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Open forum for Dual Wielder's healthy progress: Let's brainstorm and share our thoughts!

Discussion in 'Toram Online Class Discussions' started by メScye, Nov 13, 2016.

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  1. メScye

    メScye Well-Known Member

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    Hello guys it's me Szchev`, a DW main and today I want all of us to go deep towards DW's skill tree and the most useful non-DW skill tree based on your own opinion, potential DW buff(s)/nerf(s) and potential upcoming DW skill(s) WITH you guys. (In short, this post is all about brainstorming for positive and healthy progress.)

    I'm aware that every one of us have different types of "Skill core", when I say skill core, It means the skill that we always wanna use because we find that skill powerful than other skills (Damage-wise) and useful than other skills (Utility-wise). Ok so, let's do this!


    Contents: Part 1-4
    ° DW skill tree (Passive/Active) DONE!
    ° non-DW skill tree (Passive/Active) NOT YET.
    ° Crysta(s) Part 3
    ° Gears (Add.gear/Special gear) NOT YET.
    ° Potential DW buff(s)/Nerf(s) DONE!
    ° Potential upcoming DW skill(s) NOT YET.

    5 Personal questions: DONE!

    ° "For you, what is wrong in DW's scaling stats/skill tree and what do you wanna change for it to become an "OK" choice DPS-wise for new players?"

    ° "What specific buff(s) do you personally want Asobimo to implement to help your playstyle and improve your build overall?"

    ° "If you pick/main DW, what makes you decide to pick/main it?"

    ° "If not, What makes you decide not to pick/main it?"

    ° "What is your favorite skill to have as a DW?" (DW skill and non-DW skill.)


    DW's skill tree: Part 1

    Ok so I wanna start discussing Twin slash, Spinning slash and Phantom slash. This is how I see these skills function and my ratings towards these 3 skills.

    Spinning slash: This skill is the most useful and reliable 1MP skill in my personal opinion because you can do a lot of things from it and I just wanna say that almost all the hidden known mechanics comes from this skill too! Tho you need to analyze on when, where and how to use it to its full potential.

    Pros:
    ° Decent/above average DPS skill
    ° Mysterious skill (feels like there's more in it.)
    ° Well-balanced skill
    ° Very reliable skill due to its 1MP consumption
    ° Knockback
    (Hidden OP CC for a reason)
    ° Blind (this CC will help you defensively as well.)
    ° Initial and ticks made separately damage-wise (If the initial misses, evaded or guarded, you'll still dish out decent damage from ticks so you will not entirely lose DPS.)

    Cons:
    ° Slow skill execution if not mspd boosted/swifted
    ° Feels a bit clunky sometimes
    ° Knockback
    (Tho I like spin's knockback for a reason, I really wish that sometimes, It doesn't knock all of the monster back at all to make it a solid combo starter overall.)

    Damage output (skill itself) = ★★★☆☆
    Damage output per second = ★★★☆☆
    Utility = ★★★★★

    Twin slash: Strong but very inconsistent skill if your crit ratio is low. This skill feels like the weaker version of "Snipe" (melee version) but uses half of what Snipe's using (2MP). Sometimes, I do like this skill. Sometimes, I don't. I don't know, it just feels very clunky and unreliable at times but can be very very strong if you built your character right. This skill relies on stats.

    ° Dex: Consistency (feels weak non crit, still. But really strong if crits)

    ° Agi: subhand damage output = Boosts Twin slash 'cause twin slash relies on mainhand & subhand damage output Damage-wise

    ° Str: boost CDMG even further which multiplies harder the more str you have and also you will gain half the damage from dex and agi. 2str = 1 dex/agi
    (damage from auto & ability.) so every bit of it counts as well.

    Pros:
    ° Strong skill if crits
    ° Feels a bit strong sometimes for a 2MP skill
    ° Reliable "smited" skill (if it crits while in 150%, it will deal tons of damage for a small period of time.)
    ° Crit'd Twin slash deals accurately half of what you can deal from your Crit'd Phantom slash in exchange of quickness <> Invulnerability.

