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stat for magic device blacksmith.

Discussion in 'Production Class' started by Happy Bah Bah, Nov 21, 2016.

  1. Happy Bah Bah

    Happy Bah Bah Well-Known Member

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    howmuch INT should i put for magic device blacksmith ?
    240 or 255 ??
    also after that, should i put the rest of the statto luk ??

    thepurpose is i can have high potential magicdevice, thanks for attention also !
     
  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    magic devices gain potential from INT and AGI.
    LUK has absolutely no effect on smithing or synthesis.
     
  3. Happy Bah Bah

    Happy Bah Bah Well-Known Member

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    imsorry, i mean TEC not luk haha.ha

    canyou give me advice for best stat i should put if u have magic device blacsmith urself ?
     
  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    i guess i would go for 1:1:1 int,agi,tec
    although if prioritize high pot over craft/refine success, you could also use 2:2:1
     
  5. -bRyAn-

    -bRyAn- Well-Known Member

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    IMO I will go 250 Int then rest Tec. If u go 250 Int u can craft both Magic Device & Staff with high Potential. 10 points on a Stat add +1 Potential so dont make it 255.
     
    Last edited: Nov 21, 2016
  6. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    or if you use AGI first, you can also craft knuckles (less competition on the market ;) )
     
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  7. Isra

    Isra Cock and Ball Torture Elite Member

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    Int first would get staves (more competitive but most bought)
     

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