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Update 6/23/2016

Discussion in 'Toram Online Game Guides' started by RPG_Neko, Jun 23, 2016.

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  1. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Also, Shell Break recovers 400 MP on all levels, but you'll usually want to max it because the proc rate on Guard Break is poor at low lvls, and only decent at higher lvls. This also makes the Heavy Smash buff kinda irrelevant.
    (With 1MP combos using max lvl Shell Break, I usually break even when I spam them)

    Combo ideas for Sword-Fu:

    Astute>Trigger Slash(lvl 5, Save)>Triple Kick(Smite)>Shell Break(Consec)
    A combo with no interrupts, which is excellent against Nure and future similar bosses.

    Astute>Shell Break(Save)>Triple Kick(Smite)>Bash(Consec)
    Slower combo, but has a stun. Pretty good against bosses whose defense and/or aggressiveness increases when flinched/tumbled (Roga, PG, etc)
     
    Last edited: Jun 23, 2016
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  2. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    MY TANK NOW HAS INFINITE MP!!!! YESSSS!
    (is a Knuckle + Shield full VIT build, uses 1 MP combos with Shell Break Lv10 as Save) I'm so happy!
     
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  3. ¢IAmLEGEND

    ¢IAmLEGEND Well-Known Member

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    [​IMG]
    with the sick face...it reminds me of yandere chan =_=
     
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  4. smcfwgz

    smcfwgz New Member

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    Mwahahahahah! A new mana source came into Toram!
    Shell Break replenishes 400 MP on proc! 400!!!!!!!!!11111
     
  5. Norcelia

    Norcelia The hidden Fry Super Likable Elite Member

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    I would stay with this combo since there is no need to execute the last Skill, so if the mob is close enough to danger u, it will trigger Shield bash and if so you r far u can just start a new combo without executing Shield bash ^~^
     
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  6. Annika-9

    Annika-9 Well-Known Member

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    Annika-9, +Autumn+
    Finally my fave emotion!X3
    ToramOnlineScreenshot2016_06_23_06_35_14_1466678318856.jpg

    I have to agree, the new faces are very Yandere-chan...
    pixlr_20160623183951551_1466678492418.jpg
    I badly want an evil knifu to end Nurethoth 's lifu ⊙﹏⊙
     
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  7. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Okay...admit it everyone, you probably thought of this when you first saw the new emoticon.
    16b7fc.jpg
     
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  8. Annika-9

    Annika-9 Well-Known Member

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    Annika-9, +Autumn+
    Indeed XDDDDD
     
  9. Bedsheet

    Bedsheet Supercalifragilisticexpialidocious Elite Member

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    Well at least the cost ain't 40 orbs.
    And at least now people won't stab me again since there's stab proof sheets now
     
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  10. Tohma

    Tohma Well-Known Member

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    Untitled.jpg
     
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  11. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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  12. Pankeiks

    Pankeiks Well-Known Member

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  13. Bedsheet

    Bedsheet Supercalifragilisticexpialidocious Elite Member

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  14. Caithe

    Caithe Well-Known Member

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    hey thanks for this :D
    sword fu really needs an updated combo,
    how about using spiral air for high flinch rate, also when using 1h , spiral air hits 8 times, and never miss, which is maybe good for proc'ing quick draw(?).
    so shell break + spiral air (high flinching + better quick draw proc rate) = infinite MP+combo ?
    but idk where to put spiral air :(
     
    Last edited: Jun 23, 2016
  15. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Np ^^
    The points of these combos are:
    1) Be short and easily spammable(Shell Break has the same animation as Smash, so it works with these)
    2) Work regardless of interruption shenanigans against bosses (for example, Roga's defense increase when flinched or tumbled, PG's defense increase and use of OP moves when flinched or tumbled, Nure's big unstoppable AoE when interrupted)
    3) This is the most important one: give you some ideas to help you build your combo(s).
    So, if you want a combo with Spiral Air, go ahead. It's a good flinch move, but be careful against the aforementioned bosses.

    As for combining Quick Draw and Shell Break, it looks good in paper but I recommend you to not pick both. The purpose of Shell Break is to have a cheaper, more useful MP recovery method than using QD.
    With Quick Draw, you get a small chance per move, which is good. However, it only does that, and you have to waste 10 Skill Points to get it if you're not an Archer/Gunner.
    You also waste 20 points to get Shell Break and the MP regen activates only when the Guard Break procs, but here's what you get from that:
    - A decent flinch move
    - A decent stun move
    - A MP regen tool that actually deals damage and inflicts Guard Break, making it very easy to get Breaker Rank
    - If you opt for Triple Kick or simply Sonic Wave, you do not need to spend 5 Skill Points in order to get Smash (since they were already spent in order to get Shell Break)

    One day, we might have builds that use both Shell Break and Quick Draw, but for now, while our Skill Points are limited, you will lose a lot of damage potential in order to get both.
     
  16. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    The day is today. I have added the Quick Draw + Shell Break mix to both my Gun Fu build and my new Infinite Mana Tank and the SP sufficed. A literally endless mana supply. I just hope Asobimo doesn't nerf it because this is too good to be happening... :')
     
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