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T-t-tank(cap 200 Tank build/guide)

Discussion in '1-Hand' started by Yunan, Apr 3, 2019.

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  1. Zexxen

    Zexxen Well-Known Member

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    Here's a thing when you have evasion on your tank, when you evade you will move to somewhere and could be dangerous for your parties. I'd rather dodge manually than rly on rng (evade), by doing manual dodge instead of pdef you will be able to saving up 1 mp.. this is why you dont do long combo on tank, for more flexibility.
    About getting warcry, since it does global aggro its useful when you mass tanking especially for knuckle & bg tank that dont have aoe skill to mass aggro like binding strike (1hs tank), well there's guardian but warcry motion is way faster than guardian.
     
  2. Zexxen

    Zexxen Well-Known Member

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    For tips, not sure if someone alrd mention this:
    • Read the enemies pattern (well this is the most important thing for me as tank or dps)
    With this you'll be able to find out which skill you have & not to use, deciding which combo you have to use at some pattern, knowing the best position to tank, time to interrupting, knowing dmg type and by this you will know what equipment you have to use (sometimes you have to use different armor in every bosses for best resistance).
    • and Separate aggro combo, decoy setup, and interruption.
    For interruption is wiser if you not using it in messy way, time it.. for me its best to use only when your parties in danger

    ah well... do aggro, keep yourself alive, & keep your parties alive.
     
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  3. 15miles

    15miles Well-Known Member

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    question, isn't 3rd anniv shield is 4% frac barrier, not resist?

    if so, then it's a one time thing every 30 secs.
     
  4. Zexxen

    Zexxen Well-Known Member

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    Yeah its +4% frac barrier, there's no frac resist stat tho
    and +5% vit
     
  5. Serov

    Serov Active Member

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    Ask : why you suggest 4 lvl of sonic wave ? not 1 or 5 or 10?
     
  6. Zexxen

    Zexxen Well-Known Member

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    The answer below XD
    lvl 1-3 wave range is 4m, lvl 4-6 sonic wave range is 8m, 12m for lvl 7-9, and 16m for lvl 10.
    its just for opener, 8m is good enough for long range opener. You can also get lvl 7 if you're bg tank (10m+ weapon range), so you dont have to move closer to 8m.
     
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  7. °Gintoki°

    °Gintoki° Well-Known Member

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    confused b/w
    yahiro 50% aggro 5%phy/mag res
    rose in mouth 20% max hp n aggro
    yummy dango 30% hp reg n maxhp,300mp
     
  8. Stray_Love

    Stray_Love Well-Known Member

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    Utopia, Desstra,
    Would u miss alot or graze with this build?
     
  9. Zufeng

    Zufeng Well-Known Member

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    As long you have 100 crit, it wont miss
    Graze is doesn't matter as long you can interrupt boss with ease
     
  10. Yunan

    Yunan Not Enough Salt Elite Member

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    I'll just dump it here


    A vid regarding sonic blade and dancer skills, I'll update the finished build later once I got enough orbs for notebook of oblivion
     
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  11. Saixe01

    Saixe01 Well-Known Member

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    Uhmm i have several question since i wanna try tank class specifically knuckles.

    -is the -75 water resist really noticeable against water bosses?
    -what's the optimal aggro rate for knuckle tank?
    -is a s refined shield and armor a must have?
     
