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Skills Adjustment Updates Timeline (31/10/2019)

Discussion in 'Toram Online Game Guides' started by Ezenio, Feb 21, 2018.

  1. Ezenio

    Ezenio Well-Known Member

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    Hello~ this thread is full of contents of skills adjustments. Seek more info of whats the adjustments so you will know the skills potential! Happy reading;)

    Note:
    Date format is [dd/mm/yyyy]
    Taken from 19/11/2015, 12/2/2016, 14/01/2016, 12/2/2016, 12/5/2016, 23/06/2016, 31/10/2016, 26/1/2017, 23/2/2017, 30/3/2017, 25/5/2017, 19/2/2018, 22/3/2018, 28/6/2018, 21/2/2019, 24/6/2019, 26/9/2019, 31/10/2019 Toram News Update

    Weapon Skill Trees
    Blade Skills
    Spiral Air
    Upwardly adjusted the damage dealt.

    Rampage
    Upwardly adjusted the damage dealt.

    Sword Tempest
    The damage dealt and range of the cyclone have been adjusted upwardly.
    Sword Tempest
    The damage dealt with the storm has been adjusted upward.
    Sonic Blade
    The damage dealt has increased.
    Also, the skill will change to "Super Sonic Blade" by using "Sonic Blade" again within 5 seconds increasing its damage dealt and attack range.

    Trigger Slash
    The bonus damage will increase if you are equipping a Two-Handed Sword.

    Spiral Air
    The damage dealt has been adjusted upward.
    "Flinch" effect has been removed, however, a buff to increase critical damage dealt will be activated for a while when the skill hit an enemy.
    The critical damage will increase more with a One Handed Sword.
    "Critical Hit" will not occur.
    We may adjust the skill to maintain the game balance.

    Rampage
    The skills has changed from attack skill to buff skill.
    The certain number of normal attacks will become "Consecutive Attacks" for 10 minutes after the skill is activated.
    Also, the damage dealt and MP recovery with attacks will increase.
    After the certain number of attacks, a strong blow will be activated and the effect will finish.
    The skill effect will end immediately if you take a status ailment.

    War Cry
    There will be no waiting time for activating this skill.
    Spiral Air
     The damage dealt of each consecutive attack has been raised.

    Rampage
     Modified the normal damage calculation applied to the effect and enabled it to deal more damage.
    Trigger Slash
    The amount of Attack MP Recovery has been adjusted upward.

    Sword Techniques
    The damage bonuses of Blade Skills have been adjusted upward.

    Rampage
    The damage of Finish Blow has been adjusted upward.
    Available in Combo.
    Meteor Breaker
    Invincible is removed when landing on feet.

    Shot Skills
    Power Shot
    Added an ability to increase Critical Rate when using this skill on a Slow target.

    Paralysis Shot
    Added an ability to increase your Stability for 10 seconds after hitting this skill.

    Arrow Rain
    Upwardly adjusted the range when equipping a bow.

    Snipe
    Downwardly adjusted Critical Rate. You can nullify this adjustment by leveling up this skill to 10 and equipping a bow. Added an ability to hit a Blind target without fail.

    Smoke Dust
    Added an ability to increase your HIT for 10 seconds after hitting this skill.
    Bullseye
     Physical pierce effect has been adjusted upward.

    Paralysis Shot
     The damage bonus for Bow and Bowgun has increased.

    Smoke Dust
     The damage bonus for Bow and Bowgun has increased.

    Arrow Rain
     The damage bonus for Bowgun has increased.
     The number of hits and HIT intervals have increased for Bow.

    Snipe
     The damage bonus for Bow and Bowgun has increased.
     The damage bonus increases per level up.

     *The final damage bonus at Skill Level 10 has not changed.
    Moeba Shot
    Dual Element (Arrow) has been added. (*1)

    Paralysis Shot
    Dual Element (Arrow) has been added. (*1)

    Smoke Dust
    Dual Element (Arrow) has been added. (*1)

    Snipe
    The Charge Time for Bowguns has been shortened.

    *1) The more effective element is applied from the skill or arrow.
    If both elements are not effective, the element on the skill is applied.
    e.g.) If you use Smoke Dust (Dark element) with an arrow (Water element) against a monster (Light element), the damage becomes Dark element. If the monster is Fire element in this case, the damage becomes Water element.
    Decoy Shot
    Monsters' AoE will now cause the clone to pause for 1 sec before attacking again.
    This rule doesn't apply when a bow or a bowgun is used.

