1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

questions about the updated combo system

Discussion in 'Toram Online General Discussions' started by KlNG, Apr 23, 2021.

Thread Status:
Not open for further replies.
  1. KlNG

    KlNG Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    107
    Likes Received:
    67
    IGN:
    KING
    Hello friends and fellow gamers. I will come back to you again to get accurate knowledge and share mine.
    So, everyone (most likely) knows that the combo system has undergone changes.
    Here is the information that says what exactly was added / removed from the combo, let's figure it out. IMG_20210423_164703.jpg
    1) How Adjusted reduce the damage from the tag Consecutive?
    2) Mind's Eye: "graze guaranteed" - does this mean that the skill with the given tag. will always hit the monster? If I misunderstood, please explain.
    3) Smite: "damage fluctuates" - Does this mean that now the bonus from this tag is not equal to a constant one?(no 50%).
    "Double MP removed" - does this mean that the effect of doubling the skill cost (MP) at the end of the combo has been removed?
    4) Tenacity: "Lovered damage removed" - Does this mean that now the skill damage reduction with this tag is no longer there?(-10% from skill with this tag).
    For one thing, I would like to ask you if you are familiar with the new status ailment "Petrified"?
    How does it affect the monsters and the player, what does it look like?
     
    Last edited: Apr 23, 2021
  2. KlNG

    KlNG Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    107
    Likes Received:
    67
    IGN:
    KING
    Unfortunately, the language barrier prevents me from understanding some things. :oops:
     
  3. 《《MiLo》》

    《《MiLo》》 Well-Known Member

    Joined:
    Oct 27, 2017
    Messages:
    200
    Likes Received:
    38
    IGN:
    《《MiLo》》
    1) It reduces more damage. I don't remember the new formula, not that you care about damage of skills with cons tag anyway
    2) Yes
    3) They reverted back to the old smite after 1 week. So no change to smite after all
    4) I'll leave that to someone else... because I never use tenacity

    "Petrified" literally turns you into stone, you can't do anything but you're immune to knockback
     
    • Like Like x 1
  4. KlNG

    KlNG Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    107
    Likes Received:
    67
    IGN:
    KING
    Thanks for the answer. However, I am not just clarifying, I am writing a guide for my community and now everything is ready, everything is over. But no, I suddenly remembered that they changed something in the combo system.
    I am so interested in this topic that I will be ready to write this new formula in the manual.

    As for petrified, can you attach a photo?) I would be grateful. And another question about this ailment: does it affect the monster and the player in the same way? How long does it last?
     
    Last edited: Apr 23, 2021
  5. Patrona

    Patrona Well-Known Member

    Joined:
    Jul 20, 2018
    Messages:
    323
    Likes Received:
    86
    IGN:
    Patrona
    i remember it only exist on pillow kitagawa boss attack. it makes the player get stoned (or just like got stun) for a while, but you are immune to damage and ailment during that time.
     
    • Like Like x 1
  6. KlNG

    KlNG Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    107
    Likes Received:
    67
    IGN:
    KING
    thanks, this is more specific information;)
     
  7. 《《MiLo》》

    《《MiLo》》 Well-Known Member

    Joined:
    Oct 27, 2017
    Messages:
    200
    Likes Received:
    38
    IGN:
    《《MiLo》》
     Description: The MP cost of the skill is lowered according to the combo count but the damage will also be lowered.

     Lowers the MP cost by 100 x combo count, the MP cost will not be negative.

     Lower the damage dealt by 10% x combo count, +10% more for each previous consecutive tag in the combo, max 90% lowered.
     Mind‘s Eye

     Description: Unless a target has a special status, at least a Graze is guaranteed. The hit chance depends on the combo count. The combo is canceled if the target is still resistant to the given status ailment.

     Only takes effect on damaging skills.

     The skill will never miss or be evaded. AOE skills may still miss if the target moves out of range.

     Effect on the hit chance is still unknown, but not so important to care about.

     If the skill inflicts a status ailment (e.g. Magic: Impact inflicts Tumble which has 10 seconds of resistance), the combo will stop right before Impact if the target is still resistant to Tumble.
     Description: Activates the skill without using MP but the damage will greatly be lowered. The damage of the following skills will also be lowered. If MP is still left, the MP cost of the last skill will increase.

     The skill tagged with Save costs no MP to activate and has 80% damage reduced.

     The skill after Save has 60% damage reduced. The next skill has 40% damage reduced and the next one after that has 20% reduced.

    Save creates a free MP pool equal to the MP cost of the tagged skill for latter skills in the same combo to use. For example, if a 500MP skill is tagged with Save, you can use 2 200MP skills and a 100MP skills in that combo free of MP cost. Another example, a Saved 500MP skill will reduce the cost of a 600MP skill to 100MP.

