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Pure Healer

Discussion in 'Mage' started by amy, Jul 26, 2015.

  1. amy

    amy Member

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    Hai Im new here , Im interested in being a pure healer, which is the only class I love :D
    Few questions
    1- Is it necessary to have a pure healer+buff in a party in this game ? Are they needed ?
    2- Share with me the stat and skill built for pure healer

    Many thanks ! ^^
     
  2. Nedai

    Nedai Well-Known Member

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    At the moment there isn't a need for a pure healer as the game is still in its early stages. As more rougher bosses are released, healers will probably be in demand when people can't withstand a lot of attacks.
     
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  3. garou1911

    garou1911 Well-Known Member

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    I would describe my mage as being primarily a healer. My main offensive skills are lv10 arrows and lv5 wall (for farming, must have)

    For heals I mainly use lv10 bless with lv5 mini heal for keeping the tank up. I also have lv1 restore for getting rid of burning/bleed status. Depending on the tank either of those can drop a HP bar fast. The rest is invested in passives aside from some martial tree points (experimental).

    I would say healers are necessary for tougher bosses like giant boar or Volg. If you've ever been in a party with a mage who doesn't have strong bless or good support sensibilities, you know how tough they can be without one.

    That said, I don't feel a 'pure' heal is viable at this stage, as you need some offense to farm and parties aren't very forthcoming aside from bosses. I constantly find myself pulling double-duty between healing and DPSing. It's busy and I enjoy it, but sometimes it makes my mana bar cry.
     
    Last edited: Jul 29, 2015
  4. garou1911

    garou1911 Well-Known Member

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    Almost forgot, as stats go, pure int all the way. To get enough dex for a noticeable casting speed increase, you'll just be hurting your heal power and offensive spell power getting it, and the cast time decrease isn't that great anyway. If you really want speed make a Libra staff.

    I personally use all Brutal Dragon armor. It gives 300hp (Smith version) for the body armor, which means you can skip adding vit to your char, decent defense, a chance to guard so you don't lose a cast when you get hit, and the cape gives +200 mp. It also gives +10% aggro but that can be offset with an aqua staff when needed. The rest of the time I use a minotaur staff for the increased damage. I can't stand toe to toe with the harder stuff but I also rarely get 1-shot, so when my heals get me agro I can stay alive with bless until the tank can use a provoke.
     
  5. amy

    amy Member

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    thank you for ur reply.
    I would say i agree with nedai at first.. im just level 35 , and ive been only farming goblins and eerie since the beginning, so i really dont know if its necessary for a healer. I havent try another boss yet like volg :D

    so far my offensive just mage wall lvl 5 , and arrow lvl 5.
    I hv both mini heal and bless level 1, but the heal is too minimal, soo dissapointing that i doubt it could help at all. thus i didnt level them yet.
    Mind telling me how much do u heal now for ur miniheal ,n for blessing how many heal/sec ?
    I could only heal 33hp with my current miniheal (lvl1). why not u lvl10 ur miniheal ?

    For my stat ive been only focusing on my int , probably need vit, but surviving well so far with straye garb (didnt try with another boss yet x.x )

    oh aaand tell me ur ign and Do share ur skill built if u dont mind ^^
    Many thanks for the sharing ! :D
     
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  6. garou1911

    garou1911 Well-Known Member

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    My mini is only level 5 because I mostly use it as an added 'boost', not as a primary heal, because of the mp cost. It does about 160hp/cast.

    My main heal is bless, it does 86hp a tick x5 ticks, however it costs 1mp and when you cast it does the first tick immediately, so its more efficient for your primary healing. The other added bonus to bless is it doesn't generate aggro like mini does, so you can cast away without the boss trying to make a snack out of you xD

    When I heal usually what I do is I keep a bless constantly running. If a player drops low I cast mini while bless is running, so on the next tick when mini hits they get 160+86, or 246, then I immediately drop another bless and mp charge, making my total output for a single target around 330 in the approximate time it takes to cast a mini, since bless casts so fast. That usually gets them up enough to either cast the same combo again after mp charge or let bless tick up the rest, depending. My MP is just under 1k so if needed I can either repeat the cycle or throw in a restore as needed.

    My skills are:
    Arrows 10
    Wall 5
    Mastry 5

    Mini 5
    Bless 10
    Restore 1 (you only need 1 point to get rid of a status effect like fire)

    Mp Charge 10
    Mp Recovery 5
    Mp boost 10

    Im working on a build that can break also so I have 6 points in martial as well (5 blast, 1 sonic), those you could easily put into mini or a buff skill. I'll post an update and let you know how the build works out. I'm only lv44 at the moment so I'll also update my finished tree.