  12. Zufeng

    Zufeng Well-Known Member

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    1.I don't really know since i didn't pay attention on the boss dmg
    2.Spam buff combo
    3.Its highly recommended since boss now spam frac more often (and frac resist only comes from refine). +B issin standard

    Btw, i think backstep is also good for some tank that have problem avoiding point blank frac on your face (looking at you Zarth)
     
  13. Yunan

    Yunan Not Enough Salt Elite Member

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    1) I also don't really notice them, if you have high enough magic/physical resist I don't think it would pose much problem. If you want to be on safe side, just get a spare alternative gear for water bosses. My build has high hp so I rarely ever gets killed by magic/physical attacks even without aegis /protection

    2)Focus on getting 50% magic/physical resist first, aggro isn't a problem even without much aggro gears if you have at least 1 full party buff combo. Though my default aggro gears setup is at +50% aggro. More resistance is much preferable. Use a combo consist of 2 or 3 buff skills. Use it once in a while. For me I use a combination of berserk, warcry and decoy shot. Berserk to maintain self aggro, warcry and decoy shot for party aggro. I also use multiple combos consists of skills like nature's wonder, sanctuary or elegant poise depends on the situation

    3) if you can, then go for it. But in the practice, 2% extra fract resist won't help much on huge, single hitter fractional attacks. +B is enough for me. For m, shield refinement is more for the guardian purpose, as it will have much better damage mitigation for your party mates.
     
  14. mun1409

    mun1409 Well-Known Member

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    Do frac have element too?
     
  15. Yunan

    Yunan Not Enough Salt Elite Member

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    No, fract is a fixed damage based on your maxhp
     
  16. Kuu

    Kuu Well-Known Member

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    I had 7% ail resis and 8 cr from ava, so I thought of curious dress for bonus mp and cr (to skip toy hammer)
    My current equip- dark general sword(nightmare potum)+shield, curious dress, draghelm and guidance lantern with seele zauga.
    Cr-25(base)+25(dress)+22(food)+15(seele)+8(ava)= 95
    And mp-1.7k without food/2k if I get mp+ skill
    I don't want to get mp food cause I cook weap atk and wanna get ampr,cr,hp,aggro.
    Now I wanted to use iron empress xtal on arm but then noticed -300mp penalty.... So still use it and have 1.7k? Or skipping mp+ food and keeping it 1.4k is also alright?
    Other option is changing sword to festival sword(10% ail resis and 500mp)
    If I do that I get extra ail resis tho so is there any other add gear better than draghelm? (If getting the ail res from other equips)

    Lastly does the -45% def with berserk really hurt a lot?(in case I'm clumsy and miss a pdef) cause everyone I asked in guild or on discord suggested me against it.

    Thank you
     
  17. Yunan

    Yunan Not Enough Salt Elite Member

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    Berserk's 45% reduction is not too bad considering the aspd and crit rate it gives, especially when you go with a no toyhammer setup. Tanks usually have around 1k def and 500mdef, with berserk you would have about 500 def and 250 mdef. 250def gives you 20% damage reduction, while 1250 gives you 30%. 500 def gives you about 23% and 250mdef gives you the exact 20%. So essentially lose about 10%. But this 10% is a good tradeoff as you can switch the curious dress to something else that gives you either resistance or more maxhp. Its all depends on your preference and playstyle

    Your current setup have a lot of aggro, this gives an advantage in having to do less skills to generate aggro, meaning you can use shorter combo and focus more on doing reactive interrupts/more auto attacks. But you basically have no magic/physical resistance from your gears. Even with decently high maxhp, sanctuary would likely be bypassed by magic/physical damage from ultimate difficulty bosses, so you can ease up on the aggro and go with a resistance gear.

    As you have festival sword then its possible to change your curious dress with lil empress garb(25% physical/magic resist, 500mp, 10 ampr, - 75% water resist) with the mp from festival sword and empress garb you can use iron empress xtal, while increasing your total ampr even when you would only have 1400 maxmp. You don't really need a 2k maxmp for tanks, what's more important is the equivalent total ampr of your setup, which lil empress garb's 10 ampr is more than enough to cover the 300mp loss from iron empress with a surplus. For water bosses, you can get an alternative gear, either your current curious dress or finpen wetsuit(event limited though), or jeremiah mail(10%physical/magic resist, 5% ail resist). You'd still have a total of 70% aggro(80% if you put a 10% aggro xtal on the festival sword, 90% if you use dusk machina on your drag helm).

