1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

Question : Regarding Damage Calculation

Discussion in 'Toram Online General Discussions' started by AliceYvne, Jul 18, 2019.

  1. AliceYvne

    AliceYvne Elite Member Elite Member

    Joined:
    Feb 14, 2017
    Messages:
    1,844
    Likes Received:
    749
    IGN:
    アリス・Yvne
    Below is the formula I found for the PlayerATK

    Example for Knuckle
    ( PlayerLVL + Weapon ATK + AGI*2 + DEX/2) * (1+ATK%/100) + flat ATK

    So my question is.
    1) Is below formula correct to add the Refine Rate in Player ATK ?
    Formula = ( PlayerLVL + Weapon ATK * Refine Rate + AGI*2 + DEX/2) * (1+ATK%/100) + flat ATK

    2) Is below formula correct to add the WeaponATK+% and WeaponATK+ ?
    Formula = ( PlayerLVL + Weapon ATK + AGI*2 + DEX/2) * (1+ATK%/100) + flat ATK + ( WeaponATK * WeaponATK+%) + Weapon ATK

    Full damage (physical skills) = (Base damage - DEF + Unsheathe Attack + skill constant) * XYZ
    Above is the Full Damage Calculation for calculation I found, XYZ is multiplier and Damage Boost from Element, CD or etc.
    1) Is the formula below correct when I slot in Physical Piece
    Full damage (physical skills) = (Base damage - (DEF * (1 - PP%/100)) + Unsheathe Attack + skill constant) * XYZ
     
  2. KlNG

    KlNG Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    107
    Likes Received:
    67
    IGN:
    KING
    Full Damage (Physical Skills) = (Base Damage (for physical attacks of non-duals) - DEF + pure Unsheathe Attack [IF the skill is Unsheathe] + permanent skill) * Full Crit damage/100 [IF crit hit] * Full Item Bonus/100 * Skill Multiplier * (1 + Unsheathe Attack%/100) [IF the skill is Unsheathe] * RNG Stability/100 * Current physical Pro Rate/100 * (1 + sum of all skill modifiers/100) [IF the skill is under their influence] * (1 + Short/Long Range Damage/100 [depends on the distance to the target]) * 0.7 [IF under the Lethargy debuff] * (1 + sum of all Last Damage Modifiers) [IF under the influence of Brave Aura and/or support the applied Mana Recharge] * (1 + sum of all combo multipliers/100) [IF the skill is in a combo] * (1 – The damage reduction factor of Gems per drop/100) [IF under the influence of the gem on the drop; repeat this for each active gem] * 0.25 [IF the attack is blocked (Guard triggered)
     

Share This Page