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True Monk - Combo Interrupt Guide

Discussion in 'Brawler' started by Saphos, Mar 11, 2016.

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  1. Saphos

    Saphos Old Sword Nerd Elite Member

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    Thanks to @Caskadia for all her contributions to this build. It includes a video on page 2 to how to interrupt your own combo. Also posted here: http://toramonline.com/index.php?threads/canceling-a-combo-video-guide.10614/

    This build will produce a character that interrupts and support, but does close to 0 damage. It is not for everyone, but is built for everyone. The special thing about this build is the flexible combo, with the use of 'Mind's Eye'. 'Mind's Eye' is a combo effect, like consecutive, save, smite that everyone is very familiar with. Mind's Eye's function is to determine whether the target is immune to the status ailment, can continue or terminate the combo accordingly, saving you time and avoiding you to perform an ailment that has no effect. What did I mean by an ailment that has no effect? A stun that is on cooldown, and this is exactly what we are exploiting.

    Build: Full LUK > VIT > INT

    This set up will net you with a very solid character that has high evasion, def and mdef. This fits the bill for a monk in terms of: this is not a tank. It does not provoke. But if aggro does land on us, we cannot easily be beaten.

    Equipment:
    Main: Drill <M.Potum> or <E.Golem>
    Sub: Mirror Shield
    Armour: BB Garb <Roga>
    Mole eye <Astol>
    Magician Ring <S.Merc>

    Skills:

    Brawler tree:
    Smash lvl 10
    Sonic wave lvl 10

    Shield tree:
    Shield bash lvl 10
    Shield cannon lvl 5-10

    Dual sword tree:
    Reflex lvl 10

    Knight tree:
    Assault attack lvl 10

    Support tree:
    Mini heal lvl 5 (max later if SP allows)
    Recover lvl 5 (max later if SP allows)
    Sanctuary lvl 10

    Survival tree:
    HP Boost lvl 10

    Shot tree:
    Quick Draw lvl 10

    Combo:
    Assault attack > Smash (Consec) > Reflex (Consec) > Sonic wave (Consec) > Sanctuary (Consec) > Shield Cannon (Consec)

    Against Pillar Golem:
    Shield bash > Reflex (Consec) > Shield cannon (Consec) > Gloria (Consec)

    With all the tweaking on Mind's Eye with the last couple updates, let's hope it works now. If ME does not stop your combo, you can now utilize the combo interrupting technique discovered by @Caskadia to stop the combo. When Gloria is out, the cooldown for Stun will be up. That's when you let the combo flow through and re-stun.

    This flexible combo system will allow for your breaker to be very agile to cancel red zones, move out of them if you can't cancel, have a high chance to evade if you can't move out of them and receive reduced fractional damage if you do get hit.

    Hope you like this build ^^
     
    Last edited: Apr 1, 2016
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  2. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    Nice idea build Saphos sensei! , this can help save many who die from red circles aoe cos there combos not interrupting. I will definitely follow this build;)
    One question tho, if COMBO stops at bless due to minds eye effect won't the MP cost increase because left over MP from save sanctuary? (Sanctuary is a 4mp skill right? I can't remember lol)
     
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  3. Sokarotu

    Sokarotu Well-Known Member

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    No it wont cost 4mp bars due to the fact that sanctuary have save (makes mp cost less) so I think it will stay below 1mp bar the usage of the combo.
     
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  4. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    I see yeah I might be wrong have to test it.
    cos I think save description States if any MP is left over ( not been used) the MP of the last skill will increase. I'm unsure tho must test from Saphos haha
     
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  5. Saphos

    Saphos Old Sword Nerd Elite Member

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    I'm debating that myself too. Will test and see ^^
     
  6. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Always finding more juice to squeeze. ;p
    Seems like a fun and useful party oriented build.
    *waiting to know if Mind's Eye stopping the combo doesn't penalize the Save effect*
     
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  7. Caskadia

    Caskadia Well-Known Member

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    It won't work. Mind's eye does not count Stun as a status ailment. I just tested it using a similar combo:

    smash>sanctuary>sonic wave(swift)>Shield Bash(mind's eye)>impact(swift)

    The combo will fully go through, whether or not the mob is on stun cooldown. Tested on Mochelo.
     
