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Tank

Discussion in 'Warrior' started by Chaotis, Jun 28, 2015.

  1. Chaotis

    Chaotis Member

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    I open this thread because there is a major different between TANK and Warrior in Toram.

    Warrior can be characters that's build as DPS warrior (DEX build or STR build, Depends on weapons that use), half tank(DEX VIT or Any other experimental build? Thing is with shield) that rely on potions.

    Pure Tank(mostly major in VIT stat build or any experimental build? Thing is damage is near 0) mainly means builds that can survive without potions , with low damage but can attract aggro very effectively.

    I've 2 tanking characters(one half tank and 1 Pure tank) and my friend have a full VIT pure tank , will share some info before night of 29/6/2015 .

    First Thing First : Equipment

    For Tanks , What you need is Shield , heavy armor and weapon(3 weapons of choice in my cases:sword? Staff? Book?)

    Best Armor of choice atm : Brutal Dragon Armor ( From NPC blacksmith )

    The reason for using the one created in NPC blacksmith is because it adds 300 HP,
    Compare to the one that drops from Boss which only adds 100 , 300 is much much better .
    And Please ignore the Physical resistance stat on the armor , 1% may make very few differences in Damage absorption.
    So it's better have + 300 hp than + 1 % P. resist.
    And critical rate? You don't need it so just don't care about it.

    Best Addition of Choice atm : Brutal Dragon Cape
    You may ask why. But the stats on it answered you.
    All you need is on it :

    MP+200 ( As a tank , MP is critical element , without it , tanking is impossible)
    Aggro + 10 % ( Aggro means Hate , The more aggro you get , the more the mobs sticks to you)
    Guard rate 5% ( Shield needs it , and it will brings you more survival chance by having more "guard"s in battle , every "Guard"s lower your damage taken)

    Best Accessory of Choice :
    For Pure tank:
    No other Option, Magician's Ring
    MP+ 1000 ( as I said , you need MP, and you don't need damage , for survival of you and your team , Boost you MP as much as you can)
    For Half tank: Sofy's Ring??(Forgot name , Quest reward) slot with Errie xtal
    The thing is why Errie xtal?
    As a half tank , you use your sword to slash the mobs. You recover your MP by attack.
    Normally 1 slash is 20mp? or 10? I guess it is 20 because it took 5 hits for a single bar without the Errie.
    You might ask what is the use of attack MP recovery.
    As a half tank , you also need to deal damage by using combo in order to hold aggro. (4 Skills Consecutive 1-1-2-3= 1MP)

    Charge wouldn't be suggested because of a waste on Skill points that cut off your damage or tanking skills plus time using charge could get you stuns/knock back/etc.







    More info to come ,Please be patient and wait.~~~
     
    Last edited: Jun 30, 2015
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  2. June

    June Well-Known Member

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    Interesting
     
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  3. Aeryl

    Aeryl Member

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    Given the all-mage mindset of the current players in-game, I hope this post increases the number of players aspiring the tank role.

    I would just like to add the skills that are needed by a party in a tank.
    Knight Skills>Provoke (takes complete aggro of the target)
    Shield Skills>Shield Mastery (Increases attack speed when equipped with shield, helps with battle mp/hp regen to cast more skills)
    Optional skills: protection/aegis, heavy armor mastery, shield bash.
    As provoke is a mp-taxing skill, it helps a lot if you combo it with hard hit>provoke(consecutive/save)...

    ^_^
     
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  4. June

    June Well-Known Member

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    As I started playing iruna again I will say with confidence a tank can change the way a battle turns out (especially with a healer type) in the party with tank and other 2 members attackers (1 mage and 1 physical attacker) can handle even a very strong boss or challenge
     
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  5. Kiwi

    Kiwi Well-Known Member

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    Tanks are extremely useful in Toram, indeed. But the problem is that the bosses have aoe skills so it might effects other teammates but in the long run (Lv50+ bosses) Tank will be needed. :)
     
  6. screamingfox

    screamingfox Well-Known Member

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    Chaotis, i've been meaning to ask another person about this for awhile so i'll ask here. How do you feel about Heavy Armor Mastery (HAM)? I haven't tested it yet, but is the guard rate increase, noticeable or negligible to you?
     