    Cons:

    ° Very bad non-crit damage
    ° Inconsistent damage output if your crit ratio is not high enough
    ° Feels clunky and slow
    ° Smite reliant


    Damage output (skill itself) = ★★★☆☆
    Damage output per second = ★★★☆☆
    Utility = ★★☆☆☆

    Phantom slash: This skill .. Hmm .. I hate and like this skill for some certain reasons. I hate it because its duration is really really long. Yeah sure, you're invulnerable during the skill animation but the awkward part here is that, if it misses, it all does, if it's guarded/evaded, it all does. This skill is what makes DW weak overall in my personal opinion because all of DW's level 90 skill is considered as "defensive skills", which obviously sucks because we all expect this skill to not fail us DPS-wise but it keeps on failing us for obvious reason, long skill duration. Flashblast needs evasion to proc, which is very unreliable as well due to its non-manual damage output mechanic. Shadowstep is obviously a defensive skill as well. Shadowstep is a manual evasion. And for me, Phantom slash is more of a defensive skill as well because of its inconsistency and unreliability DPS-wise. Yes sure, this skill will spoil you by producing high numbers but the question is .. How long does it take to finish one duration of your full combo? IMO, this skill needs to be "swifted" instead of being "smited" for obvious reason. But i'm still using smite into it for soloing purposes.

    Pros:
    ° Strong skill
    ° Invulnerability (best tool to have when soloing)
    ° 99.9% internal skill stability (initial damage = same damage overall.)
    ° Strong utility skill (solo/party)

    Cons:
    ° Long animation/skill duration
    ° Feels weaker than it should be IMO
    ° Feels very inconsistent against certain monsters
    (best example is against Shining gentleman which has very high evasion %.)
    ° Weak skill in boss parties DPS-wise

    Damage output (skill itself) = ★★★★★
    Damage output per second = ★★☆☆☆
    Utility = ★★★★★

    Now, let's talk about the second layer from DW skill tree, Cross parry, Charging slash and Shadowstep.

    Cross parry: Hmm .. Feels very clunky to use to the point where the clunkiness dimishes the fact that this skill can be a very good damage booster due to its offensive procing stat boosts. They need to make this skill fast because this skill is a "Real time instant reaction skill" which can be very beneficial and abused by people who have high reaction time and accurate timing reflex.

    Pros:
    ° Good manual parry skill
    (needs practice tho.)
    ° Boosts offensive stats so procing it feels very satisfying
    ° Tumble
    (a very good CC too.)

    Cons:
    ° Feels very clunky
    ° Feels useless at times
    ° Definitely needs some buff
    ° Obviously a poor version of shadowstep. The gap between these two skills are really high.
    ° Not newbie friendly


    Damage output (skill itself): ★☆☆☆☆
    Damage output per second: ★☆☆☆☆
    Utility: ★★★☆☆

    Charging Slash: This skill .. I'm tracking this skill for a very long time and also tracking all of the potential boosters around it. This skill is strong but is very slow. Very mspd/swift reliant and smite reliant at the same time so this reason forced me to decide not to use this skill yet. Not yet. But I will certainly test this skill again. Feels like the bad version of triple kick as of today, but still .. I will still not disregard this skill because I know that it will become better in the future.

    Pros:
    ° High damage output if built right
    ° Very high skill potential DPS-wise

    Cons:

    ° Needs some tests, still.
    ° Feels very slow
    ° Very mspd/swift and smite reliant so I will certainly use triggerslash before charging slash which destroys my core Shadowstep *save > Trigger slash *swift. This is the reason why I'm having trouble using it to its full potential. (this is my personal reason tho, so this reason will not affect everyone but me.)

    Damage output (skill itself): ★★★★☆
    Damage output per second: ★★★☆☆
    Utility: ★★★★☆

    Shadowstep: This skill is the one of the most flexible and useful skill Utility-wise next to triggerslash and impact. (for me, these are the elite utility skills). I got nothing to say negative about this skill except for it being hmm .. Slow and a bit clunky at times. But aside from that, I got nothing else to say. This skill is very good.

