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What Class/Weapon would you add to the game?

Discussion in 'Toram Online Class Discussions' started by Nitro, May 19, 2016.

  1. Sicarian

    Sicarian Active Member

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    I want a 2H sword that looks like a tuba...
     
    • Creative Creative x 1
  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    a bow like a harp
    drum knuckles
    clarinette bowgun
    piano MD
    xylophone shield
    mandoline sword
    violin staff
     
  3. Abox

    Abox Well-Known Member

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    Lances are for mounted units (knights in shining armor kind of stuff) ...spears are knives on sticks and are usually 1h, but can be thrown.... the Chinese generals use halberds and 大刀 (like a Japanese odachi, but longer, straighter, and a lot thinner, but bends more so it doesn't break instantly) because all ancient Chinese generals were mounted so they needed long weapons. Spears are too short and are generally for infantry.
     
  4. Sicarian

    Sicarian Active Member

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    A harp bow is a great idea :0
    What about tambourine knuckles or a shield shaped like a drum...better yet...a tRUMPET GUN!!!!!
    [​IMG]

    I wish we could have a support class that is kind of like a mix between a minstrel and cleric/bishop. In Iruna, there's a minstrel class that has special skills (Life Song, Passion Song, etc.) that buff the entire party. One skill increases the party's drop rate.

    Maybe we could have a class that specializes in healing HP and MP and buffs?
     
  5. K-nutz

    K-nutz Well-Known Member

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    Maybe a weapon that could change into any of your other weapons that best fits the mob you are fighting against.
    The weird part of me is saying a tank though just in case you can't beat a mob you could just run them all over.:D
     
  6. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    sounds exactly like support skills :p
    of course you have to mix them with others, but this way there is more variety =(^.^)=
     
  7. orange

    orange Well-Known Member

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    Chakrams, Cannot equip Shield as Subs.
    Attack boosted by Agi (1) and Dex (3).

    Passives mainly increase attack speed and Crit rate.
    2 Branches of Active skills (ranged, and Melee), Ranged skills are considered unsheathe skills (so dual weild GodSpeed and Flash Blast and Goovua Xtal can increase its damage)
    Shadow Dance ( one of 2 main dps, invulnerable for 3 seconds skill duration, does 10 slashes in the duration. Damage x2 when target is fliched, tumbled, stunned, or Blinded) 4 mp.
    The next DPS skill should be ranged, sth like... Chakram Waltz ( Another main DPS, throw 2 chakrams that slashes the target 4 times, Low Chance to inflict Stop. Ignores a percent of Target's defence (depends on level) 3mp.
     
  8. Kendots

    Kendots Well-Known Member

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    Scythe class, a mid range dps class with some original scythes not swords.
    Atk is 4 from str 1 from dex
    has several high dmg skills varying between 1~3mp (mostly 2mp though) each with a critical buff that adds critical + 5~15 and they can be stacked.
     
  9. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    enchanter skills - must have dagger equipped to use:

    1) inscription - partially converts damage of dagger skills to magic damage (5% per skills level)
    2a) enchant - reduces magic power and converts it to atk for a short time (30s duration, 5% per skill level)
    3a) exchange - changes element of your weapon to the opposite (fire-water, earth-wind, dark-light, 3 seconds per skill level)
    2b) magic knive - attack with a cursed dagger, you have a chance to inflict silence.
    3b) dagger flash - you have a chance to inflict a status ailment when an avoid attack is triggered (depends on element of main weapon)
     
  10. orange

    orange Well-Known Member

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    Really good =) makes it look like a ninja-ish class

    Sub skill:
    Iai
    Active skills (weapon limit: 1h sword no sub weapon):
    (lvl1)
    First cut (1mp): Damage same as astute, increases Critical Damage of next skill used. Categorized as unsheathe attack
    (lvl 2)
    Sheathe Sword (3mp): Next sword skill used becomes an unsheathe attack (does not apply to Tempest and Rampage). Increases unsheathe attack Damage by 20% (lvl 10) percent for 10 seconds.
    (lvl 3)
    Silver Flash (4 mp): Dashes towards target and delivers a clean cut, chance to cast blind on hit. Categorized as unsheathe attack.

    Buff skills:
    (lvl1)
    Vigilance (1mp): Increases Parry Chance (refer to knight skills) and raises Hit by 50 (lvl 10) for 1 minute, no Weapon limit.
    (lvl 2)
    Stoicism (2mp): Increases Ailment and Physical Attack Resistance (25 percent at lvl 10) for 1 minute.
    (lvl 3)
    Swallow Return (4mp) : Performs a counterattack once an attack is Parried (refer to knight skills). Counter Attack have a chance to inflict stun. (weapon limit: 1h Sword no sub) (Duration, 30 seconds). Counter Attack Damage same as Flash Blast.

    We need a new Magic Tree...
     

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