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[Video] Hybrid Brawler (Knuckle+Dagger) VS Golden Skeleton Mini Boss (Round2), & notes. ~by NineArts

Discussion in 'Brawler' started by NineArts, Aug 19, 2015.

  1. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)


    2nd Round.

    6 Days Ago, after reaching Lv.55 on my Full Agi Brawler, decided to experiment more, created another Lv.55 Brawler (Hybrid) and tested theories.

    When soloing mini bosses on this build, its impossible without any help of boost items, used +attack, +hp ,hp heal.

    Compared to the Full Agi, this only lasted 3 minutes and 14 Rev II's



    A Few Notes I would like to share:

    1. There are 3 types of "Break" status;
    a.1: During successive Criticals from Auto Attacks
    a.2: After using Shell Break
    a.3: After breaking a Breakable Part (the one you tap).

    Perhaps it lowers the target's defence temporarily on all "Break" status?

    2. Doing shield+knuckles works best on soloing/survivability because you continue your combo string (thus allows interrupt/disable), however you will be missing on the Storm Dagger's +7% Crit Rate, +7% ASPD, +7% Dodge (and +26 attack, i think this is the highest one? this was the one I was using). Shield to be used on this one is Mirror Shield from the Stone Mercenary Boss(+10% Eva Rate). Also, with Force Shield, you will have +500 max hp and +defense.

    3. Doing dagger+knuckles works best on dungeon bosses, it helps you get away and reposition quick (the more space you have, the better you can move of course) especially if the next attack is an AOE. I tested Gatling Knife (Lv.10) skill, however, doing Auto Attacks is still the best DPS-wise, you wouldn't need to get stuck on the ground while executing Gatling Knife. Well, if you still want that awesome skill, after triggering Evasion, go with the combo: Spike Dart (8sec slow = Lv.5) -> Gatling Knife (Lv.10) with Smite (+20% ~ +35% attack, it fluctuates), just be sure you have at least 700MP before executing your combo.




    Final Thoughts:
    I may create another Lv.55 Brawler, with all the theories I have tested, I can say I already found the best build according to my personal preference
    (correct Skills Combination + Stats Ratio).

    It just boils down to DPS+Breaker or Tank+Breaker.

    Edit: Changed Eva Rate to Dodge (+7%)
     
    Last edited: Aug 26, 2015
  2. Aether

    Aether Member

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    GREAT GUIDE DUDE, STILL LOOKING FOR DAGGER SKILLS TO BE TESTED AS I AM ALREADY TESTING PALADIN BUILD ON BRAWLERS.
     
  3. Tweek

    Tweek Member

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    Actual good information thank you for sharing
     
  4. NineArts

    NineArts Well-Known Member

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    New Notes:

    1) on Storm Dagger, the +26 attack is not added, it has 0% stability so it will not add up to your final attack using knuckles (but the +ASPD, +Crit Rate +Eva Rate is still nice).

    2) if you use a Magic Device as sub weapon to reduce your casting speed for MP Charge (reduced cast by 2.5sec at Lv.1 MP Charge), your physical attack is reduced by (base attack of magic device without the refinement multiplied by 2).

    3) Throwing Knife Lv.10 = 0 MP needed to cast (yep, tested it) so say hello to your dagger semi-spamming long range attack.. ^_^ (but too bad it has like a 0.3 animation when throwing, so not good to spam for me, it does'nt recover MP per attack, range = 12meters), attack is based on 2/3 your Knuckle attack total (actually it fluctuates and is also affected by Crit), if only it has a status effect this will be a must for me. Skill not available for combo.

    4) Hidden Arm = attack based on equipped dagger (regardless of level). Intense Knife = no additional damage (regardless of level), only increased chance to activate. When used in conjunction with activated Aggravate, damage is halved. Not sure if MP regen activates as well, but this setup is best used if you want to tank, the more attacks you throw at, the more aggro you give (gotta equip a BD Cape), however, if someone uses a higher burst damage skilll, they will have more aggro (example: Astute), as a tank, just learn Provoke. Damage from Hidden Arm not affected by Crit. So if you like to have multiple damage digits going up, go for Max Aggravate, Max Chase Attack, Max Hidden Arm and Max Intense Knife.. 40 Skill points, but is it really worth it?
    .....
    Hmm.. Just a theory tho, what if Dex build brawler with minimal Agi? (1 Agi = 2 attack, 1 Dex = around 1 attack, i think it has a different calculation), and just have it hit only at 1100 ASPD (where the green bar disappears), will the activation rate of these skills increase or will it's damage increase two-fold?

