1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

Upgrade Equipment Stat list and Rough Pot. Usage [Lvl. 80]

Discussion in 'Production Class' started by BlahBlahBlackSheep, Dec 20, 2015.

  1. zephyrvz

    zephyrvz Member

    Joined:
    Jan 31, 2016
    Messages:
    11
    Likes Received:
    0
    What class do i make as a BS??any class is the same? Does full tech BS means possible to make any class weapon?? thx in advance.
     
  2. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    475
    Likes Received:
    620
    IGN:
    Fina
    It is advised to make a pure BS character only, you could maybe give it a secondary role, but first aim for a pure BS, then when you're more sure of how things work, you can start planning for other things.

    A pure Tech BS would only need the following skills: Create Equipment (5), Refine Equipment (10), Upgrade Equipment (10), Mid-Class Refinement (10)
    A pure stat BS would only need the following skills: Refine Equipment (5), Create Equipment (10), Novice Anvil (10), Craftsman Anvil (10), Careful Creation (10)

    PS. get Process Materials (10) if it isn't learnt yet. Refer to the guide by Broyd linked below for more information.


    Any BS can make any weapon and armor, but your pots (potentials) will be low, if you're not specialised in that equipment. The equipment made from a Full Tech BS will have low pot compared to one made by a specialised BS. You can look at this guide by Broyd for more information ----> Blacksmith Guide (Most Potential) Updated. Read the entire guide by him and you will get a clearer picture of it all, if by then you're still unsure feel free to ask anyone :).
     
  3. xynce

    xynce Well-Known Member

    Joined:
    Dec 7, 2015
    Messages:
    513
    Likes Received:
    670
    IGN:
    xynce
    Im still new to this thing..btw why i cant put crit damge 7%(just 4)..But i can put the othr crit 7..Do i need to put negative crit dmg -4% first then put again to make it +7% ???
     
  4. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    475
    Likes Received:
    620
    IGN:
    Fina
    Hello, for Crit Damage %, the maximum value you can put right now is +4%. Whereas for Crit Damage, it's +8. (as indicated by the bolded parts below).
    PS, your BS is character Lvl70-ish? When your BS lvl is 80, you can put Crit 8.

     
  5. xynce

    xynce Well-Known Member

    Joined:
    Dec 7, 2015
    Messages:
    513
    Likes Received:
    670
    IGN:
    xynce
    My BS char now lvl 71...Going to max it asap..Tyty
     
    • Like Like x 1
  6. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    475
    Likes Received:
    620
    IGN:
    Fina
    You're most welcome 〜( ̄▽ ̄〜)(〜 ̄▽ ̄)〜 good luck!!!!!!
     
  7. HenRiz

    HenRiz Well-Known Member

    Joined:
    Nov 26, 2015
    Messages:
    128
    Likes Received:
    43
    i want to make int+4% and matk+4% or int+8 and matk+4% with my full tech bs char, what min potensial armor i need?

    Ps. Do i need to lv cap my bs char? Now is lv72
     
  8. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    475
    Likes Received:
    620
    IGN:
    Fina
    Hello~~
    matk% on armor uses -20pot for every point, which means matk4% = -80pot
    int% on armor uses -10pot for every point, which means int4% = -40pot
    int on armor uses -5pot for every point, which means int8 = -40pot

    *Currently it is impossible (even with neg stat) to have
    matk4% and int4% on an armor (that uses a total of -120pot) or
    matk4% and int8 on an armor (that uses a total of -120pot)

    Example:
    >An armor of 47pot.
    >With -2% accuracy = 47pot +21pot
    >Armor of pot47 becomes 68pot.
    >add matk4% (-80pot) and int4% (-40pot) = 68pot - 120pot = -52pot (0% success rate, can't stat at all)

    To answer your question, I think the minimum potential (assuming we have only 3 stat sections still) needed to actually have a success rate to add that would be an armor of around 60 to 67pot? (this makes the total with negative stat 81 to 88pot which should have some chances of success for the -32pot) It doesn't exist yet :c

    It would advisable for you to cap your Blacksmith Character, (for a Tech BS you get back more potential from neg stats and for a equipment BS you can make higher potential equipments)
     
    • Like Like x 1
  9. HenRiz

    HenRiz Well-Known Member

    Joined:
    Nov 26, 2015
    Messages:
    128
    Likes Received:
    43
    So it is possible to put stat to equipment even the potensial is not enough?
    what the max negative potensial to make it still work?
     
  10. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    475
    Likes Received:
    620
    IGN:
    Fina
    Yup, it is possible. :). Just that if it's within the equipment potential, it will be 100% to add the stats. If the potential used is more than that of the equipment (when it's -pot), it becomes a Chance of Success. (as long as it is more than 0%, you're allowed to click 'ok' to stat)

    To further elaborate on that, there will be three outcomes:
    1. your stat addition is a success and you added the stats (anvil isn't broken)
    2. your stat addition is a fail, but the stats got added (anvil broken)
    3. your stat addition is a fail and the stats did not get added at all (anvil broken)

    This actually depends on the Equipment's potential. I'm actually making a list now. But I'm super tired from running :c and I have to go Malaysia tomorrow to visit my grandma. I'll try to finish what I can and post it soon :) and probably continue when I'm back. (▰˘◡˘▰)

    But a good gauge would be around slightly less than 1/2 of the total potential of the equipment you're using.
    A 36pot Rapier, the maximum neg pot value for it to allow you to stat is -17pot at 1% success rate. -18pot is 0%
     
    Last edited: Feb 9, 2016
    • Like Like x 1
  11. HenRiz

    HenRiz Well-Known Member

    Joined:
    Nov 26, 2015
    Messages:
    128
    Likes Received:
    43
    Wow.. thanks for the complete answer ^^
    Love it :D

    Last newbie bs question.. what is Anvil?
     
