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RIP Tanks ~ A guide to Tanks

Discussion in 'Toram Online Class Discussions' started by Caskadia, Feb 17, 2016.

  1. Caskadia

    Caskadia Well-Known Member

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  2. ☀Knight®

    ☀Knight® New Member

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    If the boss are anti-flinc/thumb/or stun
    What is best build tank and the combo to against it?
     
  3. Caskadia

    Caskadia Well-Known Member

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    Depends on the boss. For example, PG boss is anti-flinch and tumble, but he also moves from one side to the other often. Because of this movement, I recommend using provoke over close range combos.

    However, for Nurethoth, I recommend using combos that do not inflict flinch, tumble or stun. He does not move often enough, so combos are more effective than provoke.

    As an example combo I use:

    Holy fist> Tempest (save)> sanctuary(swift)> astute (con)> trigger slash (con)

    This combo causes no interrupts, and still creates high aggro.

    If you tell me what kind of tank you're using, I can create a combo catered to you.
     
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  4. ☀Knight®

    ☀Knight® New Member

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    Well, I'm knuckle tank.
    And I wanna ask you something.Which is the best tanker you think?
     
  5. Snowe

    Snowe Well-Known Member

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    IGN:
    UwU
    How good this one pulling aggro from dps spammer?
    Did u must use aggro gear?
    Please make a vids you take control against Dps spammer (snipe/fu/tempest) :)
     
    Last edited: Jun 4, 2016
  6. Caskadia

    Caskadia Well-Known Member

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    Unfortunately, I do not have this tank anymore, but I can give you the rundown.

    I usually use plate armor and hero scarf for additional 20% aggro. To get aggro, this one needs to use provoke spam, and use its combo to refresh gloria.

    Generally speaking, I had no problem keeping aggro from snipes or FU variations unless it became a long, drawn-out fight, in which case I would need to use MP charge to get my mana back.
     
  7. Caskadia

    Caskadia Well-Known Member

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    In response to KRKY's request, I am posting my Bowgun/shield tank that I never posted due to various reasons.
    _________________________________________
    Total: 120

    Shot:55
    5/10 power shot
    10/10 moeba shot
    10/10 paralyze shot
    10/10 dust shot
    10/10 Bullseye
    10/10 Snipe

    Shield:20
    5/10 shield mastery
    5/10 shield bash
    10/10 shield cannon

    Survival:15
    5/10 safe rest
    10/10 hp boost

    Support:20
    5/10 mini heal
    5/10 recovery
    10/10 sanctuary

    Knight:10
    10/10 provoke

    Combo:
    Moeba shot > Dust Shot (save) > Paralyze Shot (con) > Sanctuary (swift) > Snipe(save) > Shield Cannon > Bullseye

    This tank creates a lot of aggro (3300 at max lvs), but its main drawback is that the combo has little disrupt ability, and is somewhat slow due to snipe casting time.

    It is possible to disrupt this combo in the middle, directly after sanctuary, to allow yourself to reposition and avoid damage as you finish up from snipe onwards.
     
  8. Snowe

    Snowe Well-Known Member

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    Aw.. :(
    Did buff like sanctuary and gloria generates aggro too?
     
  9. Caskadia

    Caskadia Well-Known Member

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    yes, sanctuary generates 400 aggro + 1 aggro/2 seconds. Gloria generates 100 aggro + 1 aggro/2 seconds.
     
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  10. _Naoki_

    _Naoki_ Active Member

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    How did u know that? I mean that aggro numbers
     
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  11. Caskadia

    Caskadia Well-Known Member

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    Ive calculated and tested them. Its all in my guide to aggro under the guides section of this website.
     
  12. Caskadia

    Caskadia Well-Known Member

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    Hi all~

    Here is my next tank. This is my personal favorite now, as it is able to create the highest amount of aggro in the game, as well as able to survive with ease. Not only that, but at higher levels, it may be able to do a lot of damage as well, depending on how you stat it.

    2h Tank:

    Stats:
    All vitality. When maxed, go all strength, or go all agility/intelligence/mentality.

    Gear:
    Weapon: Stubborn Hammer
    Armor: Plate Armor
    Add: Nurethoth Mask/Hero Scarf/BD Cape/Crystal Earrings
    Special: Magician's Ring

    Skills(needed):
    Blade:
    5/10 Hard Hit
    10/10 Astute
    5/10 Trigger Slash
    10/10 Sonic Blade
    10/10 Spiral Air
    10/10 Sword Tempest

    Magic:
    10/10 MP Charge

    Survival:
    5/10 Safe Rest
    10/10 HP Boost
    1/10 Fighter's High

    Support:
    5/10 Mini Heal
    5/10 Recovery
    10/10 Sanctuary

    Skills(additional):
    Shot:
    5/10 Shot Mastery
    5/10 Long Range Mastery
    10/10 Quick Draw

    Survival:
    10/10 Short Rest
    10/10 Sober Analysis

    Knight:
    10/10 Provoke

    Priest:
    1/10 Holy Fist

    Combos:
    Standard
    Hard Hit > Spiral Air(save) > Trigger Slash > Sanctuary(save) > Sword Tempest(swift) > Astute(save) > Sonic Blade
    *requires knowledge and skill of using the combo interrupt technique after Sanctuary
    http://toramonline.com/index.php?threads/canceling-a-combo-video-guide.10614/


