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tonfa md

Discussion in 'Brawler' started by wafz, Apr 2, 2019.

  1. Lenwok

    Lenwok Elite Member Elite Member

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    I think the only other main ailment sub -md can bring to fairy brawlers is ignite (which helps for ameoba lols)
     
  2. fyreus

    fyreus Well-Known Member

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    Does it take md stability into account? I don't recall much of the conversation but someone mentioned some weapon class that takes sub stab into account as far as damage goes.
     
  3. Lenwok

    Lenwok Elite Member Elite Member

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    I think that's exclusively for arrows on bow/bowgun only unfortunately... and dual wield too
     
  4. fyreus

    fyreus Well-Known Member

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    So stability is pretty much stuck at 75% for us right?
     
  5. AliceYvne

    AliceYvne Elite Member Elite Member

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    For none element main,
    Magic:Javelin LVL10 give 100% Flinch
    Magic:Lancer LVL10 give 90% stop
    Magic:Impact LVL7 give 50% tumble
    The rest I don't think you will spend SP on it so ignore....

    Without at least 40 DEX or stability equipment, yes.
     
    Last edited: Apr 14, 2019
  6. Lenwok

    Lenwok Elite Member Elite Member

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    You can get all this from Martial Tree already :p
    Smash lvl 6 = 100% Flinch
    Sonic Wave lvl 10 = 100% Tumble
    Bash lvl 6 (+250 Agi) = 100% Stun
    Earthbind lvl 10 = 100% Stop
    ... at least that's a nice choice which you can weigh for proc rate, charge time and additional SP cost to learn each. ;)
     
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  7. fyreus

    fyreus Well-Known Member

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    I decided against the dex for now, but decided to get those bushido gems for Lv10 10acc instead. I already got 2+2 in stability from avatars, but it sucks that we can't get more.
     
  8. AliceYvne

    AliceYvne Elite Member Elite Member

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    For a brawler, I don’t think is a need for raise your stability as we already have at least 75% stability for all the knuckles ( please ignore chemical ring ).

    Bushido LVL10 for shukuchi? If bushido SG not expensive then ok, but for me wasted 2 SG slot is not a good idea. I rather use the slot for first aid, play dead, aggrevate, reflex, and holy fist which make more choice on combo setup, support and quick revive.
     
  9. fyreus

    fyreus Well-Known Member

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    I don't have any reason to use holy fist, but 100mp and hp with 10 acc is great for me because of bosses that like to guard or evade a lot in higher difficulties where I need all the acc I can get. Thats a great use of a sg slot imho. That being said 75 stab isnt all that great and it pushes me to reco figure my setup to accomodate more as well as some peirce wherever possible.
     
  10. AliceYvne

    AliceYvne Elite Member Elite Member

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    Holy fist is use to replace flinch tumble and eb when boss have ailment counter. When you fight with the boss with flinch counter, you will have less choice skill to use as opener, kick assault or reflex may a choice but holy fist got the faster motion compare to them.
     
  11. fyreus

    fyreus Well-Known Member

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    Ah I see. I'm no where near bosses unless I have to be so my pt main combo is impact>chariot(sm)>finale(sm) unless I'm soloing then its a smaller mp combo. I thought about sitting close to them, but then I realized how much I hate red zones and blue zones then decided to melee and combo from around 12m instead.
     

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