    5) Spike Dart Lv.5 = 3 hits (8sec slow), Lv.10 = 6 hits (10sec slow), damage = 2/3 of normal attack per dagger hit (it fluctuates), affected by Crit, slow only affects target's movement speed
     
    Last edited: Aug 22, 2015
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  5. Mie

    Mie Active Member

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    Wow. Throwing knife :eek: i already invest in hidden arm and intense knife. No way back for me then :(
     
  6. Smoke

    Smoke Well-Known Member

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    wtf is hidden arm ??
     
  7. Cuis

    Cuis Well-Known Member

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    Just wondering from video u using Cat paw? or its a FV claw with cat paw look?
     
  8. Smoke

    Smoke Well-Known Member

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    its a VC bro . . damage says so . . .
     
  9. xLd

    xLd Well-Known Member

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    dagger passive skill
     
  10. Cuis

    Cuis Well-Known Member

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    Always have. Reset :D:D
     
  11. Flaneur

    Flaneur Well-Known Member

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    Storm dagger does not give eva rate, its dodge 7%. Also intensive knive does have chance to increase the damage of hidden arm (in conjunction with increasing hidden arm proc rate), worth noted that hidden arm has higher chance to proc than aggravate. Lv5 hidden arm + Lv5 intensive knive will give you 70-90% to proc in every hit. This of course hindered by constant small damages and the absence of CRIT, not to mention you have to buy a new skill tree to access it.

    Thank You
     
  12. NineArts

    NineArts Well-Known Member

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    yeah, it's dodge, not eva rate, updated the 1st post, also, too bad daggers can't be refined, I hope they update it in the future.
     
  13. BlackRex

    BlackRex A Black Bunneh Elite Member

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    Dodge = flee ? Am i correct?
     
  14. NineArts

    NineArts Well-Known Member

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    yes, you are correct
     
  15. TheShadow

    TheShadow Well-Known Member

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    Plz read my post under secondary weapons on daggers. I think that yes, tank/dagger may be necessary due to aggro based on number of hits, but if an evade, dodge, crit (most likely agi, crit) build were done using light armor, evade equips, dagger skills, and light armor mastery, then aggro may not matter as much. It depends on whether one can maximize the potential for a dodge and evade daggers build. Again read my daggers post first in the secondary weapons section.
     
  16. Leu21

    Leu21 New Member

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    Great Info
    I am also building my 2nd brawler (hybrid), can you please postyour skills so i can see the difference between the two.
    It will be a great help.
     
  17. connection

    connection Well-Known Member

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    What do you mean by this? Is there a special text/sound effect when 2 crits in a row hit?

    According to the Argo’s List, Force Shield adds defense, but are you saying it also adds HP?

    To paraphrase, you are saying that daggers are superior due to their unique evasion animation where your character jumps back because if the next attack makes the ground turns red it gives you...more of a headstart to run away?

    Oh, so stability means the chance that the subweapon’s attack is added to normal attacks? So the +1% stability Belt Pouch dropped by Wooly (Reug Salt Plains) figures into this?

    This makes me think of one of the many loading screens. Tip#28 says “As the percentages next to the Weapon ATK get lower, the damage becomes more unstable.”
     
  18. NineArts

    NineArts Well-Known Member

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    Successive criticals due to Strong Chase Attack is the trigger point of "Break" from Auto Attacks, it's a defense down debuff.
    The other "Break" is after Shell Break.
    Both if it shows a broken glass effect on the side of the target, i noticed that the higher the Shell Break, the larger the broken glass effect, which I would assume larger defense down debuff. If you would like to see it in action on the perspective of your character, try Forestia to hit you with one of it's claw AOE which gives a Break status
    Lastly, the other break is when breaking a breakable part after you inflicted an interrupt (example: Flinch) and breaking a breakable part, which after breaking you will hear a shattered glass sound effect.


    yes.

    it depends. if you are more like to continue your attacks, go with a non dagger sub, so that you can evade to the side and your combos not cancelled.
    if you like to kite, go with a dagger.

    yes, you are correct. Dex also increases your stability. however, same with Evasion Rate, Guard Rate and Critical Rate, values doesn't show on the status window, they are all hidden status.
     
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  19. Grievous

    Grievous Well-Known Member

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    now, I'm really getting into this Brawler class. It's hypnotizing me due to it's mysterious characteristic and being an underdog the past few months.

    *dont mind me, just reading some infos, move along, move along~)
     

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