    Magic Skills
    Impact
    The status ailments [Tumble] were adjusted on February 10th. (Late announcement)
    Magic Javelin
    Cast time will has been removed.
    MP Charge
    MP Heal Amount +50 for Magic Devices.

    Magic: Lances
    The damage has been adjusted downward.

    Magic: Blast
    The damage has been adjusted downward.
    Magic: Finale
    The interval between the skill action and damage activation is adjusted.
    Magic: Finale
    The power of the 1st HIT is increased.
    The power of the 1st HIT is increased significantly when equipping Magic Device.
    Aggro cause by casting the spell decreases depending on CSPD.
    The powers of the 2nd & 3rd HIT are decreased.
      
    *Aggro won't go up or down when CSPD is negative.
     
    Magic: Burst
    The power of the skill is increased.
    Knock Back no longer occurs against Bosses.
    Magic: Arrows
    The power has been increased.

    Magic: Wall
    The power has been increased.

    MP Charge
    The charging time can now be reduced by 1 second at most depending on CSPD.
    CSPD will never slow down the charge.

    Magic: Lances
    The power has been increased.

    Magic: Blast
    The power has been increased.

    Magic: Finale
    The power has been increased.

    Magic: Burst
    The power has been increased.

    Martial Skills
    Aggravate
    Added Attack MP Recovery (+5 at Max).
    Earthbind
    Upwardly adjusted the range when equipping knuckles.
    Shell Break
    The damage dealt increases as the target's DEF is high. Recover MP with this skill when inflicting [Guard Break] on the target.

    Heavy Smash
    Inflict an additional damage if the target has [Guard Break].

    Aggravate
    The damage dealt of the additional damage will decrease and the activation rate will greatly increase.
    Smash
      The damage increases more depending on AGI with Knuckles.

    Bash
     The damage has been adjusted downward.
    The damage and success rate of inflicting KO increase depending on AGI with Knuckles.

    Earthbind
     The damage increases more depending on AGI with Knuckles.
    Restore HP per hit.
    (The max heal amount per hit is 500, and 1000 with Knuckles.)
    The skill effect has changed.

    Martial Discipline
    Damage and ASPD with Martial Skills have been adjusted upward.

    Dual Swords Skills
    Charging Slash
    Added "Unsheath Attack" effect to the skill.
    Godspeed
    The bonus of Unsheathe Attack (%) has been adjusted downward.
    Damage of Unsheathe Attack has increased by 10% with Dual Swords.
    Cross Parry
    Also reduces magic damage and unable to inflict Tumble while the skill is in effect.
     
    Spinning Slash
    Dual Element (One-Handed Sword)(*1) is added.

    Phantom Slash
    Dual Element (One-Handed Sword)(*1) is added.
    You can release the invincible mode and go on to the next action by controlling the character to left or right while attacking.

    Flash Blast
    Dual Element (One-Handed Sword)(*1) is added.
    Additional attack is activated when using "Shadowstep" while the skill is in effect.
    Also, the effects that affect the next skill (those that Astute and Trigger Slash have) does not affect the attack done by evasion.

    *1) The more effective element is applied from the skill or sub-weapon's element.
    If both elements are not effective, the element on the skill is applied.
    e.g.) If you use Phantom Slash (Dark element) with a sub-weapon (Water element) against a monster (Light element), the damage becomes Dark element.
    If the monster is Fire element in this case, the damage becomes Water element.
    Shining Cross
    The start of power reduction based on distance is changed from "6m" to "3m".
    Moreover, the power reduction per meter has become bigger.
    Shining Cross
    The power has been reduced and it takes longer to activate than before.
    MP will only be restored once now.
    *This adjustment was made as the DPS dealt was more than twice the supposed amount.

    Saber Aura

    Correction to a bug causing the skill to work incorrectly if the player changes equipment while the effect is active.
     
    Last edited: Nov 7, 2019
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  2. Ezenio

    Ezenio Well-Known Member

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    New Weapon Skill Trees
    Halberd Skills
    Strike Stab
    Critical damage never occurred when you activate the skill with a One-Handed Sword.
    This has been changed to decrease critical rate by half with a One-Handed Sword.
    Deadly Spear
    The Charge Time for Bowguns has been shortened.