    Pros:
    ° Best DW utility skill
    ° One of the best utility skill in the game
    ° Very flexible and opens new windows of playstyle
    ° Can fit in every type of playstyle from tank to full DPS

    Cons:
    ° Feels a bit slow and clunky at times

    Damage output (skill itself): N/A
    Damage output per second
    : N/A
    Utility
    : ★★★★★

    Lastly, let's talk about these two skills right here, reflex and flash blast. The Yin and Yang of DW's active skills.

    Reflex: this skill is very risky to use considering the fact that DW is so squishy. (As long as you're surviving while using it and as long as the evasion keeps on procing, you're still fine, but if that strong boss' attack hits you, you're in a big trouble my friend.)

    Pros:
    ° evasion% increases a lot
    ° Best consecutive skill in the middle of your Save and smite tag.
    (You will never go wrong putting this skill in the middle of your save and smite due to its quick animation and self-cast mechanic.)

    Cons:
    ° Very risky skill to use.
    ° -90% damage taken is high.

    ° Makes you really really squishy even at level 10.

    Damage output (skill itself): N/A
    Damage output per second: N/A
    Utility:
    ★★★☆☆

    Flash blast: Unique active-passive counter damage output that relies on your evasion % to proc. The more evasion % you have, the more proc you can do and that means you can do more damage output. Not a "main source of damage" kind of skill tho because of its inconsistency and unreliability for obvious reasons. Can be a good "damage supporter skill" tho.

    Pros:
    ° Decent/above average damage if procs
    ° Best consecutive skill in the middle of your Save and smite tag just like reflex.
    (You will never go wrong putting this skill in the middle of your save and smite due to its quick animation and self-cast mechanic.)

    Cons:
    ° Inconsistent
    ° Not a "main source of damage" skill
    ° Very evasion% reliant which you will end up sacrificing all the better xtals/gear stats just to forcely proc this skill for decent damage output. Not worth it for now.


    Damage output (skill itself): N/A
    Damage output per second: N/A
    Utility:
    ★☆☆☆☆

    (The updates about contents will be made with the flow of the conversation.)
     
    Last edited: Nov 15, 2016
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  2. Groot

    Groot ┐('~`;)┌ Elite Member

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    ° "For you, what is wrong in DW's scaling stats/skill tree and what do you wanna change for it to become an "OK" choice DPS-wise for new players?"

    either dw should be 1.5 atk/STR , 1.5atk/agi 2atk dex
    or add base damage of offhand sword +ele on offhand
    or just scrap sword equip and entirely make twin swordi series for dw

    ° "What specific buff(s) do you personally want Asobimo to implement to help your playstyle and improve your build overall?"

    nah improving overall build is fun with build / gear customizations

    ° "If you pick/main DW, what makes you decide to pick/main it?"

    when i have extra time i love making dw

    ° "If not, What makes you decide not to pick/main it?"

    ... im not making any more dw as i had tons before and it's just currently underpowered along with knuckle class (since knuckle class... dead class late game while dw still has hope unless they buff stat alloc for both)


    ° "What is your favorite skill to have as a DW?" (DW skill and non-DW skill.)

    shadowstep and twin slash...
     
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  3. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    Phantom Slash's damage output for 4 mana skill is low. around 20%-30% lower than Tempest. I can't agree with 5 stars damage output lol for 4mp skills. and Phantom Slash is more to survival skill, I think it's a mistake to play it as DPS for Full DPS type DW.

    Second Reflex is not -10% resistance.... it's -90% def and mdef >.>
    Son yeah, u're dead if u got hit LOL
     
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  4. メScye

    メScye Well-Known Member

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    Wow I just realized that I actually put -10% on reflex. Sorry my bad I will edit it now lol. Thanks @Cella. (^_^)v
     
    Last edited: Nov 13, 2016
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  5. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    ° "For you, what is wrong in DW's scaling stats/skill tree and what do you wanna change for it to become an "OK" choice DPS-wise for new players?"
    For me? DW is not a DPS char, it's more into Survival (or can call it semi tank), Utility, Breaker char. If you wanna play DPS don't go with DW. Don't force fish to climb a tree, Teaches fishes how to swim fast. Don't force DW into DPS, use DW in Dw's most potential. (Same with Brawler)

    But if you still wanna force it, go ahead! You don't need to disagree with my post here and say "DW can be DPS" yea sure go ahead.