  8. Saphos

    Saphos Old Sword Nerd Elite Member

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    That's sad ^^ I'll give it a go before I call it quits. But thanks in advance if it is true ^^
     
  9. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    What about Mind's Eye in S.Wave or Impact? Does it count Tumble as an ailment?
     
  10. Caskadia

    Caskadia Well-Known Member

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    No. Just like with Shield Bash, Sonic wave (mind's eye) will follow through as well, regardless if the mob is resistant to it or not. The same goes with impact's tumble effect.
     
  11. Saphos

    Saphos Old Sword Nerd Elite Member

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    Thank you for playing Toram Online.

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    - Combo does not work properly when Mind's Eye is set on the following skills.
     - Snipe,Smoke Dust,Magic: Lances.Sonic Wave,Earthbind,Spinning Slash
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  12. Saphos

    Saphos Old Sword Nerd Elite Member

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    Seems like they attempted to fix it on Feb 28. When did you test it?
     
  13. Caskadia

    Caskadia Well-Known Member

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    I just tested it today. Also, I retested impact and sonic wave, minds eye works on them but sonic wave does not. I think I made a mistake with them the first time I tested it.

    I have a theory. Minds eye works on skills that are considered "weapon" type skills. As such, because shield bash is under the "buff" type skills, minds eye will not apply. Also, the bug with minds eye is still not fixed.

    Edit: I have tested this theory using shield cannon now. Shield cannon will still follow through, regardless of stun-status availability. My next test will be on using bash to see if it will follow through.

    Edit: Bash will not work with minds eye either. This leads me to believe that the current skills that have a stun effect are unaffected by minds eye, or that stun is something that minds eye does not work with.
     
    Last edited: Mar 11, 2016
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  14. Caskadia

    Caskadia Well-Known Member

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    Final thoughts:

    Your build, in theory, is very good. It's a shame that no stun skills will work with mind's eye. Some other things you'll want to consider is your choice of weapon. If you absolutely plan on using knuckles, then using Drills is your best option. Drills has 100% accuracy and ensures that your interrupt skills will hit (as long as it's not evaded). Also, due to the weapon, you won't need dex at all. It should also be noted that drills does not affect magic-based attacks, so I'm fairly sure that your bless skill will not be affected by it, assuming that was even a concern at all.

    Going with the combo of "smash>sanctuary, etc" will not ensure safety from an attack from a boss. Between those two skill casts, the boss has time to initiate a skill, or to use 1 auto attack without the damage reduction of sanctuary applying. I have tested this thoroughly, and trust me when I say this. The reason this small flaw does not concern me is because I am a tank by trade, and a skill cast or an auto hit will not affect me much. However, since you are planning to go int>vit, this may be of vital concern to you. On a side note, going "sonic wave>sanctuary" ensures enough time for sanctuary to apply before the boss can attack again.

    Another thing to note is if you want to use a different stun-applying skill. Your options are Shield Bash, Shield Cannon or Bash. Personally, I choose to use Bash because it fits into my tank combo of "smash>sanctuary>sonic wave>shell break>bash>impact". The other reason I choose bash is because it's close range, and allows for quicker movement in the case that the boss suddenly moves quickly away, and my skill won't activate (thus allowing me to move, and I'm referring to bosses such as Roga's charge, Masked Warrior's dash attack, or Mezzaluna's teleports). Please note that Shield Bash will also have the same effect as Bash in terms of mobility, and is even more reliable in terms of stunning, but costs 100mp (which conflicts with your current combo setup). If you choose to use shield cannon, since stun skills will follow through regardless of mind's eye, it means that you'll always have to sit still in a spot and cast your whole combo.
    * Choosing to use bash also gives you the freedom to choose whatever type of sub weapon you'd like to use. I like to use MD as sub, because it reduces my MP charge time to 4 secs, and I'd use MP charge a lot more often in long fights than I'd use a 5 second stun/30 second cooldown.