    Dragon Tail
    The damage has been adjusted downward.

    War Cry of Struggle
    Max MP Heal Amount increases to 300.

    Dive Impact
    The damage of explosion has been adjusted upward.
    Knockback of the explosion has been removed and "Dazzle"(※2) has been added.

    ※2)If a monster is "Dazzled", your Graze hits will not occur.
    Chronos Drive
    After dealing damage to a target, it deals damage over time.
    The effect to add damage to normal attacks is deleted.

    Punish Ray
    The effect of critical rate boost is adjusted.
    Chronos Drive
    MP will slightly be restored when additional damage occurs.
    TEC no longer affects the power of additional damage.

    Godspeed Wield
    The reduction rate of physical and magicr esistance per use when used with a halberd is decreased.
    Deadly Spear
    The chance to inflict critical damage has been improved when a halberd is used.
    The MP Cost for the next skill used will now be halved if critical damage is inflicted.

    Dragon Tail
    Depending on the timing of each attack, the effect to reduce damage taken will be added one time.

    Dive Impact
    Invincibility is now granted while jumping.
    Movement speed doesn't affect the skill anymore.
    The period of tolerance for a target to become "Dazzled" due to the use of this skill has been shortened.

    Mononofu Skills
    Hasso Happa
    The damage has been adjusted downward.
    Garyou Tensei
    The reduction in critical rate becomes less.
    Tenryu Ransei
    The power of the skill is decreased.
     
    Last edited: Jun 26, 2019
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  3. Ezenio

    Ezenio Well-Known Member

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    Buff Skill Trees
    Shield Skills
    Force Shield
    Physical resistance increases.

    Magical Shield
    Magic resistance increases.
    Shield Cannon
    When the target is made "Stun", the power will increase based on the shield's refinement value and VIT.

    Dagger Skills
    Improved the Base Damage Dealt of Dagger Evasion Attack.

    Hidden Arm
    Damage dealt improved

    Intensive Knife
    Damage dealt Improved
    Spike Dart
     Dagger Weapon ATK and Player's DEX affect the damage dealt.
     Skill descriptions will be changed.
     

    Poison Dagger
     Dagger Weapon ATK and Player's INT affect the damage dealt.
     Skill descriptions will be changed.

    Gatling Knife
     Dagger Weapon ATK and Player's STR/AGI/DEX affect the damage dealt.
     Skill descriptions will be changed.
    Intensive Knife
    Damage calculation adjusted.

    Gatling Knife
    Damage calculation adjusted.
    The element of the main weapons is reflected.
    The graphic effect changes depending on the element.

    Hidden Arm
    Damage calculation adjusted.

    Mail Breaker
    When activating Hidden Arm, you have low chance to add Critical Rate +75, Attack MP Recovery +100% to the next normal attack.
    Throwing Knife
    Normal attack proration will now be applied when the skill level is 10.

    Knight Skills
    Rage Sword
    The bonus for equipping a shield is slightly reduced and VIT will have impact on it.
    There will be a chance of inflicting critical damage when used on the enemy that targets you. Furthermore, the MP Cost for the next skill used will now be halved.

    Binding Strike
    The bonus for equipping a shield is slightly increased and VIT will have impact on it.

    Hunter Skills
    Land Mine
    Damage calculation adjusted.
    Infliction rates of Ignition with arrows are adjusted.

    Kick
    Damage calculation adjusted.
    Sunrise Arrow
    The bonus when an arrow is equipped has been changed to increased power that depends on DEX.

    Sleep Trap
    The trap will no longer break even if the monster charges toward it.

    Bear Trap
    The trap will no longer break even if the monster charges toward it.

    Land Mine
    The trap will no longer break even if the monster charges toward it.

    Priest Skills
    Holy Light
    Damage calculation adjusted.
    Skill power increases.
    Damage calculation adjustment with a staff.
    HP recovery with a magic device.
    Magic defense pierce removed.
    Holy Fist
    The power has been increased.
    When a staff is equipped, Magic Power will increase and INT will have impact on it.
    When a knuckle is equipped, Physical Power will increase and STR will have impact on it.