    ° "What specific buff(s) do you personally want Asobimo to implement to help your playstyle and improve your build overall?"
    Gain 2 attack per STR or Agi. Make it 2 stats dammit -_-"


    ° "If you pick/main DW, what makes you decide to pick/main it?"
    No more IF! DW IS MY MAIN. I don't like a mainstream path of swordfu mage snipe 2h etc. I don't like DPS Path as its mainstream and expensive. I also don't like full tank with ticklish damage. I need to secure 1 rank to get bonus reward in my Farm. And lastly I'm Julie Sigtuna a Dual Wielder!

    ° "What is your favorite skill to have as a DW?" (DW skill and non-DW skill.)
    Astute, the heart of ALL SWORD player
     
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  6. メScye

    メScye Well-Known Member

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    Cool. Good to know. :)
     
    Last edited: Nov 13, 2016
  7. メScye

    メScye Well-Known Member

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    Nice :)
     
    Last edited: Nov 13, 2016
  8. Sakuraid

    Sakuraid Twitch: Sakuraid Elite Member

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    Idk really haven't played dw that much and have not gone deeply into it.
    Maybe even more items with aspd and evasion?
    I choose it because its cool how its two sword slashes so fast.
    well I have one don't I?
    Phantom Slash
     
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  9. BlackRex

    BlackRex A Black Bunneh Elite Member

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    if only sub weapon stat applies. DW will be on DPS competition with other build ;)
     
  10. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    If I'm not being nitpicky, I'd say that the stat distribution for DW is OK. A lot of people don't realize that DW's real strength comes late game, where we'll (probably) have enough stat points to max all 3 damage stats. To compensate for the lack of VIT and/or CRT, DW get a slightly enhanced crit rate from maxing both Dual Sword passives and the Freeze debuff from Phantom Slash does also help with crits (or so I've heard), as well as many evasive skills (Phantom Slash being the defensive offense, Reflex helping with Eva and Shadowstep making you dodge AoEs). If I am being nitpicky, however, I'd say the choice of DEX as the main damaging stat was a bad idea, as DW will then lack the precious crit damage Sword-Fus and 2Hs benefit. If you can guess, I'd swap the stat growth of STR with DEX's. That's the only way to make it more beginner friendly (it also makes more sense too, as you need to have a greater strength to compensate for the second sword occupying your offhand).
    About skills though, it's different. The skills in the tree are mostly fine (only exception is Flash Blast; FIX PLS).

    Eh, not much, bar from FIX FLASH BLAST PLS!

    EDIT: Didn't get the question -.-
    Let's see... Fast paced class, check. Fun to play, subjective but check. Great potential, check. DW is a strong class, not damage wise, but it has solo capabilities as well as being a good " teamplayer" if you build it well.

    EDIT: Same
    You want big numbers?! Then go make yourself a Bowgun or a 2H! DW isn't "DPS spam FTW Attacker rank for days read this message to have a BIG ATK stat"! (Lack of grammar was intentional)

    It has to be Shadowstep. It's utility is amazing!

    Oh, and you should add to Flash Blast's cons that it uses buffs like Trigger's, Impact's and Shadowstep's whenever you evade, making it very disruptive for some builds. ASOBIMO FIX PLS!
     
    Last edited: Nov 14, 2016
  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    ° "For you, what is wrong in DW's scaling stats/skill tree and what do you wanna change for it to become an "OK" choice DPS-wise for new players?"
    players should stop to spread their "1-stat-build religion".
    i can say this because my Spellblade also needs 3 stats to raise atk just like the DW and it has to face the same problems.

