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What'll 150 skills be like?

Discussion in 'Off-Topic' started by Isra, Nov 4, 2016.

  1. Isra

    Isra Cock and Ball Torture Elite Member

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    God this is a question that'll never cease to be asked until they come out. So what will they be like? These are just my hopes (all are if max leveled)

    Bow:
    Qwazer Waltz: I got this from another game. Its basically 2 snipes, one based on ATK and one based on MATK, but both are combined with each of the two shots. OFC, it's gonna be a metric ton of MP to use, but someone will fix that. Less MP used if MD is equipped
    Headshot: A powerful shot aimed for the target's weakest spot. Has a chance to cause Blind, Paralysis, Guard Break, Bleed, Lethargy or Dixxy depending on element. Has super low hit chance. 75% hit chance with bow, 30% hit chance with 60% more damage
    Compound (Passive Skill): Decrease range and ASPD temporarily for more damage (compound as in compound bow)

    Brawler:
    Throw: Who wouldn't wanna throw an enemy. Grab any enemy 1m in range and throw em at another enemy. Counts as one attack done to multiple targets. Target thrown at will be the strongest in the room. Max throw range of 10m. Does 40% additional damage to enemy that was thrown and hits a target. 25% more damage if knucks equipped.
    Asura Rush: Rush a target like an ancient fighting god. 3 seconds of high crit rate attacks. Final strike has chance to either Stop, Stun or Paralyze target, depending on element. 50% more damage with Knucks
    Deathblow (Passive Ability): 15% to do 400% more damage than usual. Has lower chance to activate on critical hit.

    Magic:
    Magic: Void: Spawn a rip in time that sucks in enemies, then blow it up! Different names per element:

    • Magic: Void: Normal, causes stop
    • Rapture: Fire, causes Ignite
    • Spawn Boreas: Water, causes freeze
    • Ventus: Wind, causes Paralysis
    • Neutron Star: Earth, causes Slow
    • Nexus Breach: Dark, causes Poison
    • Judgement: Light, causes Blind
    Magic: Gravity: Crush enemies where they stand, causing stun. Will lower damage cause to team for 10 seconds
    Siphon: Chance to regain hp and raise AMPR when attacking

    Sword:
    Bladeflash: A quick and strong strike from a sword that has a high crit chance. May cause Blind. Counts as an Unsheathe Attack
    Earth-Wrecker: Destroy the earth around you by smashing your sword into the ground. Has a maximum range of 12m (8m for OHS). Each element has a different effect

    • Earthwrecker: Normal, causes Guard Break
    • Eruption: Fire, Slow
    • Geyser: Water, Ignite (scalding hot water)
    • Blitz: Wind, Bleed. Counts as 5 strikes while the others count as one strike. Each strike has separate crit chance, but if the first attack hits all 5 will.
    • Fissure: Earth, Stun
    • Hellgate: Dark, Fear (yeah thats a status effect but nothing causes it yet... odd)
    • Longinus: Light, Silence
    Dragon Heart: Raises Defense, Attack, and has a low chance to cause Leech Life. Lowers MDEF, Guard and EVA rates/power, and cuts ampr.

    Idk, was bored :p
     
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  2. Cinnam0n

    Cinnam0n Well-Known Member

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    most LIKELY! ohhhhhhhhhhhhhhhhhhhhhhh
     
  3. #HASTAG

    #HASTAG Active Member

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    im just wandering whats gonna happen to support lmao, its only good for the sanctuary skill thing haha but nvm ig.
    good ideas tho:rolleyes:
     
  4. Groot

    Groot ┐('~`;)┌ Elite Member

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    Spear:
    Deathblow: The forbidden use of elven martial art deathblow. Charge up a deadly stab that hits at lightspeed while draining user HP by 20% each use.

    • Causes Paralysis and increased critical damage for the skill only and the skill after it by around 25 critical damage flat
    • 5mp usage, charges 3 seconds at lv 10, 2 seconds at level 5 and 1.5 second at level 10
    • Knocks back user by 4m range
    • Deals explosion damage behind the target for half the damage dealt
    Volten Havoc : Forbidden elven martial art Volten Havoc. Causes Guard Break
    • Charges Enemy up to 10m range and deals damage based current HP (lower HP stronger)
    • Deals bonus damage as a 2nd tick if Guardbreak is procd
    • Animation a leap off jump from the ground and a crescent slash
    • 5mp usage, leap is almost instant but slash is kinda slow
    • Deals really crappy damage if full hp
     
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  5. Rona

    Rona Well-Known Member

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    And... Knuckle Only :kappa:
     
  6. Rona

    Rona Well-Known Member

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    Knuckle Only :kappa:
    (Pls delete my previous comment)
     
  7. mayam

    mayam Elite Member Elite Member Epic Member

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    We need a skill that causes weaken on magic attacks! (-100% magic resistance) jsdks
    Currently no skill can cause weaken ailment.
     
