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What Class/Weapon would you add to the game?

Discussion in 'Toram Online Class Discussions' started by Nitro, May 19, 2016.

  1. Nitro

    Nitro Member

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    Title is self-explanatory. Gimme your opinion not that I want it ahuhuhuhu.
     
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  2. W.S.P

    W.S.P Well-Known Member

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    I want a summoner class >.<
    A fan for a weapon is kinda cool, I wanna see my char dance while storming those mob in my cute avatar dress >.<
     
  3. ViPR

    ViPR Elite Observer Elite Member

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    Spear class, It'd be a mid range dps semitank class
     
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  4. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    Spear Class
    a Class with +4 atk per STR
    Pierce attack, etc but slow :3
    Note : Spear and Lance is different

    Or...
    BARE HAND SKILL!!!! ><)/
    My wish for Toram please release bare hand skill!!
     
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  5. MasTeR 14

    MasTeR 14 Well-Known Member

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    Dual Shotguns xD
     
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  6. Alzarith

    Alzarith Elite Member Elite Member

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    Dual wield ranged class or magic class
    Dual crossbows would be fantastic, but that's just my opinion.

    Would inevitably be really op but would still be cool
     
  7. Erased

    Erased Well-Known Member

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    Do i have to list them all? :(
    A dual wield that can dual wield dual wields.
     
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  8. Harmless

    Harmless Well-Known Member

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    Tinkerer class
    1. Make grenades and lob them in combat!
    2. Apply deadly poisons on enemies
    3. Get to wear a stylish potion satchel everywhere (Basic weapon for alchemists)
    4. Create and place high damage elemental landmines on the ground
    5. Build snare traps to stop your opponent for 10-20 seconds
    6. Build turrets that automatically damage your enemy
    7. Deal extra damage to non-living stuff!
    8. Earn special abilities in combat if you have a crysta from a boss applied on your equipment.
    9. Protect your party members by building Healing and Blessing pylons on the battlefield.
    10. Create Discard or Process machines for people who don't own a Alch/Smith build.
     
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  9. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    For weapon types:
    Chain/Whip: close to mid range fighting, swiftly punish the target with chains or whiplash.
    Shuriken: long distance fighting with increased evasion rate %.
    Dual Gun: double shot, double ampr, less accuracy and stability, dexterity and strength increase attack.
    Explosives: aoe battle style, can place mine or throw from afar, damages a wide area, skills have tumble, stun, stop, paralyze effects, etc.
    Summoner: call tamed beasts to aid in battle, elemental based attacks.
    Scythe: curses the user with a negative stat, has high attack & critical rate and chance to inflict bleeding, silence, lethargy etc.

    Extra gear slot:

    Boots (examples: Firewalking boots, Swamp boots, Scale boots, Glide boots, Swift boots...)
    Additional feature:
    Mining: find random items hidden in stone cracks by using a pickaxe. (Iruna has it, we should have it here too!)
    :cool:
     
    Last edited: May 19, 2016
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  10. Absalon.

    Absalon. Member

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    Bowgun + sword or dual Bowgun
     
  11. Cloudraider

    Cloudraider Well-Known Member

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    Necromancer - Raise undead minions to fight as your ally, temporarily distract the boss and pass on aggro to the minion.
    Life steal abilities, a skill that lowers enemy damage output by a certain % and based on the lowered damage HP is returned.
    Curse skill, infect yourself with the poison status and each time health is taken away you gain MP.
    < big Necromancer class fan
     
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  12. Harmless

    Harmless Well-Known Member

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    Necromancer master class
     
  13. Razgrizz

    Razgrizz Well-Known Member

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    Scythe... Can consume hp from mobs/bosses
    dealts physical dmg and having a darkness spell

    picview_tmpblack death minimalistic white scythe reaper 1920x1080 wallpaper_wallpaperswa.com_64.jpg
     
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  14. ViPR

    ViPR Elite Observer Elite Member

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    Would the lance be 2h or 1h?
    #lance-fu for life
     
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  15. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    Lance is 1h, Spear is 2h Chinese General often use Spear :)
     
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  16. Sandalphon

    Sandalphon Member

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    I think a Gun Slinger would be a nice addition
    :)
     
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  17. Harmless

    Harmless Well-Known Member

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    Xzibit class would be a fine addition too.

    [​IMG]
     
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  18. TheShadow

    TheShadow Well-Known Member

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    Bullet
    Naginata
    A main weapon with a long normal attack range.
    Would establish "Naginata Skills" that require a Naginata Equipped.
    Naginata wielders can also use some Blade Skills (only Hard Hit, Astute, and Sonic Blade)
    ATK up mainly on STR, and little on VIT and/or DEX

    Instrument
    A subweapon that would establish and would be required for "Bard Skills"
    Would come in various looks (a harp, a flute, etc.)

    Dagger
    An subweapon already established in Toram, but what if it functioned as a main weapon as well?
    Similar to Dual Sword, one would wield daggers in the main and subweapon slots.
    Unlike dual sword, your regular attack uses only the main weapon and both main and subweapon secondary stats apply.
    However, if dual sword skills are unlocked and a dagger is in both the main and subweapon slots, then regular attack will appear to use two daggers and damage will be increases slightly and will be treated as dual sword (excluding stat growth point distribution)
    In other words, a dagger as a main weapon is swung, while a dagger as a subweapon is thrown.
    If used as a subweapon, then would affect subweapon Dagger Skills.
    If used as a main weapon:
    Would have access to some Blade Skills (Spiral Air, Sword Passives, and maybe Astute)
    Would be able to use an "Thief Skills" which would be establish for this weapon.
    If used as main and sub:
    Would have access to all Dual Sword Skills
    Other:
    Can use Dagger as main without using Dagger sub (treated as a one hand weapon, can add shield or arrow sub)
    Parry rate increased with Dagger.
    Lower Damage output, but higher effect activation rate for Blade and Dual Sword Skills)
    ATK up on DEX, AGI, STR. Lower attack growth than most weapons.

    Gauntlets
    Gauntlets that cover the arms and hands. Similar to knuckles.
    Would have higher attack than knuckles.
    Would deal more damage with Martial Arts Skills, but with lowered effect activation rates (except for Shell Break and Heavy Smash, damage will still increase).
    Some Martial Arts Skills will have slower motion speed (Smash, Bash, Shell Break, Heavy Smash)
    Lower base attack speed than knuckles.
    Higher Skill Boost, but lower ASPD increases from Martial Mastery.
    ATK up on mainly STR, and slightly on AGI.
     
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  19. Harmless

    Harmless Well-Known Member

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    Nobody even comes close to this elaborateness. Well done.

    The Instrument class reminds me of the Bard class from Swords and Sandals :p
     
  20. RPG_Neko

    RPG_Neko Retired 2015 player Super Likable Wiki Contributor Epic Member

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    Weapons:
    Duel Guns: Focus on Dex and have long range attacks plus aspd. Low stabillity.
    Summoner : A class that can summon magical creatures to fight with you. Aoe based . Focus on Int.
    Scythe : Focus on str. high dmg, but low stabillity. Long ranged weapon. attack speed similar to a 2h.
    Lance : 1H. High dmg low stability and range. focus on dex and str.
    Ailment Injecter: Sub weapon. Allows you to do ailment dmg to your target with a skill. ailment type depends on the injecter. It canot be blocked.

    Add Gear:
    Wings: Boost your aspd and dex.
    Battle Gloves: Boosts Str and Agi.
    Mineing Hat : Boosts Luck / Drop rate​
     
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