    ° "If you pick/main DW, what makes you decide to pick/main it?"
    because it's cool :cool:
     
  12. Groot

    Groot ┐('~`;)┌ Elite Member

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    by late game u mean almost level 300 no thanks :') mages would be macho men with int dex vit by then
     
  13. -bRyAn-

    -bRyAn- Well-Known Member

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    ° "For you, what is wrong in
    DW's scaling stats/skill tree
    and what do you wanna
    change for it to become an
    "OK" choice DPS-wise for new
    players?"


    IMHO I think theres nothing wrong about the DW's scaling stats coz it opens a wide range of potential builds that are extremely unique & different on many ways.

    ° "What specific buff(s) do
    you personally want Asobimo
    to implement to help your
    playstyle and improve your
    build overall?"


    Light Speed it increases Movement Speed(Not Motion) the way u walk/run will be more faster in 2mins. Its No Limit Skill but the duration will be less if ur not a DW like Reflex & Flash Blast.

    ° "If you pick/main DW, what
    makes you decide to pick/
    main it?"


    Coz of its cool animation & appearance :cool:

    ° "What is your favorite skill
    to have as a DW?" (DW skill
    and non-DW skill.)


    Shadow Step & Twin Slash I love the animation of Twin after using Shadow Step in a combo.
     
  14. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    ° "For you, what is wrong in DW's scaling stats/skill tree and what do you wanna change for it to become an "OK" choice DPS-wise for new players?"

    For ME, there is nothing wrong with DWs stat scaling. The devs did a very good job on scaling out the stats. They took 1Hs Core stats DEX, and kept it for DW. Since the essence of a 1H is to hit more and hit hard. Then they took STR and split it into another Stat, AGI. Why? Because, For ME, if they kept STR on it's scalings for 1H. DW Would only be played similar to how Martial Skill are being played now. Hybrid. Although, I have no problem with being a Hybrid since the game promotes you to build your build and character. Some successful than others. It defeats the purpose of being able to play a skill tree on its pure level.
    DW was introduced as a fast-paced skill tree. That's why they gave it the option to opt for AGI. Though there are pros and cons to getting either AGI or STR. That is the purpose of the stat scaling of DWs.

    As for Skills.
    I also have problems with Animations. Charging Slash, Spinning Slash, Cross Parry. But these are also present in Brawlers. How? Brawler's have a main stat of AGI, which give high scalings for ASPD, and if the theory of Motion Speed is Increased by every 100 Attack Speed after 1.1k, it's stat scalings means it speeds up motion speeds of the skills. Same to DW. a High Speed character, should be balanced out with medium to low speed Skill Animations.
    Imagine how a DW with mspd boosted skills can out DPS other builds, now imagine if you didn't have to boost mspd of the skills, they were innately fast. Then instead of adjusting combos for boosting MSPD, you would purely make a combo for DPS. The Damage up time and damage dealt would be so high, the skill tree would be broken.

    You can't change something that isn't broken. Changing something that isn't broken would either break it or make it useless.

    ° "What specific buff(s) do you personally want Asobimo to implement to help your playstyle and improve your build overall?"

    As for Buffs to the DW. Maybe fix Unsheathe Damage. or not make it vague. Phantom Slash and Spinning Slash, Similar to a mage, change the elements and effects depending on the Element. Then we can mix and match elements. Like if you equip a Fire sword on Main, you would deal higher damage on earth mobs, then if you equip fire sword on sub, the Secondary effects would be based on the elements of the sub weap.
    Phantom Slash would generate a phantom in the color of the weapon, and the secondary effect, freeze, would either be changed to Fire = Ignite, Wind = Slow, Earth = Stop, Light = Stun/Blind, Dark = Poison and Water = Freeze. Neutral Element would keep the original effect and animation
    For Spinning Slash, The Tornado Generated would also reflect the element, as well as the initial shockwave.
    the Shockwave from the initial slash could generate a wave of fire, frost, strong gust of wind, an earth wave, a blinding light similar to flash blast, and generate a small black hole.
    Secondary Effects would be:
    Fire = scorched earth that burns enemies inside the tornado aside from the Tick damage.
    Water = Freeze effects as long as the enemy is in the tornado
    Wind = Slowing effects
    Earth = there would be additional damage randomly because chunks of rocks would fly around and hit enemies.
    Light = a blinding effect
    Dark = a poison field with slow.