    Even 80% aggro is still on the high side of aggro for tanks, you can still afford to switch your shield into harmony shield(13%magic/physical resist). Then you can put on a dusk machina xtal on your dragoon helm(10%aggro, 20% maxhp). Your total aggro would be 60%.I believe you can pierce a slot your drag helm for about 2-3m with fairy silk.

    So in summary, with these changes, you would have(from gears) :
    • 60% aggro
    • 43% magic resist
    • 53%physical resist
    • 1100mp(1400 with magiadd 3, 1700 with a lvl 10 mp passive skill)
    • 24 ampr (46 with a lvl 8 ampr food)
    • 103% ail resist
    You basically exchange 55% aggro for 43% magic resist and 53% physical resist, and an extra 7 ampr. But with this, most magic/physical attacks would be below sanctuary's threshold, meaning you can ignore them instead of p. Def them all with sanctuary intact. I'm not sure which aggro% food you're using. I'm never a fan of aggro% food(both ways) as it'd be inconvenient when you switch between dps/tank chars. Magic resistance food is a better choice as its surely helps both your dps and tank chars. You really lacked magic and physical resistance on your previous setup.

    My own tank setup only have 63% aggro and its still good enough to hold the aggro at bay. Granted, my playstyle is that with a periodical use of aggro combo mainly to re-cast sanctuary+berserk. If you feel like you don't have enough aggro/want to do less aggro combo, switch the harmony shield with the dark general. This setup requires you to get berserk for the 25 crit buff, and needs to be re-casted for at least every 30 secs. My go to combo is: opener>berserk(save) > warcry(cons) sanctuary(swift). You can also change it into opener>berserk(save)>sanctuary(swift) >warcry(cons) >p. Def. Its a longer combo, but you'd have 1 free p. Def and if it succeeded in defending an attack, you generate 500 extra aggro.

    If you have some spare spina, its good to open another slot on your weapon to reach 100+crit by getting megiston the champ xtal(1000maxhp, 15 crit). One more thing, since you rely on berserk for the 25 crit buff, if you want to start battles with stun, you'd lack some crit and your stun skill might miss. You can use the shield bash /cannon consecutively to somehow deal with it, but just keep that in mind. Some bosses may move around right away after a missed stun, which might ruin full break runs.
     
    Last edited: Apr 7, 2020
  18. Kuu

    Kuu Well-Known Member

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    Thanks, now I'm not missing berserk.
    If I switch to lil emp garb over curious dress won't I lose 25 cr? Making me reach only 95 even with berserk. Lower on crit resis bosses? Also -15% aggro. What if I keep dress but change draghelm to circle of order?(no ampr tho, and lose 30 aggro instead of 15).
    I didn't get how you were calculating aggro btw, from your suggestion-
    10%(sword xtal)+40%(draghelm+xtal)+25%(guidance lantern)=75%? What am I getting wrong?

    I really needed the resis suggestion haha it didn't make sense to stack aggro equips like all said
     
  19. ★Preetam★

    ★Preetam★ Well-Known Member

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    Well if wanna use circle of order its also a good choice and u can use that curious dress over there and if need aggro use dusk machina on add gear which will also give +20% maxhp
    And then get iron empress over arm
    This way u have a good enough balance on HP , aggro and resist
    lemmer share my setup to get the resist approach
    Thunder axe + hero potum
    Harmony shield
    Dragoon mail (haven't slotted yet but I'll get iron empress here)
    Circle of order + yashiro azuki's mom (i like resist)
    Dark talisman resist + seele zauga
    U can see my setup focuses more on resist but having a good amount of HP (30-35k without buff) will help u a lot
    Also my aggro isn't that high as u can see but i haven't faced any aggro problem yet
    As for the skills i use berserk too even tho i have 100% CR but i cant just leave that extra aspd and for CR resist bosses it helps a lot
    And i am gonna remove the thunder axe as soon as i get 5th anniversary npc sword (which i hope turns out to be better than i expect) Cuz i already have 25(base) + 10(mom) +15(seele) +25(berserk) + 40(meikyo) - 115 CR
    So i can go without full cr sword if i want but thunder gives mp and aggro so cant leave her for now
     