    It should also be noted that, if your combo is interrupted, the save effect of Sanctuary's save tag will not apply, and you will not waste any mp. Also, if in the scenario where the boss suddenly moves far away, you can choose to keep through with your combo by simply running up to boss without pressing other attack buttons, or you can start a new attack/combo chain, which will not consume any mp from Sanctuary's save tag.

    Suggested combo for you:

    Smash > Sanctuary (save) > Sonic wave (swift) > Bless (swift) > Shield Bash (Swift) > Gloria (swift)

    aggro gain: 2100


    Edit:

    Sorry for doing all the testing for you. To be honest, your idea really made me excited, and I just had to test all the possibilities with it. These are my results, as I figured it'd be unfair if I didn't tell you my findings, since this was your idea in the first place.
     
    Last edited: Mar 11, 2016
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  15. Saphos

    Saphos Old Sword Nerd Elite Member

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    Just got home and saw all the inputs you've made. It is me who should apologize for not thanking you sooner. I'm the kind of person who get these random thoughts popping out of my head all the time, but lack the resource to properly test them. So all the data you provided are very valuable and I appreciate it. I don't like to claim builds or fight for being the first, so I'm totally fine with it.

    Since you tested it, I'm not going to waste time retesting.

    However, per my post above, Asobimo confirmed that Mind's eye not working is a known bug. It actually didn't mention about fixing it. Maybe it 'will' be fixed and this 'will' work?

    I'll keep this thread alive for discussion purpose. Should Asobimo announce that they will fix Mind's Eye, we can revisit this idea again ^^

    I believe if it worked, the flexible combo mechanism will make this build interesting ^^
     
  16. Saphos

    Saphos Old Sword Nerd Elite Member

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    So, the update supposedly fixed it. Would you be kind enough to test it again when you have time?
     
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  17. Caskadia

    Caskadia Well-Known Member

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    Yup yup, will do.
     
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  18. Saphos

    Saphos Old Sword Nerd Elite Member

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    Thank you again ^^
     
  19. Caskadia

    Caskadia Well-Known Member

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    Ok, so here is the test results:

    1. The update did not fix the problems with minds eye. It even says in the maintenance report that the things they did have changed. I tested this, and sonic wave w/minds eye is still bugged.

    2. Minds eye does work with stun, however it does not work as you think. You see, rather than minds eye working when the stun is over and the mob is resistant to its effect, minds eye only kicks in if the mob is current stunned (IE: it must currently have the stun debuff on it, not be resistant to stunning).
    I suspect the reason I never found this out in the first place is because my combo was to long and similar to your suggested combo. By the time my combo got to the stunning skill, the mob would already be over the stun debuff and moving, thus my stun skill would always activate.
    This time, I used a much faster combo of smash> shell break> sonic wave> bash. I could use this, and get to the stunning skill, while the mob was still stun debuffed. Everytime, the combo would stop on sonic wave if the mob was currently stunned. However, bash would always follow through if the stun debuff was not currently active on the mob, regardless of being resistant to stunning or not.

    Conclusion:
    Minds eye works with stun effects, but not as we hoped.
     
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  20. Saphos

    Saphos Old Sword Nerd Elite Member

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    Thank you very much. This is such a big troll, once again. You don't need mind's eye to see if target is stunned. We can see that with our own eyes.

    So, based on your experience, since the intended combo is long, I will still be throwing my shield, stun will fail, and while standing there casting Gloria, I'll still be punched in the face?

    In that case, I'll declare this idea a failure :(
     

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