  8. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    I'd like to throw an enemy to a trap, then deliver a heavy smash to it. Lmao. ^_^
     
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  9. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Unison Leage Archers are hybrid classes (physical and magical) but Toram archers are only physical. DEX only gives 1 matk, so if a skill like that is made, it will most likely be in a secondary tree, not main skill tree :p
    although a skill that gets extra damage from excess accuracy would be cool... Oversnipe? (overdrive+snipe :p )
    FFVI :eek::p
    i know this from Age of Mythology :p
    it was the strongest atlantean god power: Implosion
     
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  10. Isra

    Isra Cock and Ball Torture Elite Member

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    So much more to think of, why not eh?

    Bow:
    Overstrung: A high damage attack with a chance to stop enemies. Has low hit rate, but if enemy is guard broken it ill always hit, turn into an AOE, and deal 250% more damage. Will never crit. +20% accuracy with bows, -20% accuracy and +15% more damage with BG
    Better Fletching (Passive): Raises accuracy(+20), damage(+20 atk/level) and QD proc chance with arrows equipped

    Brawler:
    Force Palm: Yes I'm quoting pokemon. Yes it does a knockback. Yes it does paralyze. Also raises crit damage for the next 20 seconds
    Monolith: Punch the ground and make a monolith appear, punching the ever loving begeezus outta the target. Anyone want another brawler stun move? Oh yeah, if enemy is guard broken, does 500% more damage, cuz lets kill things.
    Foresight (passive): Raise dodge, crit rate, and critical damage.

    Magic:
    Magic: Thorns: Set mines that will cause bleed, poison and silence on the field. Damage is lackluster, but what comes next is good. Also works like Impact, cutting next skill mp, but only by 100, not cutting it in half. Has low chance to cause effects
    Magic: Siphon: Siphon Mana from an enemy, refilling you mana bar and cause weaken, but deals minimal damage. If an enemy is afflicted by Magic:Thorns however, skill deals 800% normal damage, refills twice as much mana, refills team HP, and causes weaken.
    Mind Reader: Project the enemies next move, raising guard and evasion rate. Randomly, this skill can also do the same effect to a team mate.

    Sword:
    Guillotine: Strike for the enemy's head. Has high critical damage , but low hit chance. Can one hit any non-boss/ mini-boss enemy. May cause dizzy or bleed on enemies that survive
    Vortex Edge: Spin while slashing at such speeds that enemies are siphoned around you. All enemies vortex are dizzy and tumbled. If enemy is within 3 meters when you use this move, they will be guard broken. If enemy is more than 3 meters away, skill does 150% extra damage
    Rage Point (passive): If hp reaches a certain percentage, damage raises (at highest level, damage raises at 90%, 75%, 40% and 35%)

    I have way too much free time to think this stuff up XD
     
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  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Blade Skills:
    Overheat - fire elemental attack, increased critical damage until the next skill, increases damage of the next skill by 25%
    Kamaitachi - generate violent air currents, hits many times, inflicts bleed
    Sword Dance - motion speed of swords increases

    Magic Skills:
    Magic: Forge - unleash the power of elements, inflict a status ailment and casts a buff on the user depending on the element
    Magic: Abyss - opens the gate of the abyss, enemies are sucked into it
    Higher Mind - increases resistance depending on weapon element
     
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  12. Isra

    Isra Cock and Ball Torture Elite Member

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    Swords Dance from pkmon also raises atk...
     
  13. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    but i didn't copy pokemon moves...
    and sword mastery already boosts weapon atk and sword techniques boosts skill damage.
    i tried to make realistic predictions based on the existing skills.
    rampage and tempest branch off from the main line, so the last skills are unrelated to them.
    the passives have effects for weapon, speed and damage, i thought the last one could be speed related again. =(^.^)=
    Overheat should be an upgraded Trigger Slash, not the pokemon move overheat.
    Kamaitachi means "scythe wind" and should be an upgrade to Spiral Air.
     
