D although I'm gonna reset shield skill tree to remove force shield and shield bash.
     
  8. Yunan

    Yunan Not Enough Salt Elite Member

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    Ah chariot has 500mp cost, I thought it has 400 my bad. Yes it would be 300mp combo
     
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  9. Lenwok

    Lenwok Elite Member Elite Member

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    One way you could play this is to hunker down beside your decoy. Then just time pdef>shell break (smite)>smash(con). Both arm break proc+decoy should keep ur mp up to last while you 'turtle' the boss down to 0 health. My 140 brawler just now did this to beat ult meme solo (merc party but mercs kept dying lol). :cool:

    Edit: sorry, i just noticed you dont have decoy either... nevermind!
     
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  10. Bouncy

    Bouncy Well-Known Member

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    I chose not to get decoy cuz lots of bosses move around too much @0@ how is it so far?
     
  11. ugliest

    ugliest Well-Known Member

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    A good way to get around Decoy is one of two options.

    MD sub for maximizer

    Or go Agi/Vit and use Warcry of Struggle while maintaininga bout half hp at 10k or so.
     
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  12. XDuskX

    XDuskX Well-Known Member

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    Or have high enough ampr as well. Deniala, Zoe, Tapir and imitator upgrade are good choices. That plus chakra and even arcane will have you recovering mp fast. Decoy is nice but can be worked around if your skill points are far too stretched out to obtain it.
     
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  13. Lenwok

    Lenwok Elite Member Elite Member

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    Decoy makes sense (specially a semi-tank shield brawler with lvl 10 pdef). Its also only another 15sp after maxing Long Range Passive, which boosts chariot damage. But yeah, decoy isnt universally effective against all bosses.

    Though as an aggro holder, you can always just stand near/behind the decoy and boss will come back to you eventually :rolleyes:
     
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  14. Bouncy

    Bouncy Well-Known Member

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    I like pdef, so I can't go md sub route u.u

    I just found out that war cry of struggle has a cast time @0@ maybe I should just use chakra? Since I think they're pretty much the same at high hp. How much cspd would I need tho? I equipped a 3k cspd set and chakra is still around 1sec @0@
     
  15. Bouncy

    Bouncy Well-Known Member

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    About how much ampr would you recommend? :eek:
     
  16. Bouncy

    Bouncy Well-Known Member

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    I'm still not sure how to hold aggro @0@ I could usually take aggro well, but I lose aggro to 2h and real tanks, and I'm not sure how to go about it really @0@ haven't studied tanking at all yet
     
  17. Katzblazer

    Katzblazer Well-Known Member

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    oh boy....Boing! Boing! what are you doing? you need learn how to use combo tags. Ex: (save), (consecutive)
    If u put a skill with 300MP (save) you need:
    Skill 1 Mp cost your choice (starter) > Skill 2 300MP cost this is what determines the length of your combo (save) > Skill 3 100mp cost(consecutive) > Skill 4 100mp-200mp cost(consecutive)>Skill 5 100mp-300mp cost (consecutive) >Skill 6 here you put the skill 300mp skill you want to to deal damage with, tagged with (SMITE), Skill 7 The last to avoid smite penalty. Read the combo tags has u read this guide,
    Extra Data :
    Consecutive The MP cost of the skillis lowered according to the combo count but the damage will also be lowered.Notes: the farther aways you are from your combo starter the more damage it decreases -10% per combo slot after the starter.
    Invincible Not Implemented
    Mind's Eye The skill will stop if the target has the resistance against the status ailment inflicted by this skill.
    Save Activates the skill without using MP but the damage will greatly be lowered. The damage of the following skills will also be lowered. If MP is still left, the MP cost of the last skill will increase.( I FORGOT THE AMOUNT OF % REDUCED but basically it's around 80%,60%....and on...)@Yunan
    Smite The damage of the skill increases and the damage of the next skill decreases. If there is no skill next, the MP cost of this skill increases.
    Swift The movement for the skill gets faster. (Invalid for some skills.)
    Tenacity Activates the skill using HP even if MP is not enough. The skill damage decreases as the HP cost gets higher.
     
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  18. Lenwok

    Lenwok Elite Member Elite Member

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    With level 10 pdef, every succesful block gives u 600 aggro (so that could be ur steady source of aggro). If you have guardian aura up, that 2h shouldnt ever take the boss aggro away from you (but every connected ally will drop ur atk by 5% each). If there's a real tank in pt, dont bother trying to compete with him/her lols :D
     
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  19. Bouncy

    Bouncy Well-Known Member

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    But I did use combo tags qwq it was in the first post

    Edit - I just really prefer shorter combos for safety @0@
     
    Last edited: May 9, 2019
  20. Bouncy

    Bouncy Well-Known Member

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    Right. Never mess with a real tank XD.

    I sadly don't have guardian @0@ I read somewhere in the brawler section that heavy smash has good aggro. Maybe I should make a combo specifically for holding aggro with heavy smash? I wonder if it's enough to compete with 2h's aggro @0@

    Edit: I found the thread :eek: https://toramonline.com/index.php?t...uckle-shield-pure-tank-build-lv110-cap.14305/

    Was thinking of sonic wave > shell break (save) > bash (swift) > smash (cons) > heavy smash (cons) for aggro
     
    Last edited: May 9, 2019

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