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Stat+19 - "Low Potential"

Discussion in 'Toram Online Game Guides' started by Lil☆Neko, Jun 23, 2019.

  1. Kaiserseed

    Kaiserseed Member

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    Thanks but I wanted to know if you could with Atk 7% strong element 14% Critical rate and critical damage +19
     
  2. BLCY

    BLCY Well-Known Member

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    I think that he want to see the success rate for 4th anniv weapons (71 and 72 potencial) for recipes with sucess rate less than 100.
     
  3. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Item : 4th Anniv Bow IX
    Potential : 71
    STEP #0: Critical Damage +1 x1
    STEP #1: Critical Rate +1 x1
    STEP #2: Natural HP Regen %-7, DEF %-7 x1
    STEP #3: ATK % +7, % stronger against Fire +14, Critical Damage +18, Critical Rate +18 x1
    Success rate: 10%

    Good luck - this is 1 in 10000
     
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  4. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Updated all weapons for p71/72 if they were gamble before....
    Not doing a7cd3cd19cr19 for p72 because if you're running that on THS or if you're running Knuckles at all, you're doing something wrong. [insert laughing sticker]
     
  5. Lolahsie

    Lolahsie Well-Known Member

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    Like for people who max high pot weapons/arms. Majority of your formulas are not updated for newer weapons where pot is 72.
     
  6. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    That's because this thread was made before the higher pot equipment was added but @Lil☆Neko has updated the thread with the new higher pot values now.
     
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  7. Lolahsie

    Lolahsie Well-Known Member

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    Screenshot_20190819-211053_Chrome.jpg
    what i kinda mean was like above as an example. im7 35pot

    can u make formulas using max pot (66) armor but then use less nega stat like acc-5, atk-5% etc and still get 100% success. same goes for weapons.

    if that makes sense
     
  8. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    It makes sense but purpose of these threads is to show lowest pot necessary to add the stat and what procedure to use. For what you asked you can reduce -Atk from 7% to 4% and still get 100% success with 66 pot armor.
     
  9. oxyder

    oxyder Member

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    Screen Shot 2019-08-20 at 4.48.38 PM copy.png
    Hi, could you please update fc19 (-m.pierce) with this (higher success rate) one? TIA foxy
     
    Last edited: Aug 21, 2019
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  10. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Oops i've meant to fix this for a long time, as well as lower the min pot for -acc to 60

    (yay free post count)
     
  11. AliceYvne

    AliceYvne Elite Member Elite Member

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    Can I have the potential needed for
    ATK7%CD19ASPD19% on Armor the step?
     
  12. Mark Aldrin Ramirez

    Mark Aldrin Ramirez New Member

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    I saw a gamble arm with a stat of S4%A2%Cd7%Cr19Cd19 and MAtk-7%, can someone tell me how to gamble this kind of stat
     
  13. Lolahsie

    Lolahsie Well-Known Member

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    possible to tweak this for 70 pot arm?
     
  14. Lil☆Neko

    Lil☆Neko Well-Known Member

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    do it with atk-7% and matk-7% as the negatives, and hope that atk% fails and becomes positive.

    Probably this is the best
    Item : Lil Empress Garb
    Potential : 70
    STEP #0: ATK % +3 x1
    STEP #1: MATK %-7, Accuracy-7, Magic Pierce %-3 x1
    STEP #2: ASPD % +1 x19
    STEP #3: ATK % +4, Critical Damage +19 x1
    Success rate: 84%

    This took fucking forever but here it is - still 75%, the optimal %.

    Item : Lil Empress Garb
    Potential : 70
    STEP #0: Critical Damage % +6 x1
    STEP #1: Critical Damage +1 x2
    STEP #2: MATK %-5, Magic Pierce %-2, ATK %-5 x1
    STEP #3: Critical Damage +1 x8
    STEP #4: Critical Damage % +1, Critical Damage +9, MATK %-2, ATK %-2, STR % +7 x1
    Success rate: 75%

    Overall success rate can be expressed (success_rate ^ stats_to_succeed) * ([1 - success_rate] ^ stats_to_fail), where success rate is a percentage per stat displayed as a decimal between 0 and 1, 1 being 100%

    In this situation that would be (3^n) * (1-n) - you could find the vertex using derivatives... or you can do it just by graphing it online. s7cd7cd19a2.png
    As you see, success rates are best when success rate per stat is 75%.

    It can be summed up that for stats that flip, the target success rate per stat (displayed in game UI) is
    stats_to_succeed / (stats_to_fail + stats_to_succeed)
     
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  15. Nahualli

    Nahualli Active Member

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    Jejeje, can i have some advice? Wich is better for finale mage
    Standard +7%INT, INT+14, MATK7% or +14% DMG element, +7%INT, +7%MATK
     
  16. Lil☆Neko

    Lil☆Neko Well-Known Member

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    e
    first one for neutral elem bosses - and second one for elem bosses. For the best result you should have all 7 - 6 elem and kne neutral but if youre not that rich, just go for the neutral im7i14 cuz that works on everything
     
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  17. oxyder

    oxyder Member

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    The later one is better for ele boss, but do remember it requires you to make all ele staff plus extra im7i14 for neutral boss. All those refine and prime will cost you very high amount of spina.
     
  18. Gamingwithdeath

    Gamingwithdeath Member

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    Whats the formula for S5%/4%Cd7%Cd19cr19 for armor bro ? I need your halp thankk youu
     
  19. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    1st page but spoiler has a typo saying S[3-5]FC18 when listed formula is for FC19.
     
  20. Lil☆Neko

    Lil☆Neko Well-Known Member

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    I think he means for p70....

    Sigh redoing the stats for p70
     

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