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Regarding skill rebalance update.

Discussion in 'Toram Online Class Discussions' started by mayam, Jan 24, 2018.

  1. mayam

    mayam Elite Member Elite Member Epic Member

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    If you watched todays live you already know it. But for those that didnt see it, suzuki is planning to do massive rebalance to all skill trees. I am planning to do a detailed guide of exactly how much the skills get buffed if I have enough free time. Let me know if you want detailed expressions in % of how much a skill is nerfed or buffed below.

    Either way lets do a small run down.
    First of all lets talk about the nerfs:-
    Hasso happa and godspeed:-
    1516799664519.jpg
    Hasso happa:-
    The skill multiplier is reduced from 1500 to 1200, for those who need easier language 1500 to 1200 is like -20% damage dealt. Honestly this I am ok with as earlier before released it indeed only had 1200 multiplier when first added to code.

    1516799649327.jpg
    Godspeed:-
    They say dw will get additional +10% unsheathe so if we assume the unsheathe remains same for dw that means it is -10% unsheathe for non dw chars. This as well I have no complains about as well 10% unsheathe is not a big loss at all.

    Now lets see a nerf I am NOT OK WITH.
    1516801398519.jpg
    "Perfect aim skills"
    Earlier these skills were unmissable ungrazeable and unevadeable. Now they are planning to change it so that they are still evadeable just not missable or grazeable.
    The skills are:-
    --Snipe on blinded target
    --Trigger with ohs equipped
    --Hasso happa
    That is another nerf on hasso aside from godspeed and skill multiplier reduction. This imo was absolutely uncalled for why ruin these special skills, their special ability was being unevadeable and they are ruinning it. Now for bosses that have too high evasion you cant do anything except use magic.

    Alright then now lets talk about good things, lets talk about buffs. Let me just post all the skills for now will add my insight soon.
    1516799644961.jpg
    TRIGGER AMPR YEAHHHHHHHH !!!!
    SWORD TECHNIQUES YEAHHHHHHH !!!!
    RAMPAGE COMBOABLE MEHHHHHHH !!!!!
    Ok jokes aside rampage comboable is a huge step from the previous garbage so many combos can be formed with it. Looking forward to it.

    1516799637005.jpg
    Moeba, para and smoke will get element from the weapon now (arrow if you have bow/bowgun) thats... ok I guess? And obviously the effect cant be stacked.
    Add: The element which is weaker against the boss will be considered, if you use moeba (water ele) with an earth ele arrow against a fire ele mob, moeba's water ele will be considered but if you fight against a wind ele mob it will consider the earth ele of your arrow.
    Snipes charge time reduced for bowgun (Not like it was big in the first place). In fact for snipe its a nerf since it becomes evadeable now even in blind targets.
    So yeah... Its not a good day for archers. I guess since they already gave them buffs once before a while ago they didnt go far this time.

    1516799632057.jpg
    MP charge boosted for MD might be useful for mob farming I guess. MD needs some more love cmon suzuki (Bring us a skill that inflicts collapse with MD)
    Aside from that HOLY SH*T LANCE UPGRADE. Thats a true rejoice for mages that are fans of triple smite. Lance doing more damage than arrows meaning it can easily replace wall for a triple smite combo.
    We also have blast upgrade. Kinda have mixed feelings for this one honestly they say it will do more damage based on its cast time but how much more exactly and is it still worth the higher cast time. Since they didnt mention it, blast might still do less total damage than wall yet its a one hit skill while wall is multi. We dont know for sure so only time will tell.

    1516799624962.jpg
    Smash and bash damage upwards based on AGI ok now people do not use smash and bash as dps skills honestly I wanted this damage up by AGI for triple kick but oh well.
    At least now bash might be able to reach 100% stun rate from its measly 50% stun with full agi knux. It seems brawlers as tanks are making their appearance back again.

    1516799611069.jpg
    OH WOW EARTHBIND CAN HEAL HP NOW. Was not expecting such a nice buff but yeah I guess they really want to promote knux as good tanks. Also 5% hp with a limit of 500 heal (1000 if knux) thats the same hp limit as pdef 20k hp. So earthbind + pdef for best healing. Pdef already made tanking a lot easier and now knux get this.
    Martial discipline boost. Thats just good nothing more to say as of now.

