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The 150% T.kick dmg

Discussion in '1-Hand' started by Eliahzrel, Aug 25, 2017.

  1. Eliahzrel

    Eliahzrel Well-Known Member

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    Does anyone have a 150% t.kick dmg dps with low mp?
    How much damage does it do to DY or any lvl 90 above boss/mini boss?
    Ex.
    Astute<open>WC<Save>QA<swift>smash<Smite>
    impact<cons>T.kick<smite>trigg<cons>
    1mp AMPR build
     
  2. orange

    orange Well-Known Member

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    IGN:
    harus
    Astute> tempest (save) > Hard hit (con) > Strike stab (smite) > impact (con) > Triple kick (smite) > Shell break (con)

    really long combo with flinch and tumble, I personally prefer a shorter one though

    If Shell break activates

    Impact > Heavy Smash (smite) > War cry (save) > Triple kick (smite) > Shell break (con)
    Heavy smash > Impact (save) > Triple kick (smite) > Shell break (con)
    Heavy smash > Hard hit (con) > Strike stab (con) > Shell break (con)

    Buff combo

    whatever 1mp opener (recommend hard hit for flinch) > Warcry (save) > Triple kick (smite) > Shell break (con)

    I don't know about damage since I don't have any character beyond level 80. Keep in mind that having long combos actually decreases ur dps as you prorate and setup. it leaves you vulnerable to attacks too.

    Hmm, let's put it this way, see this short combo of a spam mage full intel with magic device equipped:

    smash > Shell break (save) > Impact (smite) > Javelin / bash (swift)
    and if I have mp or shell break activates:
    Holy fist > Impact (smite) > smash (con) > Shell break (con)

    This is a short, highly spammable combo that finishes in a second or two. The one I suggested takes around 8-9 seconds. I could've fired off the combo 4 times and dodge boss' aoe attacks while constantly interrupting them. This character's level's only at 71, but it out dpsed a two-hand 20 levels higher simply because of the speed which the combo is executed. Proration slightly favours magic damage which is another big bonus though impact's damage will never reach the level of Triple kick's max damage.

    Short combos offer more flexibility, which is why I suggest not going for long combos--it leaves you wide open to attacks.

    The standard sword fu T-kick combo:
    Astute > Impact/War cry (save) > Triple kick (smite) > Shell break (con)
    and
    Impact > Heavy smash (smite) > Hard hit (con) > Shell break (con)
    offers more flexibility and control over your character's movements during the fight, albeit dealing considerably less. damage
     
    Last edited: Oct 28, 2017
  3. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Impact, tk smite, smash con, sb con, 4mp is low enough
    Once sb procs, impact, hs smite, warcry save, quickaura swift, smash con, tk smite, sb con
     
  4. -Kazuki-

    -Kazuki- Well-Known Member

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    long combo :
    astute > war(save) > trigger(cons) > javelin(cons) > impact(cons) > tkick(smite) > smash/hh(swift) 1mp [2p.atk : 2m.atk]
    or
    astute > trigger(save) > javelin(cons) > war(cons) > impact(cons) > tkick(smite) > ender(cons) 1mp [2p.atk : 2m.atk]
    or
    astute > tempest(save) > javelin(swift) > war(cons) > impact(cons) > tkick(smite) > ender(cons) 1mp [1p.atk : 3m.atk] <-- Burst damage, slow animation


    short combo :
    impact > tkick(smite) > ender(cons) 4mp
     
  5. Eliahzrel

    Eliahzrel Well-Known Member

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    Very helpful guys..thanks
     

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