    Holy Light
    INT will no longer affect the power.
    INT will now have impact on the bonus gained from equipping a staff.
    When a magic device is equipped, the limit of HP Recovery that depends on INT is increased.

    Guard Skills

    Magic Blade Skills

    Enchant Sword
    MP is no longer reduced by the buff effects of Magic Devices.
    Ether Flare
    The power has been increased.

    Element Slash
    The power has been increased.

    Enchant Sword
    The power has been increased.
    Sword Conversion
    The skill name is renamed as "Conversion".
    In addition to One-Handed Sword and Two-Handed Sword, the skill affects Bowguns and Knuckles.
      
    Enchant Sword
    The skill motion for Two-Handed Swords changes.
     

    Dark Energy Skills
    Bloody Bite
    The power has been slightly increased.

    Dark Stinger
    The power affected by STR and VIT has been increased.

    Demon Claw
    The power affected by HP has been increased.

    Red Tear
    The power has been reduced.
    It will now ignore defense regardless of the skill level.

    Assassin Skills
    Backstep
    Regardless of the presence of the monster's attack warning, the bonus power for the "Assassin Stab" used after it will now be given.

    Dancer Skills

    Minstrel Skills

    Bare Hand Skills
    Qi Charge
    ATK boost rate per Qi increases.
    Also, Stability greatly increases while you are bare hand and the skill effect is in effect.
    If you use skills other than Bare Hand, certain amount of Qi is consumed.
    Lion Rage
    Skill effect duration is extended.
    Normal attack multiplier effect according to qi amount is enhanced.
    When Raving Storm or Internal Elixir is used while the effect lasts, the waiting time to activate the skill is removed and the skill can be activated instantly.
     
    Raving Storm
    Skill effect duration is extended.
    ATK MP Recovery effect according to qi amount is granted too.
    When Lion Rage or Internal Elixir is used while the effect lasts, the waiting time to activate the skill is removed and the skill can be activated instantly.
     
    Internal Elixir
    When Lion Rage or Raving Storm is used while the effect lasts, the waiting time to activate the skill is removed and the skill can be activated instantly.
     
    Last edited: Nov 7, 2019
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  4. Ezenio

    Ezenio Well-Known Member

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    Assist Skill Trees
    Survival Skills


    Support Skills
    Mini Heal
    MP Cost has decreased.
    (300 MP -> 100 MP)
    Life Recovery
    HP heal amount increases as the user's VIT is higher.
    The damage taken of the user decreases.

    Mana Recharge
    MP heal amount increases as the user's INT is higher.
    The decrease in the user's damage dealt is reduced.

    Brave Aura
    The damage dealt increases.

    Magic Barrier
    The reduction of damage taken is boosted.

    Recovery
    Removes a player's one status ailment.
    The effect becomes a buff if the target does not have a status ailment.
    Restore small amount of MP when succeeding in removing an ailment of the last player on whom you used the skill.
    Unable to remove the status ailments that stop actions such as "Flinch", "Tumble", "Knock Back" and "KO".

    High Cycle
    CSPD increases greater than before as the skill levels up.

    Battle Skills
     
    Last edited: Jul 22, 2018
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  5. Ezenio

    Ezenio Well-Known Member

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  6. Ferrenia

    Ferrenia Well-Known Member

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    Another New Skill incoming
     
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  7. Ferrenia

    Ferrenia Well-Known Member

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    Another New Skill incoming
     
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  8. Ezenio

    Ezenio Well-Known Member

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    Yup :D and those aren't adjustment
     
  9. Ferrenia

    Ferrenia Well-Known Member

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    Some of it, yes, not all too....
    They mentioned in last live video
     
  10. Ezenio

    Ezenio Well-Known Member

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    Ah.. I just remember, they will adjust dual sword skills and support skills. Ure right lol
     
  11. Ezenio

    Ezenio Well-Known Member

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    Updated. 22/3/2018: Dual Swords skills, Support skills
     
  12. Ezenio

    Ezenio Well-Known Member

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    Updated. 28/6/2018: Blade skill, Magic skill, Mononofu skill, Halberd skills, Shield skills, Dagger skills, Hunter skills, Priest skill.
     
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  13. Ezenio

    Ezenio Well-Known Member

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    Woop
     
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  14. Ezenio

    Ezenio Well-Known Member

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    Updated
     
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