Spoiler: STATS HP (Health) - Your life source. Reaching your HP to 0 may result of your defeat. Other players can aid you to reduce your revive timer (starts at 300 seconds), or you can revive by yourself by struggling (reduces 1-3 seconds each struggle). MP (Resource) - Your skills' resource of activation. More MP will be consumed on some higher leveled skills. If MP reaches 0, you cannot use skills. Skills like "MP Charge" can restore up your MP Bar without waiting. Spina (S) - Toram's in-game Currency. You may only get it by selling stuff, from boss drops, and completing certain Emblems. ATK (Physical Attack) - Deals physical damage to your enemies using your certain skills and your auto-attacks. There might be chances that it will miss. MATK (Magic Attack) - Deals magic damage from certain skills. Magic cannot miss or evaded. DEF (Physical Armor) - Reduces incoming FLAT NUMBER of physical damage taken. MDEF (Magic Armor) - Reduces incoming FLAT NUMBER of magic damage taken. ASPD (Attack Speed) - Reduces your attacking interval in-between attacks from your auto attacks. CSPD (Cast Speed) - Reduces the cast/charge time of some skills. Skills like "MP Charge" however, will not be affected. HIT (Accuracy) - Makes you more likely to hit with physical attacks. Can be countermeasured with Dodge/Evasion. FLEE (Dodge) - Makes your enemy's physical attacks to miss you. Can be countermeasured with Accuracy. Spoiler: STATS (HIDDEN) Physical Pirece - Ignores a portion of the target's DEF to deal more physical damage. Magic Pierce - Ignores a portion of the target's MDEF to deal more magic damage. Physical Resistance - Reduces a PERCENTAGE of physical damage taken. Magic Resistance - Reduces a PERCENTAGE of magic damage taken. Short Range Damage - Increases the damage dralt when you're 3 meters or nearer to the target. Long Range Damage - Increases the damage dealt when you're 8 meters or further from the target. Natural HP Regen (NHPR) - Increases the number of regenerated HP out of battle. Sitting increases it tenfold. Base NHPR can be increased based on how large your HP is and from the skill "Safe Rest". Natural MP Regen (NMPR) - Increases the number of regenerated MP out of battle. Sitting increases it tenfold. Base NMPR increases base on how large your MP/INT is and from the skill "Short Rest". Battle HP Regen - This can only be obtained from the skill "Fighter's High" that allows you to regenerate HP in battle. Battle MP Regen - Regenerates MP with your auto-attacks (AMPR) or from the skill "Sober Analysis". Attack MP Recovery (AMPR) - In Toram, auto-attacks can restore your MP. Aggro - A unique stat that makes you more threatening to the enemy. Aggro can be pulled to you if your attacks are the strongest, sensing that you're supporting too much, or breaking the boss too much. You can get more Aggro from certain items or make one from skills "Provoke" and "Rage Sword". Guard Rate - Gives you a chance to reduce any incoming attacks, physical or magic. Guard Power- Increases the strength of your GUARD. Reduces more incoming damage. Evasion Rate - Avoids a physical attack completely. It's the bread-and-butter of Dual Wielders because of their Sheathing Attack. Equipping a Dagger however, makes you evade backwards instead. Critical Rate - Your chances of dealing a CRITICAL from physical attacks. Critical Damage - Your damage increases whenever you hit a CRITICAL. Weapon Attack - Increases a PERCENTAGE of your weapon's attack. Proration- Your difference of your attacking damage. May make your attacks weaker if you do the same type of attack. Ailment Resistance - Makes a status ailment weaker/ last shorter than originally intended. Motion Speed - The animation speed of your attacks/skills. Doesn't affect whatsoever to your ASPD/CSPD. Stability - Your weapons' differential of damage. May increase depending on a stat you allocated. Element Resistance - Increases the resistance of a specific element. Element Damage (Damage to [Element]) - Deals more damage of a specific element. Spoiler: STATS (ALLOCATION) STR (Strength) - Increases your ATK. Increases your ASPD a little. Preferrable to 2H and the Blaster Brawler Builds (Staff/Sword Fu). INT (Intelligence) - Increases your MATK and MDEF. Increases your MP a little. Preferrable to Mages of all kind. VIT (Vitality) - Increases your HP and DEF. Preferrable to Tank Builds or for those who want to survive a little. AGI (Agility) - Increases ASPD and FLEE. Increases ATK a little. Preferrable to Vintage Brawlers and Dual Wielders. DEX (Dexterity) -Increases ATK, CSPD, and HIT. Preferrable to Archers of all kind. CRT (Critical) - A personal stat that increases your Critical Rate/Damage. LUK (Luck) - A personal stat that increases your Drop Rate and reduces the rarity of some items. MNT (Mental) - A personal stat that increases your Ailment Resistance. TEC (Technique) - A personal stat that increases the succrss rate of player crafted items. It can also increase the profession of some craftable items besides Proficiency. Preferrable to Synth/Blacksmiths. If there is something I missed, please, inform me here. Credits to the Toram Wiki for the info.