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Skills for tank

Discussion in 'Toram Online Class Discussions' started by TziaYu01, Dec 4, 2018.

  1. TziaYu01

    TziaYu01 Well-Known Member

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    So I have no idea what other skills to get for my knux shield tank.
    Please just throw some ideas at me before I put anymore points into fighter's high.
    Here are the skills I already have.
    mp charge(5)>chaincast(5)>powerwave(1)
    smash(5)>sonicwave(7)
    heavy armor mastery(10)>advanced guard(10)
    safe rest(5)>fighter high(2) and Hp boost (10)
    first aid (10) miniheal(5)>recovery(5)>sanctuary(7)
    shield mastery(10)>shield bash(10)
    protection(10)>aegis(10)>guardian(10)
    assault attack(5)>parry(5)>pdef(10)
    provoke(10)

    I've thought about getting shukuchi, shell break and quick draw for some more mp recovery.
    I also have some questions about aggravate. Does it count as a normal attack proc?
     
    Last edited: Dec 4, 2018
  2. Oreki025

    Oreki025 Well-Known Member

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    get shukuchi at lvl 1, if you need more ampr i suggest you take decoy (you can also get the quick draw to lvl 5 if you gonna get decoy skill)
     
  3. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I would get rid of the heavy armour skills, especially because ur a shield user
     
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  4. Thimble74

    Thimble74 Well-Known Member

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    Maybe skills that are unique to knux tank like smash lv6 and sonic wave lv10 for 100% flinch and tumble respectively. Chakra is an option but needs decent cspd to be effective. I personally like to spam it when aggro is secured and have nothing else to do. Shukuchi might act strangely with power wave but could work. Shell break rng can be unreliable. And if going for quick draw can also get decoy as jeremeel stated.
    And not sure about aggravate. I want to assume it does :v
     
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  5. TziaYu01

    TziaYu01 Well-Known Member

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    Umm could you explain why it is better having no heavy armour skills because I am using shield.

    ooh true ill get decoy once i get one of my chars to 150

    Thanks I forgot what lvl smash and sonic wave get 100% thats why I left them short. Chakra feels a bit iffy to use while tanking and it messes with timing. Shell break is inconsistent isnt it... I'll focus on getting the other skills then.
     
  6. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Heavy armour skills are more beneficial to non shield users, but even then it doesnt really do a whole lot and definitely not worth the sp as of yet imo, blame the devs for being weird, like with heavy remodelled armour and no shield or equipment or skills affecting gr/gp, u already have 10%guard rate and 25% guard power, if u look at the lvl150 skills thread the more in depth details should be there about the heavy armour skills, tho its been ages since i last looked at a skill list thread
     
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  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    heavy armor has 25% guard power, it is the only way to get guard power without having it as equipment stats.
    equipping a shield ignores the heavy armor guard power, so all you get is 10% more guard rate.
    you also get more def/mdef but it comes at the cost of speed and dodge.
    since knuckles mainly use agi, heavy armor brings them a strong disatvantage. especially when you use a shield, the heavy armor bonus becomes redundant and the price is higher than what you gain from it.

    use non-remodelled armor, it doesn't cut your speed and dodge. you gain extra defense and resistance from the shield skills.
    if you want to raise your guard rate for better use of Sanctuary or Guard Strike, use Gloria. at lv10 it also gives 10% guard rate, not only to you but all shield users in the party. it also triples all party members def/mdef. you need Bless lv5 to get it, but since knuckles have the same high matk growth as staff/MD it is a viable option to raise it to lv10.

    power wave is a costly investment. you don't have many ranged attacks, so it has little effect. personally, i wouldn't use it on this build.

    to get the most out of fighter's high, you need natural hp regen% stats on your gear.
    although if you are going with bless, you won't need it.
    and since you can cast heal on yourself, sober analysis and natural mp regen% stats could be a better option.
    although i doubt you need any extra self healing abilities, since you have pdef.
     
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  8. TziaYu01

    TziaYu01 Well-Known Member

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    Alright thank you to everyone who participated in this thread. I looked up aggravate and found that it gives slightly more ampr so I shall be picking it up. Decoy shot only works when the clone is in close range so I decided not to take it (also because I get easily confused so the fewer skills the better). And these are the skills that I decided upon.
    smash(6)>sonicwave(10) 100% flinch and tumble OwO
    aggravate(10) additional ampr and damage especially with twin eagles
    bless(5)>gloria(10) might max bless and add the third priest tier skill to improve bless heal
    safe rest(5)>Hp boost (10) If I have additional sp in the future I'll put them towards sober analysis
    first aid (10) miniheal(5)>recovery(5)>sanctuary(7)>heal(10) Heal in case I mess up badly and need a quick hp recovery
    shield mastery(10)>shield bash(10)
    force shield(10)>magical shield(10)
    protection(10)>aegis(10)>guardian(10)
    assault attack(5)>parry(5)>pdef(10)
    provoke(10)
    bushido(5)>shukuchi(1) more ampr and speed so I can zip around maps
    If I find myself really in need of mp, I'll add decoy shot and quick draw to this build.
    With this build I feel like the amount of things my tank can do has increased! :D
    Once I get the Christmas 100 Stockings Reward (Book of Oblivion), I will be resetting the tank. Thank you everyone!
     
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  9. XDuskX

    XDuskX Well-Known Member

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    Just a small suggestion. If you do get bless and enhanced bless please make sure no other pty member has bless and if they do don't use yours if theirs heals a significant amount more and are using it constantly as yours won't heal a high amount, especially compared to an int stat user.

    It gets a little annoying when I'm in a pty with someone who also has bless but theirs heals a lot less then mine and they are constantly canceling mine out. Mine heals 409~420ish per tick and its annoying when it gets canceled for one that heals 200ish at most.
     
  10. XDuskX

    XDuskX Well-Known Member

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    Oh, if you have the skill points to spare, go for recovery lv10. At lv10 it restores the mp used to cast it if a status debuff is removed. If no status debuff is removed right away it gives a buff to protect against them and if you get a debuff during the time of the recovery buff it restores the mp used for it. Its useful ^_^
     
  11. TziaYu01

    TziaYu01 Well-Known Member

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    sounds good ill max recovery
     
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  12. mayam

    mayam Elite Member Elite Member Epic Member

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    Gloria/bless should be removed instead recovery and sanctuary need to be maxed. Heal is just way better option if you really want to give party healing instead of the underwhelming bless, gloria is straight up ineffective in this meta only specific characters like dw with reflex+berserk without rampage can actually get a decent benefit from it.
    Aggravate should be removed in favour of decoy. Even if the boss moves a lot you can keep recasting it, if the boss chases you back to where your decoy is placed you will end up getting more mp back than aggravate can ever give.
     
  13. XDuskX

    XDuskX Well-Known Member

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    Decoy is more of a waste of 16+ skill points unless you are a bowgun tank for tanks. Especially on bosses that jump around a lot. And this is a knuckle tank, their range is very limited. And you cant really recast decoy if its not helping you recover mp in the first place, especially on moving bosses. Chakra though would be a good idea to add. And Gloria lv10 is for the guard rate for shield users, its the only thing Gloria is good for in toram.
     
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