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[Suggestion] Buff Obsolete Skills

Discussion in 'Toram Online Player Feedback / Review' started by MAER, Mar 8, 2018.

  1. MAER

    MAER Well-Known Member

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    Let's start with a bit introduction first,
    When I first started playing Toram was 2 years ago, the was just released and Decel is the furthest area you could reach. I had lot of fun with building weird skillsets, the freedom in skill building is what I thought as what made Toram interesting.
    Long story short: real life happened. I stop playing right after Flare Volg patch until just recently (a week ago) I returned.

    Now, where is the problem?
    After 2 years, the game has moved to direction I never expected. Even though there is no class in the game, everyone was building their characters like a build is already predetermined. The meta culture in the game was so strong, the existences of skills such as Fighter's High, Sober Analysis, Life Recovery, Mana Recharge, etc. doesn't even matter.
    But why? It's not because there is a better build, its because wasting 10SP for 15HP/3sec is unthinkable!

    So, this is where my suggestion come to: there is no harm in buffing these skills.

    Let's say for example a level 10 would restore 15+(1% of your HP)/3 sec!
    Take someone with 4200HP, he would get 67HP/3 sec... is it even good? It isn't! But I would say it reasonable that if I walk around dodging the boss for 1 minute, it would heals 20% of my health. << totally not OP and fair
    Please buff these obsolete skills that no one ever bother to take cause its useless, because these skills are the fun of the game for weirdo that likes weird skillset simply for roleplaying (like me).
     
  2. GlaciaX

    GlaciaX Well-Known Member

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    Not happening.

    Level 4 skills for support already has a healing skill that will heal 3k HP +20% maxhp for 3MP.
     
  3. mayam

    mayam Elite Member Elite Member Epic Member

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    Its just how it is. Older skills that were maybe useful/good for low lvl chars, weaker bosses become obsolete as lvl cap rises and new bosses are released. Instead they are replaced by more powerful more useful skills that are released on later lvl caps.

    Call it bad game design or a sneaky plot just to make you buy skill reset books that just how it has been for like 1year+
     
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  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Fighter's High and Sober Analysis don't heal fixed amounts.
    they are based on your Natural HP/MP Regen stats, which are based on MaxHP/MP and boosted by the Rest skills.

    support skills get buffed when the 4th tier skills are released.

    the meta is entirely the players fault.
    the game offers lots of different equipments to support every style, but people just ignore everything and concentrate on producing custom 1-stat-only equips.
     
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  5. GlaciaX

    GlaciaX Well-Known Member

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    Spiral Air.
     
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  6. MAER

    MAER Well-Known Member

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    but an active healing and passive healing is a completely different thing...
    ohwell, I see no harm in making suggestion
    um... I got 4200HP, Level 10 Rest + Level 10 Fighter's High, and no -HP Regen equips. I refuse to admit that 15HP/3sec is the best I could get, that's so sad on so many level.
    Also, while players also part of the blame in the meta, we can't only blame players cause its their nature to pick the best option.
    It's just as it is now, skills like Fighter's High isn't even a viable option.
     
  7. mayam

    mayam Elite Member Elite Member Epic Member

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    Fighter's high is not the only skill that went obsolete mind you a lot of the old passive skills like the shield passive skills, the battle passive skills and a lot of main tree skills as well became obsolete.
    People choose bless + advanced bless for constant healing now, for a high MATK staff user it is 300-400 HP per 5seconds, you should do the same honestly, let go of fighters high and forget about it.
     
  8. GlaciaX

    GlaciaX Well-Known Member

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    Quite obviously there's a difference.. but thanks for pointing it out.

    Why I say its not happening is because Toram wouldn't allow that, and just by them changing how fighters high worked in the past to where it's basically useless now is the icing on the cake.
     
  9. Craxynutz

    Craxynutz Well-Known Member

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    Pity, you just missed the free skill reset.
     
  10. MAER

    MAER Well-Known Member

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    You guys are focusing on Fighter's High too much... Life Recovery and Mana Recharge are also one of the "it's a shame this skill doesn't scake that well".
    I find it fun when I semi-support my party with auras to regenerate HP/MP as a dps bowgun. The roleplaying quality was immense.
    But I want a regeneration skills for a tank... Sadness in failing roleplaying overload ._.
     
  11. Islandi

    Islandi Well-Known Member

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    Life Recovery and Mana Recharge's basic concept/function of regeneration in battle is good for a support role build, but devs spoil it by adding "skill/regeneration is nullified when caster gets hit". That's what causes most players to avoid them like cancer. Unless players use long range, high mobility builds and able to avoid getting hits well.

    For an effective high regen tank, I'd suggest consider combining the following functions:
    1. Guard Rate / Guard Power - damage reduction
    2. Resistance (Shield skills Protection & Aegis, gears) - damage reduction
    3. Perfect Defense - damage reduction + healing @ 10% MaxHP @ skill level 10
    4. Bless + Advanced Bless - IF you are using a high Int stat staff build, for sustained healing every 5 seconds
    5. Life Recovery and Mana Recharge - IF you are a long range, high mobility build and very good at avoiding attacks/aoes. Else your auras will get nullified and you have to recast everything.
     
    Last edited: Mar 8, 2018
  12. Isra

    Isra Cock and Ball Torture Elite Member

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    Fact: Skills need a certain level of finesse to them. Literally no skill is useless if you know how to use it.
     
  13. MAER

    MAER Well-Known Member

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    Probably there is no way around it except using Bless, then again I find no shame in making this suggestion.
    Who knows, maybe the devs read the suggestion and think it's not that bad.
     
  14. Islandi

    Islandi Well-Known Member

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    I don't think devs visit this forum as it's hosted and moderated by players. You can send your suggestions to them via email though.
     
  15. MAER

    MAER Well-Known Member

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    Wait, this isn't official??
    Time to send e-mail then lol
     
  16. mayam

    mayam Elite Member Elite Member Epic Member

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    Uhm...
    IMG20180221190518-3120x2340.jpg
    They are gonna get upgraded.
     
  17. Islandi

    Islandi Well-Known Member

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    Looks like you might have to rebuild your semi-support character to include Int & Vit stats.
     
  18. MAER

    MAER Well-Known Member

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    What a coincidence, my bowgun has max DEX and the rest stats are VIT. Please don't ask why I did that.
     
  19. Craxynutz

    Craxynutz Well-Known Member

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    My tank mage will love this.
     
  20. Islandi

    Islandi Well-Known Member

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    Lol. I know why. Dex for bg attack and damage, Vit for MaxHP & Def for tanking.

    So now you'll be deciding between adding Str for crit & dmg or Int for healing & support.
    After the upgrade, how you allocate stats depends on your play style and preferred build.

    Let's see how it goes. I have a dps semi-tank mage too, but I don't use them currently.
    Even after the upgrade, I still don't like the fact that these skills get poofed when my character gets hit.
     

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