    Charging Slash should be changed so that it can be cast from range similar to Sonic Blade from 1H skill tree. But it would be better if you actually travel a fix amount, around 8m. so if you cast from 0m from enemy, you would be propelled 8m away. if cast from 4m, you would go through the enemy and stop 4m away from the enemy.

    ° "If you pick/main DW, what makes you decide to pick/main it?"

    Continuous Damage and the ability to manipulate the boss and do constant follow ups.

    ° "If not, What makes you decide not to pick/main it?"

    Some people are more inclined to a straight forward build that does massive dps in one click. and DW isn't one of those kinds of builds.

    ° "What is your favorite skill to have as a DW?" (DW skill and non-DW skill.)

    Shadow Step a point and click follow up, increased AMPR.
    Trigger Slash, best alternative for Shadow Step, AMPR wise.
     
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  15. -bRyAn-

    -bRyAn- Well-Known Member

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    When I read Cyp's post I felt that my post is too useless :p
     
  16. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    I'm an avid Cross Parry user, i always use cross parry whenever possible. and based on experience and observation. The animation and speed is just right.
    Why? Because most bosses have slow auto attack animations and some physical damage AOEs take time before they do damage since redzones indicate first that they will be cast, and some animations aren't almost instant.

    Parrying in it's self is a slow combat maneuver/move. I know this because I took up Fencing and Arnis back in High School.
    What you are pertaining to is a counter attack, which is covered by flash blast. But in the name itself, Cross Parry is made to catch the enemies attack, then counter attack it, or better yet Deflect it back, hence why Cross Parry can tumble and does damage.. As long as Cross Parry animation is happening, anytime a physical or normal attack hits you, it procs the damage reduction and ASPD Atk Buff.

    If Cross Parry gets a boosted movement speed, It should not be called as a Parry. But more of in the lines as a counter attack or a pre-emptive attack that does not allow the target to attack or deal damage in a certain attack.
     
  17. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Charging Slash feels more like as a Disengaging DPS Skill rather than purely a DPS skill.
    I look at how Skills move to know how they work and are supposed to work.
    Reason for why Charging Slash has a long ending animation is similar to how a warrior poses after delivering the finishing blow to its enemy, or can be used to eagerly dodge a redzone aoe, the end skill animation has a purpose, it doesn't let you move immediately so that possibly, you cannot move closer to the enemy as the enemy is casting the redzone aoe.

    Maneuverability and Manipulation is a key skill to using Charging Slash.
     
  18. メScye

    メScye Well-Known Member

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    I really like these elemental buffs. These two skills should honestly function this way tho I like wind to inflinct tumble, earth to inflict flinch and blind to be like Quinn's first skill (Legue of Legends character) but optimized for toram as it will reduce the radius of monster's AOEs, reduce the range of monster's projectiles and reduce their base range for just a small period of time to boost manual counterplay. Overall, great buff ideas. Very nice. :)
     
  19. メScye

    メScye Well-Known Member

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    PART 5: PERSONAL QUESTIONS:
    (It's a good skip TBH)

    ° "For you, what is wrong in DW's scaling stats/skill tree and what do you wanna change for it to become an "OK" choice DPS-wise for new players?"


    Ok so for me, in stats, DW should have 1 DEX = +2 attacks, 1 AGI = +2 attacks and 1 STR = +1 attack. Why? Because I really think that it should be this way, Dual wielder's two hands should share the same amount of stat scaling attack-wise, and I just think that these stats scaling becomes more concrete after letting STR join into the calculation. As we all know, STR gives half of what DEX and AGI gives damage-wise, so .. Do I need to explain this more further or ? (^_^)/

    Skills .. Hmm .. I personally want Charging slash, and Phantom slash to get the buffs that they deserve. (the skill itself and also the boosters around 'em.) I feel that this way, DW will be a good choice for new players.