  12. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    475
    Likes Received:
    620
    IGN:
    Fina
    it's the thing that the hammers hammer on in the animation :)

    Here's a picture of it,
    [​IMG]
     
  13. Kornwall

    Kornwall Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    335
    Likes Received:
    298
    The other day I noticed if you do two negatives doing them both from the same skill tree ex. Dodge -4 and dodge -2% you get more pot compared to say -Hp regan and -dodge but you say in your original post that that is not good? Or can effect the outcome percentage of the final stat added?
     
  14. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    475
    Likes Received:
    620
    IGN:
    Fina
    Yup, if you use two negative stats from the same stat tree, you seem to get more pot, which seems to be good. However when you try to stat it, it doesn't register as that amount of pot. in fact it is lower. :c

    Example A:
    if I wanted to add an element to my Rapier pot36, with two negative stat, -2%dodge and -2% mp regen, I'll get a total pot of 78pot. and I am able to try to add in Awaken Element. (forgot the actual success %)

    However,

    Example B:
    If I used the same rapier of pot36, and used dodge -4 and dodge -2% instead, I'll get a total of +50pot from those two stat, making my total 86pot. But when you try to Awaken Element on that, the success rate (i.e 19% success rate) is lower than the above example A.

    Note: Previously for Adel swords the combination in Example B does not allow players to add Awaken Element. But for rapiers it's still possible.
     
    Last edited: Feb 9, 2016
    • Like Like x 1
  15. xGUI

    xGUI Well-Known Member

    Joined:
    Jan 17, 2016
    Messages:
    152
    Likes Received:
    86
    Sheep i hope you'll answer this. Im new in BSing been doing alche but not BS. so my question is how others can make a c888 arm? I've been adding stat crit coz i cant find the crate stat and its always equals to -10 to -15 pot
     
  16. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    475
    Likes Received:
    620
    IGN:
    Fina
    Hello~~

    The 'C. Rate' stat that you're looking for is actually just 'Crit'. Both Crit and Crit% adds to Critical Rate. :)


    C888 would be
    Crit 8, Crit 8% and Crit Dmg 8. On it's own, Crit 8 uses 8pot, crit8% uses 8pot and crit dmg uses 24pot. However since all three stats belong to the same Stat Tree, there's a penalty of more pot used, which results in your overall pot used being 58pot much more than 40pot.


    There would be two ways to put C888 into a armor,

    1. Adding all three stats in a single step, using a total of 58pot, assuming the armor you used is 47pot, you would be left with a End pot of -11pot (47pot - 58pot) and that would be a success rate of 56% (refer to this).
    > this method involves gambling your chances of success with the three crit stats.


    2. Adding the three stats in three different steps, i.e. add the stat that uses the most pot first, then followed by the next stat and finally the third stat. So the steps would be:

    Step 1. add cdmg8 click ok
    Step 2. add crit8 click ok
    Step 3. add crit8% click ok
    > this method would enable you to use less pot as compared to method one (which uses 58pot)
    > first step uses 24pot (cdmg8)
    > second step uses about 9pot? (this is just an estimate I got from using Atkspd8% as second stat, I'm not sure of the actual amount but it's definitely less than method one)
    > third step uses about 11pot? (this is just an estimate I got from using CASP8 as third stat, I'm not sure of the actual amount but it's definitely less than method one)
    > The amount of pot you used at the end should be 24pot + 9pot + 11pot = 44pot. (again this is a rough estimate as I don't have any mana pts to actually try this.)
     
    Last edited: Feb 24, 2016
    • Like Like x 1
  17. xGUI

    xGUI Well-Known Member

    Joined:
    Jan 17, 2016
    Messages:
    152
    Likes Received:
    86
    Now i get it. So with 42pot i can make a c888 but with the lower chance of success right?
     
  18. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    475
    Likes Received:
    620
    IGN:
    Fina
    For an armor of 42pot,

    Using method 1,
    42pot - 58pot = -16pot
    Your chance of success is 22%.

    Using method 2,
    42pot - 24pot - *9pot - *11pot = -2pot
    Your chance of success at the last step is 79%.
    (that is assuming the rough estimates are correct, -2pot End pot of 9pot at Step 3.)
    *denotes rough estimates
     
  19. xGUI

    xGUI Well-Known Member

    Joined:
    Jan 17, 2016
    Messages:
    152
    Likes Received:
    86
    Those nega pot? I can just ignore it?
     
  20. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    475
    Likes Received:
    620
    IGN:
    Fina
    When the stats you wish to add uses potential within your equipment (no negative End pot) it's always a 100% success rate, shown in example A.

    Example A:
    Rod of 15pot
    Add cdmg5, uses -15pot
    End Pot = 15pot - 15pot = 0
    100% success rate of adding stat.



    When the stats you wish to add consumes potential beyond that of your equipment (negative End Pot), it no longer is 100% success rate but a chance of success (depending on what the potential of your equipment is when adding the stat, read this for more detail ---> Click.) shown in example B.

    Example B:
    Rod of 15pot
    Add cdmg6, uses -18pot
    End Pot = 15pot - 18pot = -3pot
    64% success rate of adding stat.



    *NOTE: Even when the adding of stats is a fail, there's a chance the stat might still get added anyway. That is the other the gambling factor.


    So yup, you can ignore it if you wish to.


    PS. I'll be going to run now, it's getting late. So I might be late in replying… :x
     

Share This Page