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theoretical d.w build(tank)

Discussion in 'Hybrid' started by firefox1981, Apr 7, 2016.

  1. firefox1981

    firefox1981 Elite Member Elite Member

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    Ok pure asumption here...
    if as ive discussed before and if im correct the new dw dash skill while skills activated makes u imune to atacks then the build i prupose is purely tank build..
    basic combo and fast (unlike other build ideas ive made)
    COMBO-
    astute base opener+ crit rate modifier.
    impact(save) tumble ofc
    new dw dash skill (smite)presuming theory is correct to avoid all dmg.
    lastly - whirlwind(consec) to push mobs away+blind.
    aim is to do full vit then dex for dmg+hit rate.
    Heres my dws future app Screenshot_2016-04-07-18-00-31.png Since the avoidence combo should take most the heat of the player when i do get hit the hp mskes up for it.no more rev burning.
    ill update as skill oficialy releases.
    stay tuned.
     
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  2. firefox1981

    firefox1981 Elite Member Elite Member

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    Bump for cyph
     
  3. BobWasNeverHere

    BobWasNeverHere Well-Known Member

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    IGN:
    Ethryl
    I think for DW's are more like evasion tanks,
    Reflex gives you evasion plus parry's buff grants you 90% dmg reduction if i'm correct
    I have a lvl 70 DW, with 50 agi rest dex, lvl 5 reflex, and maxed Light Armor mastery
    I farmed GK with some friend and almost all of it's attacks are either misses or evaded GK's special attacks can be parried or Charging Slashed away
    So yeah you might consider evasion tanking than a pure meat shield but that's only my opinion
     
  4. firefox1981

    firefox1981 Elite Member Elite Member

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    Already done the whole agi d.w build like hundreds of others but when it comes to agi reliance theres one massive problem when u do get hit u sustain a massive amount of damage and with dws terrible movement restrictions (cant move=hit hit hit hit) animation it means a veey much higher chance of taking that dmg.a prime example is shining gentleman and violacoon mini bosses every agi based dw ive encounterd fails miserably with those types of bosses vs vit based dw build and mostly fall in a few mere seconds another simpler is emperess one aoe laser hit tends to render them dead.yes agi based classes like brawlers imo make better use off the stat but vit+dex imo suits this class much better.many dw builds made btw.
    note : parry when done correctly has a chance to reduce dmg by and up to+50-70% depending on the mob (normall mobs miles lower dmg however bosses 60+ its renderd useless tbh)
    and while reflex is temporarely active its not much of an improvement.
    previouse builds have been -
    Full agi 90 cap 780 flee+3k hp..terrible idea btw.
    agi150+vit 87 semi survival 540 flee+5k hp.
    agi 100+vit137 320 flee+7.3k hp semi ok build.
    full vit 15.8k hp best for survival so far plus the pause between atcks due to slower aspd adds more freedom of movement.
    then ofc theres the whole dmg build max dex first for twin slash etc etc.but the aim of this build is to put more tanks in toram its awsome having all good power but whats the point of power if one gust of wind takes a party out? (Aimed at very near future bosses)
     
    Last edited: Apr 10, 2016
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