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No Impact Yet! It's a Disaster @0@

Discussion in 'Brawler' started by Bouncy, May 8, 2019.

  1. Katzblazer

    Katzblazer Well-Known Member

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    but those short ones are bad
     
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  2. Still3tt0

    Still3tt0 Member

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    Since I'm not a fan of impact (waste too many skill point, imo)

    My 3mp combo smash>rush(save)>shellbreak(cons)>sonic wave(cons)>triple kick(cons)>chariot(smite)>bash(cons).

    Or 2mp combo
    smash>heavy smash(save)>shellbreak(cons)>sonic wave(cons)>triple kick(cons)>rush(smite)>bash(cons)

    And 6mp combo
    Sonic wave>chariot(smite)>rush(smite)
    Since I don't have privilege with much mp (only 1.1k), rush smite enough to be my stopper combo.
     
  3. ugliest

    ugliest Well-Known Member

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    chakra doesnt give a net gain of mp when you use it.

    unless its in a combo but that leaves you to be attacked. on top of that the ampr disappears whrn u get hit.

    its only good as a commited party buff or if you have very low aggro.

    wcos nets you 200mp under 50%hp.


    since you dont like decoy.
     
  4. Bouncy

    Bouncy Well-Known Member

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    Bad as in bad damage or generally bad? @0@
     
  5. Bouncy

    Bouncy Well-Known Member

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    How do you keep your mp up with the 3mp/6mp combos? @0@
     
  6. Bouncy

    Bouncy Well-Known Member

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    I see. What about the cast? How much cspd do I need for that? @0@
     
  7. ugliest

    ugliest Well-Known Member

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    cast speed doesnt do much past 1k.
     
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  8. Still3tt0

    Still3tt0 Member

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    Quick draw lv 10 and shukuchi lv 10
    And if shellbreak succeed breaking boss armor, we'll received +400mp.

    Oh, if you think the 3/2mp combo too long, just remove triple kicks, your chariot/rush dmg gonna reduce lil a bit, but still it's good combo to flinch, tumble and stun for me :D
     
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  9. Mukhlis

    Mukhlis Well-Known Member

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    Dunno about these combos, the proration are like Hell....
    Some people might not like that.....
    Although it is pretty hard to find a good proration combo with knuckles, especially since they doesn't have any buff skills (chakra cspd not worth it in a combo) i suggest just use the shorter combos, but it all comes back to the user
     
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  10. Still3tt0

    Still3tt0 Member

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    Well, my 3mp combo goal wasn't dmg, just to flinch tumble and stun the enemy.
    It work great when I facing venena, lynx, carbuncle and many other bosses.
     
  11. Bouncy

    Bouncy Well-Known Member

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    I see @0@ I didn't invest in quick draw since I'm not gonna spam skills unless I'm tanking, but I mostly just use my 1mp stun lock combo when that happens. With a 1mp combo, I can keep my mp up via auto attack (at least 3, 4 to be sure, 5+ if it's safe to prorate more).

    The thing is that if I use your 3mp combo, I think my damage will go up if I remove 3kick cuz of proration, vs don yeti at least (see my screenshots in the first post: the longer combo did less damage). Maybe it's different on other bosses @0@
     
  12. Trippyyy

    Trippyyy Well-Known Member

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    Might i suggest the option of sonic wave(i think) as a 1mp combo opener given the right occasion uwu also good for prepping combo at a distance~
    assuming no one else said as much
     
  13. ugliest

    ugliest Well-Known Member

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    Take Guardian, and use it. Knuck base damage is low anyway, so the 15% Drop in ATK isn't TOO much. but for the huge ampr gain its worth it.
     
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  14. Lenwok

    Lenwok Elite Member Elite Member

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    There's a number of ways to play brawler viably, and you wont have enough sp to take all options on a single brawler.

    Thats why i have 2 brawler chars on my account. :rolleyes:. Some ppl have more
     

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