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  14. Neon Saif

    Neon Saif Well-Known Member

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    This thread hyped me up..
    U guys are really creative, tbh
     
  15. Zephyr666

    Zephyr666 Well-Known Member

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    Im not gonna spend a bunch of time creating descriptions but I always figured Martial Skills should have a body double skill like Ninja Cloning in Iruna. It could be based off of Aspd and Dodge cuz why not
     
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  16. mamattew

    mamattew 桃井 日奈 Elite Member

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    Still waiting new updated cap till next year or hell froze Jkjkjkjk
     
  17. Arcata

    Arcata Owo Super Likable Elite Member

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    It should have percentage for instakill when u use bg

    I can knock back mobs and bosses to 8 m back with kick in hunter skill...(the reason I maxed that in my brawler)

    hmm i'd go fire, ignite/fatigue; water, stop/freeze; wind, bleed/silence; earth, stun/tumble; dark, fear/blind; light, dizzy/lethargy
    It says "Spear skill"
    You mean this??
    iPhone_15.jpg
    Add low chance of instakill
    Dmg goes up to 300%-500% when using rampage at 90%-35% (more like last resort)
    This will go well with tempest...
     
  18. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Before the year changed to 2016, there was a 3rd-tier (9th) Skill in Survival Skill tree; I suspected it to be related to Status Ailments. Now, it is just something old timers would only know existed but might never know what it was.

    For all defense oriented skills, I personally believe, if they're not in Survival Skills tree, they'd be related to Guard Skills tree. So we can only wait for Lv125 and pray it's something good. ^^

    If I made up some skills, I would like the following to become included in the game:
    Magic: Multiply (After Magic: Storm)
    No Limit (Buff - personal)
    Increases Effect and Duration of Magic Skills (imagine something like, Magic:Wall Increase Duration by .2 secs per skill level. Magic:Arrow increases hit count by 1 per skill level. Magic:Impact Increases Chance to Tumble per skill level. Magic:Blast Shortens Cast Time by .1 secs per skill level. Magic:Javelin increase chance to inflict status ailment per skill level. Magic:Storm Increases number of of hits by 1 hit per skill level.)

    Magic: Totem (After Magic: Impact)
    No Limit (active 6MP - combo legal)
    Summons a invincible illusory being made of mana. It attacks target for a duration of time depending on skill level. If Magic: Totem is used before skill duration is finished, illusory being is unsummoned, and a new one will be summoned. You receive status ailment "Stop" once skill is used.

    Mana Sink (After Power Wave)
    No Limit (Passive)
    Whenever you are hit by an attack, you have chance of gaining 10MP per skill level.​

    As for other skill trees, I'll think up something later.xD
     
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  19. Isra

    Isra Cock and Ball Torture Elite Member

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    Aaaay why not more skills? No colors this time

    Archer:
    Radiant Shot: Shoot an arrow with such high power that it tears through enemies and will aoe enemies in front of the attack (kinda like sunrise arrow). Has a chance to cause fatigue and slow. 30% more crit rate and AOE spread with usage, 30% more damage and less spread.

    Brawler:
    Cannon Arm (Limitted to Unarmed, Knuxs, Ohs and 2hs): Strike the air with such power a shockwave is generated. Effectively the melee version of Power Wave.

    Magic:
    Magic: Psychosis: Throw in magic form. Uses Matk and coverts it to Physical damage. Range increase

    Sword:
    Kinetic Bombardment: Y'know how in animes when some guy makes swords rain from the sky? Yeah, lets do that and have it increase the cast time of the next skill eue.

    Dual Swords:
    since i didn't make skills for this lets go.

    Death's Sprint: Evasion attacks have raised damage (this includes FB and Parry damage)
    Shinigami: Become a death bringing spirit! Additional Slashes added to auto attack and motion speed is raised.
    Blood Lust: Cause bleed to an enemy with a high damage attack. If bleed is already applied, Damage is raised by 250% and may heal hp
    Heartbeat: An attack so fast it stops time and carries your team with you. The lower your defense the more damage this skill does. Has a chance to stop time for 6 seconds
    Velocity: An attack that does more damage the higher your aspd (if aspd is over 1k this attack's damage is raised by 500% and 1000% at 2k aspd)
     
  20. Arcata

    Arcata Owo Super Likable Elite Member

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    Why there's no summoning skills or controlling golem thingy???
    I hope there's a secret skill unlocks when we master all combat skills... something like weapon master and u can summon all weapon and goes for attack barrage.... (ramming all skills at once) followed up by invincible buff for 10 sec (it's still fair bc of all the skill pts u'd be spending to get this)
     

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