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T-t-tank(cap 200 Tank build/guide)

Discussion in '1-Hand' started by Yunan, Apr 3, 2019.

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  1. ★Preetam★

    ★Preetam★ Well-Known Member

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    I would say get them after u have made ur tank build satisfactory to ur choice cuz they r not that important (in my view)
    I don't use them XD
     
  2. Kuu

    Kuu Well-Known Member

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    Ow
     
  3. MyFarex

    MyFarex Member

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    Anyone here have barehand tank char?
    I need tips and trick to be a pro for this tank type.
     
  4. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I had 1 back in 2016, try get 100% aggro and high ampr
     
  5. MyFarex

    MyFarex Member

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    I dont understand how tank barehand work. Bcs i had one chara here with that type, it is strong enough for venena but very weak for another boss.
     
  6. Yunan

    Yunan Not Enough Salt Elite Member

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    If you're referring to the unarmed skill tree.
    Basically, you use internal elixir and qi charge. You first use qi charge to exchange your mp into qi stack, then you use Internal elixir to reduce the damage taken by you up to 90% reduction, but it uses up qi stack each time you receive an attack. The devs nerf the qi stack so skills will also use up the stack, making it difficult to generate aggro via buff skills spam, as such you need high aggro% to lessen the use of aggro skills. Then to maintain the qi stack you need high ampr. The best thing about barehanded tank is that internal elixir could be stacked with sanctuary, and it includes fractionals as well unlike magic/physical resist. But the cons are you cant use shield to do p. Def and to stun and you'll have to use martial skills as interrupts. Barehand tank also isn't effective for gemruns, as the % damage modifier of the gems will directly affect the %damage reduction of internal elixir.

    Its a good tank in term of survivability, but lacka versatility due to the nerf, you can't use guardian, no p. Def, no dancer skills, only 50% interrupt rate, its basically a tough aggro holder
     
  7. Yunan

    Yunan Not Enough Salt Elite Member

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    Imo they're not worth it. Guard skill doesn't give extra guard power if you equip shield. And guard is not really the best way to mitigate damage. Guard power is good to have bit even then the effect is halved for magic attacks and doesn't affect fractionals. Guard also makes you do the guard aniation which would delay your actions, be it your auto attacls or interrupt skills. Guard power damae reduction is also applied at the very end of the calculation check meaning you can't use it to reduce the damage taken to under sanctuary threshold, the reduction is applied after sanctuary check. Lets say you successfully reduce the damage taken with magic/physical resistance to under 10% of your maxhp, sanctuary will reduce 90% of it, the guard power is applied, if you have something like 40% guard power, effectively you only reduce 40% out of the 10% damage(after sanctuary is applied) meaning its effectively only reduce a mere 4% out of the original damage. Not worth the skill points. But we will have a new guard system so we'll see how it works
     
  8. Mistery

    Mistery Active Member

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    I think this new guard skill will be good for non MTL tank since it has ailment resist
     
  9. Yunan

    Yunan Not Enough Salt Elite Member

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    I don't think the ailment resist is 100% and it also only works at certain amount of hp. Guard by itself reduces your inherent ailment resist, this passive skill possibly only cover that ailment resist loss to some extent. My 100% ailment resist tank gets hit by ailments when using guard, but its fine when guard isnt used.
     
  10. Kuu

    Kuu Well-Known Member

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    This new guard better over pdef? Doesn't use mana and stays long. How does the skill ups affect it?
     
  11. ★Preetam★

    ★Preetam★ Well-Known Member

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    No
    Well its good but it still isn't better than pdef cuz on certain attacks our guard decreases by a lot of values like +70 so still use pdef and guard too
     
  12. Kuu

    Kuu Well-Known Member

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    Like have p def for dire situations, but maybe reduce it to lvl 1, especially for clumsy player like me I'd rather hold the guard button that time pdef correctly xd.
    Lvl 1 pdef for atk that you know are very bad.
    What does recharge really mean?
    How dooes it help?
     
  13. Kuu

    Kuu Well-Known Member

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    I was happy cuz before I finstern was cool buit fast moving bosses like ornlarf gave me trouble, afterwards I tried orn couldn't even hurt me a bit for a long time even later the number was recharging fast so could keep going.
     
  14. ★Preetam★

    ★Preetam★ Well-Known Member

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    Well lv 1 pdef us okay unless u dont need +500 aggro and HP heal
    That recharge is simply the no. telling u that u can still use guard
    Also recharge rate is pretty good for tanks (shield users )
    I tried it at seele and jts really good and make tanking a bit easier but u can't just spam it like morons XD
     
  15. Kuu

    Kuu Well-Known Member

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    I mean how does puting sp in guard skills help that recharge no.?
     
  16. Kuu

    Kuu Well-Known Member

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    I've been using equips you suggested so far and loving the effect.
    But now in hanami I got 2 new Ava, one with 8% ail resis and 8 ampr and the other with 6% ail resis.
    So along with the first ail resis ava I had I can get 21% ail resis just from ava.

    Can i make use of that to get even more phy/mag resis?
    Rn have that
    Dark general sword with hero potum
    Harmony shield
    Lil emp garb npc with iron emp
    Sakura fan hair clip with yuashiro mom
    Dark [dun remem name(has 25% aggro and 500mp)] with seele.
    Atm at lvl 184 with 32k hp with food
     
  17. ★Preetam★

    ★Preetam★ Well-Known Member

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    yea sure u should get as much resist as u can
    but with this new avatar sets if u wanna get more resist then i will recommend getting sakura lantern sword from npc which gives 5% ailent resist and hence u will have 100% ailment resist , now u can get circle of order for more resist on add gear which is gonna boost 20% resist and if u feel like u have less aggro replace mom with dusk machina , dont worry abt that 5% resist from mom its a small tradeoff at ur lv of resist
    tho again its only a option so i would say give it a try but remember to maintain a balance between hp , aggro and resist
    *ALSO CAP UR CHARACTER SOON XD*
     
    Last edited: May 25, 2020
  18. Kuu

    Kuu Well-Known Member

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    I dun have the lantern sword but have festival sword,
    I did think of that but then I'll lose 20 cr that I get from my current add and 30 aggro,
    I'm already on the lower side of aggro at +55
     
  19. ★Preetam★

    ★Preetam★ Well-Known Member

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    That sword is still available at npc so u can craft it
    as for the add gear i told ya already to use dusk machina to compensate for the aggro loss and i calculated CR of urs 25 base + 25 berserk+ 40 meikyo+ 15 seele = 105
    also u can eat buff for aggro i.e food and item ones
    well i also thought abt that aggro and cr and it gets kinda hard to make changes when ur build alredy working good but keep trying to mold it , making it better than ever
     
  20. Kuu

    Kuu Well-Known Member

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    Hai
    So get meikyo
    I didn't have that yet
    At current lvl also I have 38 free sp
    Also get impact?
     

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