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  7. June

    June Well-Known Member

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    Most aoe are marked with a red marker
    None red marker aoe are usually less powerful also a tank can use provoke to alure the monster to them

    Also note: i believe that toram in the future will need to raise the difficulty (if they are hoping for same fan level as iruna) as I am playing iruna again I enjoyed the challenge more then toram
     
  8. screamingfox

    screamingfox Well-Known Member

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    If they continue to let flinch and stun interupt AoE's, it shouldn't be a problem. It's not to difficult to interupt AoE's, or at least major AoE's for the duration of a boss fight if you have skills like Hard hit and Shield Bash. With those skills along with maxed Provoke, you have potential to keep a boss docile for DPS to attack without worry.

    I agree that the difficulty needs to be higher. They have alot of room to grow in the coming levels though. It's not like the starting levels in Iruna were hard afterall. Unless you were a sniper (not auto attack based) or paladin.

    The opening difficulty right now feels like enough to get new players started without trouble. The system also looks like it has potential for a harder game than Iruna if done right. So we'll have to wait and see.
     
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  9. June

    June Well-Known Member

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    Well if you wajt difficulty to spike
    make a monster they can nullify your auto potion skill
    or a monster (like a side minion for a boss) have ability to effect player ko time so it will take even longer to get up
    this would add some challenge lets hope yes :D
     
  10. screamingfox

    screamingfox Well-Known Member

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    I took off auto potions ages ago to converse potion usage actually...but I guess it would work against those that like the feature. KO time would be a great feature though. It'd force some builds to get the revival time reduction skills. Or pray that Vaccines/MNT take care of that.

    Let's bring the talk of difficulty to another thread though. We're getting off topic.

    I'd like there to be a mention on Vaccines in this thread. Since most of the damage you'll get from bosses will be from status effects more so than anything else. Stacks of 99 are easily made and cheap to boot. While also extending your potion stacks lifetime by alot.
     
  11. June

    June Well-Known Member

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    The personal stat
    for ailment would help a tank against status effect
     
  12. Sushi

    Sushi Active Member

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    Someone correct me if I'm wrong, but Provoke can't be placed on Combo right? TAT
     
  13. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I have a healer/tank and so far its helpful, 4.8k HP (without that shield skill) and 1.6k mp for heals, provoke etc, also mini heal is based on max HP so if u want to heal high, high HP is needed, and I'd say staff is best as its the quickest for mana charge
     
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  14. Militia

    Militia New Member

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    can you tell us which skill we need to learn and where we can find them?
     
  15. screamingfox

    screamingfox Well-Known Member

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    Yeah, it can't be comboed. I recommend maxing it if you want managable MP with it. (200 mp at max). Rage Blade's benefit is that it's comboable though. So if you want a threat/damage/combo skill get Rage Blade. Keep in mind that Provoke has noticably higher aggro generation.
     
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  16. Sushi

    Sushi Active Member

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    Ah, I see! I'm only LVL 5 Provoke, and I'm planning to make it LVL 10, since it does so much better to get aggro VS. just Rage Sword. One question though, what else does Leveling Rage Sword to LVL 10 do? Does it increase damage as well as the amount of hate you get when you hit an enemy with it? Like, maybe LVL1 will give +x%Aggro, then LVL10 will increase that x%?
     
  17. screamingfox

    screamingfox Well-Known Member

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    Yes, it provides more aggro and more damage. I don't know the %'s though. The damage at lvl 10 Rage Blade for one of my tanks was 1700 ~ 2300 or so and crits for 4k with a 60 dex build. With no attack stat you'll hit for around 1200 or so I think. It has a high base damage and scales pretty well.

    Noting also that, the more damage and aggro generation gear you have, the more aggro is provided by Rage Sword. So as long as your damage and gear are up to date, you won't be losing aggro with it after you've used Provoke.
     
  18. wint

    wint Member

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    hi, i assume 100hp xtal is the best gem for pure tanking build rite?
    will be better than the 10% hp boss xtal?
     
  19. screamingfox

    screamingfox Well-Known Member

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    Once you surpass 1010 hp a single 10% hp boss crystal will overthrow a 100 hp crystal. 20% hp from both Plate Armor and Hp +10% hp will give more than 2 +100 crystals at 1005 hp. This is assuming your base HP is 1005 and 1010 respectively. Not sure if skills are tacked on to the end of the hp formula or if % amount is.
     
  20. encantz

    encantz Member

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    What about MTL stat ? Its very important or not ?
     

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