    Aggro Created by default: 3000
    Aggro Created with Stubborn Hammer + Plate Armor + Hero Scarf/BD Cape: 5100\

    No Interrupts
    Holy Fist > Trigger Slash(save) > Sanctuary(con) > Sword Tempest(con) > Astute(save) > Sonic Blade(swift)
    *requires knowledge and skill of using the combo interrupt technique after Sanctuary
    http://toramonline.com/index.php?threads/canceling-a-combo-video-guide.10614/


    Aggro Created by default: 2100
    Aggro Created with Stubborn Hammer + Plate Armor + Hero Scarf/BD Cape: 3570

    My Thoughts:

    I would venture and say that this is one of the top tank build out there. There are several reasons for this: It creates extremely high aggro due to equips (stubborn hammer is the main factor). By using Stubborn hammer, it has a default 55% crit rating, which increases to 105% with astute buff on - Making your combo 100% accuracy spammable. It has interruption abilities through hard hit and spiral air, as well as an AOE skill (sword tempest) for holding aggro against multiple monsters. Like other vit tanks, it's HP is extremely high, so survival is not a problem. It also has nigh-infinite MP due to short rest/sober analysis and quick draw (I've rarely ever ran out of mana, in which case I will use MP Charge). Due to the huge aggro it creates per standard combo, it's much easier to work with the proration of other party members, as you can just auto attack for a good while before using another aggro combo.

    As I've mentioned, it will eventually be able to do a lot of damage, as I've decided to raise the strength stat next, since my vitality is maxed. Other notable stats to raise are Intelligence for Magic Defense, Mentality for Ailment Resistance, or Agility for Attack Speed and Dodging. The reason I've chosen strength is because I feel that this tank will benefit highly from having higher damage. Faster killing of the boss is equivalent to surviving the boss easier, in my opinion. However, in the future, it may be necessary to re-stat into agility for dodging stat, or something of that nature. So keep this in mind if you wish to make this tank, or be willing to spend 8 orbs to re-stat if necessary.
     
  13. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Ive already tried that combo and even with 1070+ atk the dmg is incredibly low, so either agi or maybe mtl might be better if u want more survival, but the agro isnt bad, being only 200+ more than mine i know it will hold, but its a quick combo only being around 6secs, but back to if u should add str later, id strongly say no, my tempest ticks were only doing around 40 so with this combo str would just be wasting points
     
  14. Caskadia

    Caskadia Well-Known Member

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    The reason your damage is so low, assuming you're doing my combo, is because you have 3 saves being used. Once I've gotten a decent amount of strength, I'll create a dps combo. I've already created make-shift dps combos with this tank, and it's satisfactory for now.
     
  15. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Ah my bad i thought u meant adding str because of the combo u mentioned, i shouldve known ud make more than 1 combo for dps use and ur main agro combo, i just mainly stick with 1 and some times switch out spiral for flash or the flinches for non flinch, but i guess wed end up nearly the same just diffirent combos and equips, ima be adding more vit after 230str or i was thinking of resetting and adding more vit but i like my dmg that i have
     
  16. Caskadia

    Caskadia Well-Known Member

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    Yup, we basically created the opposite, stat-wise, for our 2h's. End game, we'll be similar, but the real difference will be in how we use our skills for combos and what not.

    As a side note, I'm considering adding 70 crit to this tank, to get my default crit rate to 45%. Adding astute buff to this will make me have constant crits, regardless of whatever 2h I use. This will let me use any DPS-oriented 2h I wish to use, while still ensuring all my combo skills hit.
     
  17. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Hmm i wouldnt add points in crit because astute being +50 and base 25 im happy with that, the rest u could easily get from gears, especially if a equip or xstal comes out that has +15 or more c.rate, if its a xstal i think it would be better than using 70points but if its a equip it would depend on the other stats it has
     
  18. firefox1981

    firefox1981 Elite Member Elite Member

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    I dont know why ppl still think there crit formula is correct.
    Lets look at some basic facts .
    256 stat points on crit rate=95%
    Half would be 47.5%=128 crit stat points.
    70 stat points = 29% crit rate+ 25% from astute 54% rate.
    So add that to ur equation with crit gear= 35% max crit rate. So 35% will miss a lot still its just mobs atm have a low dodge rate. Just trying to help+sorry
     
  19. Caskadia

    Caskadia Well-Known Member

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    I don't know where you're getting your calculations, but I've heard that 1% crit = 3.5 crit points. I'd like to know where you found that 256 crit = 95%.
    Thus, 17.5 crit points = 5%
    70 crit = 20%
    20% + 25%(base default crit) = 45%
    45% + 50%(astute buff) = 95%
    no crit gear needed
     
  20. firefox1981

    firefox1981 Elite Member Elite Member

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    Ok if thats the case why allow 256 points to be added on crit if u say 17.5=5% crit rate and 70=20% then 70+70=40% and add another +70=+20% more= 60% add another 70 making 280 stat points( unachievable ) =80% crit rate do you see where im leading? So by ur over calculations 256 stat points should only ever make crit rate 72% max wich if like iruna isnt fesable. So over calculating your crit rate is highly off and like its predessor iruna 256 stats =95% crit rate BK will confirm this too.
     

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