    My ign is garou ^^

    (-edit- forgive me for not using the proper skill names on some of those, its late and I don't feel like tabbing back and forth. You guys know what I mean xD)

    -edit #2: Electric Boogaloo- For stats, all you need is int. Get some Brutal Dragon armor (smith version) for added HP and add the cape for some bonus MP. If you're worried about the +10% aggro, make an Aqua staff (-10% aggro) to offset it. See my earlier post in this thread ^^
     
    Last edited: Jul 30, 2015
  7. garou1911

    garou1911 Well-Known Member

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    Just an FYI afterthought, the game lets you queue your next skill. So you can tap your next skill while the first is still casting, and as soon as its done the next will start immediately. Try it out, it lets you pop off casts pretty efficiently ^^
     
  8. amy

    amy Member

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    yes many thanks ! a new thing for me ^^
    wat difference of life recovery and bless ? n why u chose bless (single target heal over time) over life recovery (aoe heal over time)
    and hw about mana recovery ? did u put any into that ? brave aura and magic barrier ?
     
  9. Alycia

    Alycia What did I miss? Elite Member

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    IGN:
    Alycia
    Before I answer your questions,let me clear up some misconception(s)...
    ~The common misconception~
    Bless is NOT a single target heal.Looks like it,but it's actually a whole pt heal,and it's not even AoE (I'll touch on that later)

    Now for your answers:
    ~Life Recovery VS Bless~
    Many reasons,but there's a couple of reasons that are pretty clear...
    -MP Cost.
    Bless uses 100 MP (1 bar) while Life Recovery used 300 MP (3 bars)
    -Getting hit
    If you get hit after casting Bless it'll still heal you up. If you get hit after casting Life Recovery your aura will vanish and you'll waste 300 MP.
    This factor also greatly helps,because you still heal when you get hit with Bless,therefore your whole pt can theoretically run around and heal without worrying about getting hit.
    ~Magic Barrier yes or no~
    Magic Barrier = Gloria, there's pretty much no difference (Edit : MINOR differences)
    ~Brave Aura yes or no~
    Brave Aura might be good to have I guess
    ~Mana Recovery yes or no~
    Mana Recovery is really useless,because it uses 300 MP just for a paltry MP recovery rate increase. Charge would probably serve you better. (If using for personal gains)
    However,it could be a viable support skill,although you must dodge every attack coming at you,and stay near everyone. (If used for supporting)
     
    Last edited: Jul 31, 2015
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  10. Nedai

    Nedai Well-Known Member

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    On a side note, the more you enhance group support skills, the bigger their radius becomea. I'm not sure if their effect increases though.
     
  11. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    If u want to be a pure healer I would suggest getting as much HP as u can, also get a lot of mp, the higher ur max hp is the higher ur mini heals will be
     
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  12. garou1911

    garou1911 Well-Known Member

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    For HP you can use items for a boost. We get precious few skill points and you need to place them effectively.

    When I said MP recovery on my tree, I meant the MP version of 'safe rest', I got it as a pre-requisite to the passive MP increase.

    Alycia hit it on the head, bless acts as a status rather than an area you cast, and it doesn't matter if you get hit, it still ticks away. MP management is another reason, in most parties you're expected to DPS as well, and while I have 9 MP bars at the moment, I need all of them to heal well.

    If a tank accidentally gets hit by say, giant boar's rock kick, and his 2-3k HP drops to almost nothing, I have to immediately cast mini, bless, mini, bless to get it up enough for him to be safe while I MP charge. That's 8 bars for those keeping score at home. Another scenario would be if a tank and melee DPS both get hit by Volg's fire. I have to cast revive on both to put out the fire, bless, then mini the tank (sorry DPS, he keeps me alive. Run around or something xD). That's another 8 bars.

    MP management is huge for heals at this stage in the game and mini is just a more effective use for 3 bars than recovery aura.

    Also, I got my mini to lv10 and its a lot better, now it does 300hp/cast, bringing my single target output up to 478hp for a single bless tick/mini/bless combo. If I do it twice and time it right I can drop ~1k HP on a single target pretty fast xD
     
    Last edited: Jul 31, 2015
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  13. garou1911

    garou1911 Well-Known Member

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    Just a quick aside, while I mentioned that I spent some points on martial, I don't recommend it. I did it purely for farming and I'll probably wind up having to reset my skills and re-buy everything down the road when more of the support and priest trees become available. I can't say that for sure yet, but I have a feeling it'll happen.

    Personally, my suggestion would be to either spend those on staff mastry for damage (my damage is quite low compared to other mages) or on another support skill like Gloria or First Aid (more points in FA makes it cost less mana, letting you revive faster. Also, don't forget that Mini Heal reduces downtime too, so use that when FA gets too expensive).
     
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  14. amy

    amy Member

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    Hello BK . Mini heal amount depends on max hp ? Have u test it out ? and please do tell me the result . Many thanks !
     
