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Skill tree list lvl 180 cap (Salvaged)

Discussion in 'Toram Online Game Guides' started by Ainred, Feb 25, 2019.

  1. ViPR

    ViPR Elite Observer Elite Member

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    I’m confused did he just move to a new forum or something?
     
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  2. イClsy

    イClsy Well-Known Member

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    anyone have a copy of sc page? wanna test out dw please
     
  3. DarkMalzahar

    DarkMalzahar Well-Known Member

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    I can't see
     
  4. Yunan

    Yunan Not Enough Salt Elite Member

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    That's from line, and its apparently one time thingy(to bash asobimo's incompetence)
     
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  5. ✳ Akira Kurusu ✳

    ✳ Akira Kurusu ✳ New Member

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    Poor emielu doin all the job from the start. Gl :3
     
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  6. Ainred

    Ainred Well-Known Member

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    Nah, I had help from multiple people. They be doin stuff I can't. If anything, blame the character limit because Jesus crickey, it's the only thing that makes my life harder.
     
    Last edited: Apr 2, 2019
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  7. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    character limit? how many you got right now on 1 acct? I feel that I need to get to 20 chars if i wanna continue being a Tec Blacksmith at Lv200 cap coz the +20 stats are gonna cost an insane amount of material points.
     
  8. Ainred

    Ainred Well-Known Member

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    Not that xD, character limit when posting a reply on a thread (15k words per reply) and it limits me on organizing the skills info. In regards to character limit in game, I actually managed to hit the cap even before we we're given 200 orbs just from saving shards. The current character slot cap is 17 slots.
     
  9. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    welp I am le derp xD
     
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  10. イClsy

    イClsy Well-Known Member

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    can anyone help me with the damage calculation of sc? I'm confused about atk and sub atk so if you could show the steps of solving the equation while solving that would be really helpful.
    2428 atk
    267%cdmg
    1160 subhand
    str 255 dex 207
    i believe those are all the stats needed for calculation. also assume that you get 250% from perfect proration and 150% from smite. war cry is +10% and cross parry is another +10%. I'm doing this so i can see the difference between player ohs and proto clarity.
     
  11. Ainred

    Ainred Well-Known Member

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    Oh boy that's hard. You see while you have your atk calculation for the main hand there's also for the sub hand which is limited by it's own stability(also affected by other stats,skills and such), you add it both and that will be used for dmg calculation. It's also why many people do str->agi instead (because the subhand benefits from agi the most) also why it's commonly built that way and it shows.
     
  12. イClsy

    イClsy Well-Known Member

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    i see. so for normal calculations like (atk+constant)*multiplier*cdmg*everything else, the dw calc would be
    (atk+subhand atk+constant)*all the stuff?
     
  13. Ainred

    Ainred Well-Known Member

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    Pretty much, but since I got time now:
    First the sub hand stability, it's [(wep stab/2) + (str * 0.06) + (agi * 0.04) + stability from skills and items], then the base dmg :
    [Player's lvl - mob's lvl + main hand atk + (sub hand atk * sub hand stability)] * (100 - enemy's phy resistance/100)]
    After that would be the usual dmg calculation +constant,*multiplier,*cdmg etc.
     
    Last edited: Apr 3, 2019
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  14. イClsy

    イClsy Well-Known Member

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    does dex not affect the sub stability at all?
     
  15. Ainred

    Ainred Well-Known Member

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    Nope, just the main hand
    Edit : also rip, I forgot the main hand atk on the formula.
     
  16. Zexxen

    Zexxen Well-Known Member

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    Shining Cross
    Lv 4 Skill; Dual Swords only
    MP Cost
    : 600
    Damage Type: Physical
    Element: Light; has Dual Element attribute (gets extra element from subhand sword)
    Base Skill Multiplier: 3 + 0.3 * Skill Level; multiplier for each hit
    Base Skill Constant: 100 + 20 * Skill Level; constant for each hit
    Hit Count: 2 hits; damage calculation is done for each hit
    Maximum Cast Range: 12m
    Skill Effect:
    - This skill loses 0.5 Skill Multiplier per meter of distance from the target at 3m and up:
    Code:
    Code:
    Skill Multiplier (3m and above) = 3 + 0.3 * Skill Level - 0.5 * (distance to mob in meters - 3); multiplier for each hit
    - For each hit of this skill that is a crit, you recover (10 * Skill Level) MP
    Buff Effect:
    - Every 3 seconds, this skill recovers (0.1 * Skill Level)% of your max HP; if you cast this skill at between 7m and 11m of your target, this amount is doubled; if you cast this skill at 12m from your target, this amount is tripled
    - If you have any buff that recovers HP over time (Bless, Shining Cross, Regeras...), the buff will not be activated or refreshed
    Buff Duration: 9 seconds

    this? not sure if its start losing multiplier from 3m or 4m
    I got this from old thread that I saved for my own and modified it abit coz of skills adjustment
     
  17. イClsy

    イClsy Well-Known Member

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    yea i thought asobimo directly said under 3m is max damage
     
  18. Cyka

    Cyka Well-Known Member

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    damn i want to help but have 0 ideas on how to datamine for those stuff
     
  19. Ainred

    Ainred Well-Known Member

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    If you found any discrepancy or found anything odd, noting us really helps.
     
  20. Ainred

    Ainred Well-Known Member

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    if you look at the penalty formula, (distance to mob in meters - 3), you won't get any penalty if you're on 3m or closer. You'll suffer it when you're 4m and farther.
     
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