  20. Yunan

    Yunan Not Enough Salt Elite Member

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    60% is from lil empress - 15% aggro. And yes, you can use circle of order, but you'd also lose a big chunk of maxhp from the dragoon hellm(about 4k worth) on top of the aggro and the ampr you've mentioned, and 5% less physical/magic resist. Thats why I'm suggesting of getting megiston xtal for the extra 15 crit to get you a total of 110crit. Of course you can keep your current setup and only add berserk and megiston xtal to get 135 total crit for high crit resist bossss, but you'd be losing out on the advantage of the resistance gears. Its really about getting the right balance with the tradeoffs and compromises. The critical point is whether you can reduce most magic/physical damage to below 10% of your maxhp so you don't have to p. Def as often with the 90% damage reduction from sanctuary. This is reaching the realm of playstyle difference rather than simple equipments.

    The old way of tanking is to just use p. Def as a healing and defensive method, relying on the hp recovery while reducing the magic/physical damage with resistance stat as is. Sanctuary isn't utilized fully as you want to get your maxhp as close to 20k as possible to minimize the impact of fractional damage. Sadly on high difficulty mode, you basically rely on p. Def as your lifelines to protect you against mid damage magic/physical attacks that could deal 3-4k every single hit. The big ones could even ohko you. And while p. Def only costs you 100mp per use, if you had to p. Def a lot of attacks, you'd still drain your mp real quick, not to mention with sword, decoy shot staggers on aoes and won't give you the mp recovery. A lot of bosses also don't like to stay stationary, rendering your decoy ineffective. So every ampr matters.

    Here's my setup, I'm not using a dragoon helm so my aggro and resistance is lower than this proposed setup. I need to use an aggro shield instead of harmony shield. But for the add gear I use sakura fan hairclip(20% ailment resist, 10 crit, 5% fract barrier). Thats why I don't have to use festival sword for the ail resist but I also have a lower maxhp. With no crit avatars, I only have 87 crit without berserk with a lvl 8 foodbuff, and 112 with berserk. As for resistance, instead of weap atk and mp food, I use lvl 7 magic&phys resistance food(32%resist), I get all my ailment resist from sakura fan hair clip and avatars.
    _20200407_165248.JPG

    Its the price for a no toy hammer setup. Crit resist bosses will still require me to use toy hammer. As to why I don't use toyhammer in the first place, I want to be able to switch my weapon with various elements/weapon type. Npc anniv sword gives me 30% magic resist, 10 ampr and 16% maxhp. Light element sword gives me holy javelin, which inflicts dizzy, as to why I'm not using meteor break instead, I simply dont have enough sp since I'm getting various utility/support skills such as spirited dance and nature's wonder. Meteor break can also be evaded while magic will always hit. Dizzy reduces bosses' guard/evasion rate by half. Its a good for bosses like ornlarf or p. Ava that have high evasion rate.

    NPC anniv sword is used to get high amount of magic resist, 25%(empress garb) +32%(food)+30%(aegis) +10%(magic shield passive) +5%(seele xtal) gives me102% magic resist. Most big hits tend to be magical attacks, like seele zauga's aoes. In that case I also switch the shield into imperial shield(20%mag resist, - 5% phys resist).

    One other way to enhance your crit rate is to get meikyo shisui(+40 crit at lvl 10) which can be put in the end of combos. The downside is that the duration is limited at 30 secs and will be gone with the use of skills. I scrapped this method because I do a lot of healing/reviving with heal or giving recoveries.
     
    Last edited: Apr 7, 2020

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