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Skill tree list lvl 180 cap (Salvaged)

Discussion in 'Toram Online Game Guides' started by Ainred, Feb 25, 2019.

  1. screamingfox

    screamingfox Well-Known Member

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    It looks like it's intended, since they're using the on cast MP cost* as a variable for the formula.
     
  2. HoboOnline

    HoboOnline Well-Known Member

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    Yeah, and they fixed the MP overflow glitch. Which you could achieve if you used an Orb MP potion, and had quick draw activate on the cast of arcane, only if arcane was the last skill in a combo with the smite tag.

    Which was clearly an oversight, cause I only found it by accident cause I forgot to update the combo tag. So I imagine the developers weren't looking at "what if the player was functionally retarded scenario".
     
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  3. -wreckz-

    -wreckz- Well-Known Member

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    Yeah true :(
    Before (excluding ohs tank)
    Halberd reign
    Then 2H
    And staff
    And bow
    And many players now switch to
    Katana
    And dw

    But maybe (or would i say absolutely YES), we also the one who cause the problem including devs
    Because we always looking for Big yellow damages and thats all we want :(

    Thats why support and brawler wont reign since before until now (and maybe on future run still the same)
     
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  4. screamingfox

    screamingfox Well-Known Member

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    I'm all for taking the blame on myself or the community, but the only thing the community deserves to take fault in is being afraid of Support skills because they cancel after taking damage. Otherwise, the Devs are at fault for making boss battles not last long enough for support buffs to be worth using.

    As for Brawlers. It's more of an 80:20 split. The community still doesn't see how good Brawler damage is now and hasn't adjusted to it. That'll take time and the stigma should go away as more people get decently geared Brawlers in their party. That's the current 20 that's on the community

    Everything else though? Is on the Devs design and how they distributed skills, stats, difficulty settings, ect, ect. There are some bullshit design decisions that were already apparent, that they themselves, made even worse in several cases because of ignorance to the issue or outright not caring about the issue, that bug the **** out of me.

    On the bright side they made Tonfas and that we also have enough stat/skill points now to make nice builds, it lessens the issues a bit and makes things far more competitive. But, there are still some GLARING flaws that the devs made that they can't fix with cool equipment.

    So no, the Devs should be taking FAR more blame than the community as they made the situation and had a myriad of opportunities to fix things. But they made shit worse and worse for years. @_@. But again, thank goodness for levels stats/skills and tonfas for fixing some things, it's a shame they couldn't fix more.

    #rantovernao
     
  5. -wreckz-

    -wreckz- Well-Known Member

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  6. 「黒」Vii

    「黒」Vii Active Member

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    may i ask if getting more than 100% stability can help when using berserk? like if i get 115% stability, does it become 90% when berserk is active?
     
  7. Ainred

    Ainred Well-Known Member

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    Since stability is an additive stat, Yes.
     
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  8. 「黒」Vii

    「黒」Vii Active Member

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    thanks, cuz a friend told me that u cant go over 100 stability and the max stability u can get while on berserk is 75, but ill still test tho
     
  9. SAM.

    SAM. Well-Known Member

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    I don't understand the information of Flash Blast (DW).
    The information states 2 individual separate hits, but in game whenever I Shadowstep I always see 1 damage form.
    So is it 2 separate hits calculated as one (total x4 multiplier), or am missing something else?
     
  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Shadowstep gets only 1 hit from Flash Blast.
    you need to perform evasion to get 2 hits.
     
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  11. dongocanh.ntp

    dongocanh.ntp Well-Known Member

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    clear me if I'm not correct but the base skill multiplier can reach 100? (level 185 with 255 str and 232 int; skill level 10) and then multiply by advantage element bonus =1000...?
    P/S: sorry I'm not really good at math I put all the formula to calculator
     
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    element advantage multiplies the ailment chance, not the attack multiplier.
    at lv10 with 255 STR and INT, the multiplier is 3.
     
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  13. dongocanh.ntp

    dongocanh.ntp Well-Known Member

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    oh okay sorry I misread about the ailment chance... my bad. And thanks for the info about multiplier
     
  14. 15miles

    15miles Well-Known Member

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    Perhaps you got confused with this part @dnanh10 ?
    Base Skill Multiplier: 1+ Skill Level * (10 + ((STR+INT)/25)/100)

    (10 + ((STR+INT)/25)/100)
    (10 + ((255+255)/25)/100)
    (10 + (510/25)/100)
    (10 + 20.4 /100) <===== I think you are confused with this part and on
    Division is prioritized, hence you might think it's (10 + 0.204) = +10.204 multiplier
    But a level 2 skill is too op with that much multiplier.
    I can't find out the codes, but logically speaking the formula should be
    (10 + 20.4) / 100 = +0.304 (which then will be multiplied by skill level become 3.04 multiplier)

    Even level 4 don't have multiplier above 50, so level 2 shouldn't either.
     
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  15. Ainred

    Ainred Well-Known Member

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    I messed up on that one, using many parentheses will kill my brain.
     
  16. Ainred

    Ainred Well-Known Member

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    It's edited now, the /100 should be outside.
     
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  17. dongocanh.ntp

    dongocanh.ntp Well-Known Member

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    thank you thank you. I'm sorry if it makes you feel tired. I am really appreciate your work
    Thanks for clarifying me this.
     
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  18. synseverus

    synseverus Well-Known Member

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    *Updated*
    So, while I was posting the raw code on here and trying to correct it's format, it made me notice something.
    Now I have found all the data in the source code. Trying to decipher it. lol Sorry for the pointless post.
    *Update*
    Deciphered.


     
    Last edited: May 14, 2019
  19. Wrathful

    Wrathful Member

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    hey i just wanna ask somethink abt 1hfu, coz in ur info abt chariot, chariot scales with agi. im a bit confused why all of the ppl i asked abt these matter told me that 1h fu should use str>dex. should i disregard the agi and increase the atk, or use agi over dex? hope someone can answer me thx
     
  20. Ainred

    Ainred Well-Known Member

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    guard so op lol.PNG
    As you can see here, the guard power increase is added to the guard power(specifically the guard power bonus from heavy armors). The bonus is a 25% guard power by just equipping heavy armors and it sets to zero once you equip a shield because it'll be too op (lol).
     
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