    1516799605966.jpg
    SUZUKI NO ONE CARES ABOUT DEADLY SPEAR AS LONG AS THERES A SKILL THAT DOES 10 TIMES ITS DAMAGE WITH JUST 1MP EXTRA COST NEXT TO IT.
    Dragon tail boost. Okay I have liked dragon tail ever since halberd was first released no matter how much people hated it. Really glad they are taking steps to promote the upper tree of halberd skills.

    1516799600474.jpg
    The skill I am most hyped as of right now. DIVE IMPACT BUFF BBYYY It might finally be possible to make pure halberd no dagger sub as dive impact will be getting a brand new ailment (hopefully 10sec no cooldown). I hope the explosion from the trap at least does 2x or 2.5x damage than before. Please suzuki you disappointed me many times but save it this one time.
    Finally war cry of struggle. I have a love hate relationship with this skill. If its gonna be 200mp heal even at full health hell yeah that would be awesome if not uhhh okay we will see. I have tried it many times and I still dont like the idea of cutting your hp to half just to heal mp it just doesnt work for many recent bosses. Just like blast boost we will see.
     
    Last edited: Jan 25, 2018
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  2. mayam

    mayam Elite Member Elite Member Epic Member

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    Reserved.

    OH BOI STOCK UP ON YOUR CHAR SLOTS FOR EXTRA 10 SKILL RESETS:-
    1516799591757.jpg
     
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  3. Azin.

    Azin. Brawler Enthusiast Elite Member

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    So 5slot * 10 = 50 notebooks? XD
     
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  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    they didn't say that they give notebooks.
    it's just "reset for 0 orbs" like they did with tamer skills
     
  5. mayam

    mayam Elite Member Elite Member Epic Member

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    Most probably yes. Idk what they mean in the last line tho.
    "include both skill tree reset and individual skill reset"
     
  6. Azin.

    Azin. Brawler Enthusiast Elite Member

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    they might just hand books or notebook to lesser the server load
     
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    option1: deleting all skill trees counts just as 1 delete
    option2: deleting all skill trees counts as 1 delete for each skill tree

    i guess option2 is more likely to happen :p
     
  8. Azin.

    Azin. Brawler Enthusiast Elite Member

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    RIP BUT I LOVED IT THEY BUFFED MY BELOVED BRAWLER
     
  9. Komibii

    Komibii [TITLE] Elite Member

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    So we'll be able to put rampage in a combo, I wonder if save would affect the finishing move's damage or not since you knida get if from a buff. Either way, it'll be fun since now we could make auto attack dps dws more easily.

    And of course the brawler skills, not much needs to be said since that's already nice in itself.
     
  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    the 10 normal attacks would be unchanged since they come from the buff, but the 2 final hits and the finishing blow are "the skill", so they get altered by the combo effect =(^.^)=
     
  11. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Rampage (faster attack animation+0dodge) on my FlashBlast Dual Wield combo? Yes Please. Now, I don't need to force dodge-7 dodge-3% gears to force evasion procs. I CAN FINALLY START MAKING ASSASSIN GARBS
     
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    STAAR BUURSTO STREEAMMU!!!
     
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  13. Spanish Bread

    Spanish Bread Well-Known Member

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    Dive Impact "Dazzled" considered as ailment?
    and will it work with SS?
     
  14. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    yes, it's the Dizzy ailment.
    it loweres Guard and Evasion
     
  15. [Draco]

    [Draco] Well-Known Member

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    I wonder if ailments will still stoping rampage^~^
     
  16. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    They most likely will
     
  17. mayam

    mayam Elite Member Elite Member Epic Member

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    Not sure if its dizzy or entirely new ailment.
    It can also mean blind btw.
    @Cooro Any idea what "dazzling" can be? Maybe its called different name in jp and eng language.

    Ailment will still stop rampage you just dont need to waste 5mp every time you use it now.
     
  18. BLVCKELIXIR

    BLVCKELIXIR Active Member

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    Means that you'll be able to restat your character as well, could be something different but I doubt it since they used "self" and we all know our favorite buds from asobimo are still working on their English :D but I can't wait to reset my characters
     
  19. kroyine

    kroyine Well-Known Member

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    It is a new ailment. when the monster is in ailment, it reduce the chance of graze when player hits.
     
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  20. mayam

    mayam Elite Member Elite Member Epic Member

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    Okay.... Where did you get that information btw? Just curious
     

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