  15. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I have a healer myself and I've tested it with both int and hp, the higher ur max hp the more ur mini heal will be
     
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  16. garou1911

    garou1911 Well-Known Member

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    He's right, your max HP affects the amount of healing mini does. However, as far as I can tell bless is affected by int, so its a tough split. I've revised my build, here's what I now have/plan to get and why:

    Arrows 7
    Wall 5
    -Pretty much can't avoid spending points here. Gob farms are a necessary evil. Arrows get a slight boost to add a 5th arrow for taking care of any small mobs you may pull

    Bless 10
    Mini 10
    Revive 1
    MP recover 10 (Aura)
    Gloria 8
    -I'm going back on what I said before here. MP recover aura is a pain to keep up, takes aggro like crazy when you cast it, and won't help you or your mages much, but your tanks will love you and a happy tank makes a happy healer xD

    MP 'Safe rest' 5
    MP passive 10
    MP charge 10

    In the future when the level cap goes up, I plan to add the HP passive. At max level it adds something like 1,000 HP, which gives a huge boost to mini heal. I talked to several other healers, and with 2k+ HP mini starts doing 500-600/cast. The reason I don't have the hp passive yet is I can get by without it, and there are other places to spend the skill points at the moment, though you could sacrifice the buffs if you wanted just raw output.

    Something to note with this build is you'll basically have no damage, as everything is devoted to healing and keeping your tank working. Future skill points could be added to staff mastry or some such to fix that.
     
  17. amy

    amy Member

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    Hi again ! Thank you for sharing

    1- what do u mean by MP safe rest and MP passive ? dou mean Short Rest MP and sober analysis ? how helpful sober analysis in battle ?
    2- does magic mastery affect our healing ?

    ive gotten myself more selfworthy lol xD
    right now im lvl 48 , miniheal 377 with bless 70/sec. quite nice (atleast my heal is noticable, unlike before TvT)
    miniheal , bless , mp recharge 10
    need more skill point for gloria (lv3) , brave aura (0 TvT), mana recharge (lv2 <- i thought its really insignificant..it appear that everyone in the party always run out of mp ! thus as u said, happy tanker happy healer lol )

    Im playing as full support, i dont do dps. able to tank a bit if theres no tanker (current hp 800).
    being a full support needs me to cast often, thus i use libra n +1000mp ring. my matk awesomely reduced xD
    i think ill abandon my mage dps , ill reset arrow (5) , magic wall (5) , magic mastery (lvl10, but ive to reensure if it affect healing or not)

    ur right about the miniheal increase with hp. have to carefully distribute int and vit.
    which to prioritize between int and vit ?
    INT > favor Bless. also help in the little farming of gobs
    VIT > favor miniheal , also as a healer we hv to be tankish sometimes
     
  18. garou1911

    garou1911 Well-Known Member

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    Yeah, MP safe rest. The MP passive is the second tier skill that adds MP, up to about 400 at level 10. It's called 'MP Boost' on the skill tree.

    Tbh, I haven't personally noticed a huge cspd increase with Libra, so I favor an Aqua staff for the 10% aggro reduction.

    For a heal build, you could probably get away with 50-60 int/the rest vit, but I say that without testing it. That much int should get you in a good place for farming mobs with wall. Im not sure how that will affect your bless either, you may find it lacking, forcing you to use mini more often and steal aggro.

    One of the biggest issue I've found with healing is finding a proper tank. I'm sorry, but a DPS war with some HP isn't a tank. We healers need a tank with provoke to keep the mobs off of us or we can't work, especially with the high aggro generated by revive and mini. The reason I say that is to underscore how important bless is. When you don't have a real tank, you need to rely on bless so the DPS can steal aggro away long enough for you to use MP charge.

    If you're planning to respec anyhow, try putting as few points into wall as possible, just enough to allow you to effectively gob farm. That will give you some 'breathing room' for your auras. I hate gob farms but they're a necessary evil as they're hands-down the best way to generate spina. You can make spina other ways, but not with nearly as consistent results.

    For a heal, I highly recommend the crafted version of BD armor for the HP boost. You also might consider the HP boost passive over taking Brave aura. At a full 10 points it will net you 1000 additional HP, which will give a massive boost to your mini without costing stats. Even at half, that's 500. Let your DPS worry about their own damage, your responsibilities are keeping the tank working and keeping the bars up. The only downside is the point cost as you need 5 points in HP safe rest to unlock it. Just a thought. I plan to get it later but I find I can get by without it for now.

    And finally, no, magic mastry is only for magic damage, not healing (as far as I know). Unless you want damage, you can skip it.
     
    Last edited: Aug 5, 2015
  19. amy

    amy Member

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    garou u there ? lets meet up ? :D
    sofya crow ch 7
     
  20. Maylu

    Maylu Well-Known Member

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    I got a Question for being Support/DPS. My Stats are Pure INT.

    My Skills are Magic: Arrows (10), Magic: Wall (5), Safe Rest (5), HP Boost (10), MP Charge (10), Bless (10), Mini Heal (10)

    I got 13 Skill Points currently. Should I put points into Gloria, Life Recovery or Mana Recharge? I can't choose between these 3.

    Also, what about Personal Stats? Should Support Mages put any into there or just leave it alone?

    Thanks for the help.
     
    Last edited: Aug 5, 2015

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