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Some testing on Enchanted Spell

Discussion in 'Toram Online General Discussions' started by AliceYvne, Jan 29, 2021.

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  1. Shivael

    Shivael Well-Known Member

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    Shivael
    ah finally someone made this thread.. i was planning to made this, but because there's already one..

    I'll put some additional info here

    1. Auto Spell doesnt seems benefit from MD/Staff Bonus (so no additional number or damage from auto spell cast)

    2. Auto Spell can Critical and seems have the same calculation as normal magic crit

    3. Auto Spell gain additional benefit from Registlet (tested)
    *I use Magic Arrow as my main Auto Spell skill (it shoot 10 arrows every 3 second with max level regislet)
    *Magic Lances got reduce proc speed (it's cast 3 arrow, from 9.5 sec to 8 sec.. correct me if im wrong tho)

    4. Auto Spell will trigger Imperial Ray Burst when auto active

    5. Magic Wall can't be used for auto spell, since it has animation lock from magic circle, so when the cooldown reset, it will overwrite the current magic wall and recast that annoying magic circle animation (need more testing)

    6. the auto spell skill level depend on Magic Level and Enchant Spell level (it have to be equal level, where enchant spell level increase the level cap of auto spell)
    *so in nutshell even if you have a lv 10 magic lance, but only have lv 5 enchant spell., it will only cast lv 5 magic lance as auto spell, and vice versa.

    7. Auto Spell still count as magic prorate, so be carefull in Magic Only DPS team

    8. For god forsaken reason, casting auto spell increase your breaker rank.. so, feel free to abuse that lol
     
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  2. FrostHydra97

    FrostHydra97 Well-Known Member

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    Other than your last 2, I already knew about the rest. Didn't know that Auto Spell can still prorate, I thought they didn't. But well, since they can prorate, I guess that's one reason for the last info.

    Also, yes someone made this post, but it was long ago, and this is something like necroposting (or is necroposting itself), just... you're not the one doing that, though. There's that guy who posted a reply 4 months after the one before him. And since it's necroposting (maybe), there's a chance this thread might get locked.
     
  3. SAM.

    SAM. Well-Known Member

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    Ryuuki.
    My Magic Blade OHS/MD is one level from cap... it's quite powerful but honestly needs every skill pt. and more.

    Been wwnting go test thus out on Neo with.14 Magic Arrows firing off every 5 seconds non-stop. Might sctuslly be a viable alternative fo Gattling builds. When E: Burst's buff isnactive,my MATK is 4k or so.

    It's a very fun build.
     
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  4. don775

    don775 New Member

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    Daroiel
    Just some insight,

    2. Spell Burst passive applies an additional critical boost to dmg and rate for weakened enemies, Enchanted Blade/Burst does that and works only with md equipped and ohs which is better for offensive builds.

    5. To be accurate it does recast and knocksback each time, however its useful for bg or knuckle users imo.

    8. Autocasting Javelin or Blast aliments may cause them to Flinch, depending on the element of your MD.

    9. Magic Blades goes like this:
    a) MD/OHS - dex and int
    b) DW or any alt sub - agi str lil dex
    c) Main BG/KN - agi primary and vit/dex/int
    d) HB/THS - str and dex

    I play (a) build with powerwave, I really think Halberd + MD playing ranged/melee dps with high str since hb with reno with constant ignition combo would be stupidly strong, hmu if u try it(!)
     
    Last edited: Jul 9, 2021
  5. Kaisyl

    Kaisyl Elite Member Elite Member

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    How drunk were you when you wrote this?
     
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