    ° "What specific buff(s) do you personally want Asobimo to implement to help your playstyle and improve your build overall?"

    Ok so this one is a selfish buff .. Hmm .. So here it goes .. I want flash blast's proc damage output to get weaken by like .. 20% - 30% IN EXCHANGE OF Shadowstep (a skill that considered as an evasion type skill) procing Flash blast. Hehe .. (^_^)v Honestly, I just want flashblast to feel like one of the "DW's level 90 skill." and if this thing happens .. This one buff right here .. The game will suddenly change. DW's Combo/Playstyle wise. I will not change mine tho. My playstyle fits perfectly with this buff.

    I wanna reduce phantom slash's hits from 12 hits down to 6 hits. Same 99.9% internal skill stability, same damage scaling but .. I want my character to move while my Phantom moves. I just want Asobimo to stick to their "naming choices" and prove that the skill is actually a "Phantom slash" and not like .. "Me and my Phantom(s) slashes". 6 hits reduction in exchange of moving? I just think it's a fair buff. As this buff applies, cosider it as a "better and scaling version of Spike Darts from dagger tree" that uses 4MP.

    Quickness wise .. Just improve the base quickness of shadowstep and cross parry.

    Make reflex a "low risk low reward" than a "please proc or else I'll die" skill. We all want safer yet helpful utility skill and not a double-edge utility skill. Utility = Consistent survival support.

    And also, about charging slash, hmm .. Just make it like a Faster version of Assault attack + Twin slash but deals the same 2x hit damage output. Or, other explanation is an Assassin~ish Sonic blade which deals 2x damage output in one skill. I mean like a 3MP damaging gap closer skill with the same function as how Fizz' first skill works, Fixed range. Or if the buff in the current skill function is what we're trying to tweak, Let's just make it scale harder on normal damage sources instead of unsheathe but if Asobimo really wanns push Unsheathe into this game, they should fix it first or else, every skills that relies on it will stay weak compare to other reliable damage sources.


    ° "If you pick/main DW, what makes you decide to pick/main it?"

    I honestly pick DW because of its weakness. I wanna be one of the foundation of its strength. I wanna be here even if somehow, It feels I'm alone. I don't wanna pick/main naturally strong class. I wanna pick a weak class but with a very high potential and experiment every details in it. I want DW class to get stronger and stronger and I want myself to be the part of its progress.

    ° "If not, What makes you decide not to pick/main it?"

    Hmm .. I actually don't know what to say about this one because of the fact that I managed to stay despite DW's weakness.

    ° "What is your favorite skill to have as a DW?"

    In DW's skill tree .. Shadowstep.
    In blade skill tree .. Trigger slash.
    In Magic skill tree .. Impact.

    "Defense is the best offense, Utility is the best defense."

    -CAT
     
    Last edited: Nov 15, 2016
  20. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    I don't like playing devil's advocate, but I'll do it just this once. I don't think this is a good idea, mainly because the status affliction by element thing is a "property" of Magic skills, more specifically Magic Devices. And it makes sense too: mages specialize in wielding elemental and non-elemental magic in their purest form, while us swordsmen only use it as a way to enhance our attacks.
    Like I said before, I think the DW class is fine as it is, and doesn't need major buffs (OUTSIDE OF FLASH BLAST alongside Unsheathe fix), but I have a few greedy ideas of my own.
    - Upscale the contribution of offhand sword's attack value in DW skills: DW's unique trait is that both main hand ATK (the stat you see on the screen) and offhand attack stat (the stat you don't see) matter in their damage output. However, it was more biased towards main hand damage. I feel like there should be a balance between those two stats.
    - Make offhand sword stats matter: Yes, every single bit of it, even the Xtals. But make it affect DW skills and autos only.
    Again, those are some silly and greedy ideas, and we can easily live without them.
     

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