     If the above MP pool is not used up at the end of the combo, you‘ll have to pay the remaining MP in the pool.

     If a second Save is used, it cancels the effect of the first Save.
     Description: The movement for the skill gets faster.

     Sets the motion speed of the tagged skill to maximum (150% faster).

    Charge/cast time don‘t count as animation, so they aren‘t shortened. The skill animation still speeds up, however.
     Description: The damage of the skill increases and the damage of the next skill decreases. If there is no skill next, the MP cost of this skill increases.

     The tagged skill deals 150% damage. The next skill deals 50% its damage.

     If Smite is tagged on the last skill of the combo, the skill‘s MP cost is doubled. The MP cost is doubled first, then takes effects from other, previous MP reduction effects.
     Description: Uses HP to activate the skill even if there isn‘t enough MP.

     Like the description. MP to HP ratio is unknown.
     Description: The chance to become invincible depends on combo count. If there are multiple invincible effects in the same combo, only the first one may be activated.

     You take no damage while the skill tagged with Invincible is active. Charge/cast time don‘t count as animation, so the combo tag isn‘t applied during those times.

     Activation chance: 10% + Combo count

     Only the first Invincible tag in the combo may work.
     Description: Restore HP from inflicted damage according to combo count. After using Bloodsucker, for 10 seconds, HP will be used to raise skill power.

     HP restored: (10 + Combo count)% damage dealt.

     Skill power increase: (10 + Combo count)% damage

     HP consumed: (10 - Combo count)% max HP per use

     Skill power increase and HP consumption only take effect on skills tagged with Bloodsucker. In the system, the combo tag name is changed to Spirit.
     Description: Reduces the damage received while the skill and the next skill used are active. But if the next skill used is Tough, the effect is not carried over.

     Reduce 50% damage taken during skill animation. Charge/cast time don‘t count as animation, so the combo tag isn‘t applied during those times.
     Description: Returns a normal attack for 1 time only if you receive damage while the skill is active. If you don‘t take any damage, the MP cost of the following skill will be reduced.

     MP cost reduction: 100MP

    Charge/cast time don‘t count as animation, so the combo tag isn‘t applied during those times.
    This is part of my documented combo information, taken from various sources along with some of my personal notes.
     
    • Winner Winner x 1
  8. KlNG

    KlNG Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    107
    Likes Received:
    67
    IGN:
    KING
    thanks bro, this is really what I would like to find a couple of months ago) but I already have all this in the manual, with the exception of information about the ability of monsters to dodge the AoE skill tag Mind's Eye.
    Let me provide the information that I dug out) I will write in this thread
     
  9. KlNG

    KlNG Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    107
    Likes Received:
    67
    IGN:
    KING
    Last edited: Apr 24, 2021
    • Like Like x 1
  10. Eusta

    Eusta Well-Known Member

    Joined:
    Jan 20, 2019
    Messages:
    68
    Likes Received:
    14
    IGN:
    Eusta
    I always lost all my aggro whenever i got petrified ailment when using tank, at dark lord and pillow
     
    • Like Like x 1
  11. Eusta

    Eusta Well-Known Member

    Joined:
    Jan 20, 2019
    Messages:
    68
    Likes Received:
    14
    IGN:
    Eusta
    Dark lord too
     
    • Like Like x 1
  12. KlNG

    KlNG Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    107
    Likes Received:
    67
    IGN:
    KING
    great, we will collect more information)
     
  13. KlNG

    KlNG Well-Known Member

    Joined:
    Aug 26, 2019
    Messages:
    107
    Likes Received:
    67
    IGN:
    KING
    so far this is the only thing that confuses me, I saw a test from the not4u2nv of all new tags, in the video he showed that this tag reduces damage taken by 30%, not 50%. this is strange
    timecode: 4:30

     
    Last edited: Apr 24, 2021
    • Like Like x 1
  14. Patrona

    Patrona Well-Known Member

    Joined:
    Jul 20, 2018
    Messages:
    323
    Likes Received:
    86
    IGN:
    Patrona
    so, not only make you immune to damage and ailment, but also reset aggro?
     
  15. 《《MiLo》》

    《《MiLo》》 Well-Known Member

    Joined:
    Oct 27, 2017
    Messages:
    200
    Likes Received:
    38
    IGN:
    《《MiLo》》
    I haven't checked what it says for tough tag in game. Maybe it's just because monster's attack fluctuates (has stability)
     
Thread Status:
Not open for further replies.

Share This Page